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You will make it happen, you will make it run to spec.
Ultimately there is a balance that YOU need to find based on how you want to approach the game. My item storage consists of 1 industrial storage per item, generally they fill faster than I use them. If I am doing a larger project and suddenly I find myself running out of an item like modular frames or concrete, I have to decide if there is something I should do while I wait or if I should spend the day increasing production so it is no longer an issue going forward. Then you may even have additional factors to consider if you are running a dedicated server, because those can continue to produce items/coupons while you sleep.
Ultimately my suggestion is to not overthink your first play-through, it is ok if it is not perfect or even a little wrong. You don't know what you don't know right? There are many factors you can't account for because you don't even know what your going to unlock yet.
Then your second play will likely have many ideas you gained from doing things wrong for the last 300 hours.
I think you understand the game quite well. But it makes no sense to store ore. Just use what the miners give you. Later products that you need to build stuff you will want to store.*
All other products, which are not needed to build stuff, you just process.
* Usually beginners store far more than seasoned players. Of most stuff you will not need more than one or two industrial containers. Don't place containers between machines as buffers either. They just need a lot of space and are superfluous if you clock machines correctly.
Method for scaling up is pretty much down to you. There are a few ways to do it.
Overclocking, up to 250% reduces the amount of machines you need but at the cost of more power.
Vertical building, if you can't place more machines in the area you want, building another floor above is an alternative.
Theres other solutions too, like multiple locations then making them converge the resources. Typically using trains and/or drones to transport them.
The game is a bit of a puzzle where you can choose how to solve it, either with larger factoriers, more factories or just waiting.
Now im not saying you should not do that but i do want to point out you dont have to.
first i wouldnt make any huge decisions until you get to see what mercer spheres are for from MAM research,
now iron ore is everywhere, why do you need to create a huge depot? if you want to dive on in, but why not make each more complex part from scratch creating the iron plates you need at site
you would build more machines than what is needed for what the miner alone can deliver. then when the iron containers are empty these "more" machines would be idling. That is pointless.
(If that's the case, put it out of your mind. Those guys have literal tens of thousands of hours in this game. Crawl before you walk before you run before you totalxclipse.)
As you play and build your factory piece by piece, you'll develop your own patterns and style that makes sense to you. (That's the important part: it should be whatever makes sense to you. Efficient, inefficient, doesn't matter. It should to you be ... satisfactory.)Read up on the Manifold[satisfactory.wiki.gg] in the wiki and make sure you understand that. That is the defacto standard for distributing parts.
If you want some detailed steps, I go through step by step how to get a starter factory up and running in this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2686103223
OP speak about moving ore....
Moving ore isn't a good option.
Always try to do a first transformation locally to minimize amount of item that need to be moved around.
Also consider that as you move to higher tiers, you'll get more options for transferring items ..
More in terms of different type (like drones and train) and as same but faster versions.
Personally I find this a pity. Whenever I build something big I feel half proud. And half stupid. Because it wasn't necessary. The slowest facotory could produce the same amount of required parts.
I don't know how other people with ADHD see this, but me personally I would much more enjoy if the game tells me to build 30 Nuclear Pasta per minute, than when I just chose so myself "because I can". The sense of achievement and satisfactory would be much bigger. But I guess most people, foremost the ones without ADHD, appreciate this freedom the game gives you. After all: This is how Satisfactory is. That won't change.
+1
Constructing X quantity of a thing is super straightforward and easy. With quantity goals, you can basically turn Satisfactory into an idle game. Even making just 1 ppm, you can let it run overnight and wake up to 500 parts of something.
I think it's good that we have that option, but I would enjoy seeing rate goals sprinkled in -- maybe even as special events.
Rate Goals and Special Events (like in No Man's Sky) would be awesome.
For me personally it would add a lot to the game and make an already good game an excellent game.
Focus on the end product , check the resource and nodes available , build the factory at a place that close to all the resources .
That end product might be an input to another product you may need to build in future so now this factory get treated as a resource node by it self
Rinse and repeat , Soon you will have multiple factories all over the map - so you will need transportation . You can pretty much zip line , hover everywhere , teleport every where which becomes very usefully for farming mercer spheres and somergloop in the future
However ...
If you plan bring all the resource to one area and then from there divide it to different units. Then you would have to build your factory in the air or at ocean because that HUGE , that complicated and too much strain on your pc it will become .