Satisfactory

Satisfactory

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GIGGLESPOOPY Dec 30, 2024 @ 5:43pm
Sinking Resources: Optimal Setup.
What resources should I make surplus to sink? I'm just wondering, I already mass produce wet concrete using 4 constructors that goes right to a sink, because of a water surplus I have, Should I keep using this, or change my method?
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Showing 1-11 of 11 comments
Fenix Dec 30, 2024 @ 5:51pm 
Little point in sinking Concrete.
Early game I sink Quartz Crystals and Silica, as I really don't need much of them at 1st, I also sink Quickwire. Reanimated SAM is good to sink too, and Sam Fluctuators.
Later, with Refineries You will want to sink overflow to keep them running.
But my main source of early/mid game points came from DNA capsules from hunting animals
Late game, Elevator Parts net the most points
Last edited by Fenix; Dec 30, 2024 @ 5:52pm
Huren Ogeko Dec 30, 2024 @ 5:53pm 
dont worry about what you are sinking...just sink whatever there is you are making you dont currently need.
Every one of my factories has an overflow smart splitter sending things to the sink if they are not consumed elsewhere.
GIGGLESPOOPY Dec 30, 2024 @ 5:55pm 
Originally posted by Fenix:
Little point in sinking Concrete.
Early game I sink Quartz Crystals and Silica, as I really don't need much of them at 1st, I also sink Quickwire. Reanimated SAM is good to sink too, and Sam Fluctuators.
Later, with Refineries You will want to sink overflow to keep them running.
But my main source of early/mid game points came from DNA capsules from hunting animals
Late game, Elevator Parts net the most points
I have a huge supply of Reanimated SAM in my main factory. Guess I know what i'm doing with it.
Huren Ogeko Dec 30, 2024 @ 6:00pm 
Originally posted by GIGGLESPOOPY:
Originally posted by Fenix:
Little point in sinking Concrete.
Early game I sink Quartz Crystals and Silica, as I really don't need much of them at 1st, I also sink Quickwire. Reanimated SAM is good to sink too, and Sam Fluctuators.
Later, with Refineries You will want to sink overflow to keep them running.
But my main source of early/mid game points came from DNA capsules from hunting animals
Late game, Elevator Parts net the most points
I have a huge supply of Reanimated SAM in my main factory. Guess I know what i'm doing with it.
just sink everything you dont need, including your excess concrete. unless you are strapped for power there isnt much reason not to sink your excess production
Kage Goomba Dec 30, 2024 @ 7:11pm 
https://satisfactory.wiki.gg/wiki/AWESOME_Sink

Step 1 - read the above

Step 2 - understand sink's only consume power when in use.

Step 3 - Sink only when you need too - and when its necessary to ensure non-interruptions in product (IE: situations where a "yellow light" on your factory line would cause massive issues)

As suggested - albeit with slight margin of error for my personal perspective - Sink's are ideal for "trash" - basically anything you consider to be waste (not to be confused with radioactive waste - can't sink that)

So excess product - dismantled materials due to upgrades or tear downs - etc.

Sink's should be a strategic choice - not so much a "Requirement" if that makes sense.

Example of throwing away something you can use? Waste water off a Aluminium plant - there are ways to put it back to work (Itself - or Coal power for example)

Also keep in mind sinks eat as fast as you feed them.

Also sinking early game items - isn't really going to accomplish much unless your hard pressed for awesome shop items - I'd suggest budgeting wisely.

The more complex the item - the more valuable it is. (See list for details)

But then again - its your factory - your choice - just my 2 cents for what it's worth.

PS: Before 1.0 I'd go to the trouble of hunting down an uranium node and sink that for majority of the game - but Lizzard Doggo's are OP so that's not exactly a thing anymore - but it's a nice boost early game wise. (Course avoiding the giant spiders makes it a bit of a hazard >.> - not to mention the radiation zone - so long arm of build gun is key here)
Last edited by Kage Goomba; Dec 30, 2024 @ 7:11pm
Ryzilynt Dec 30, 2024 @ 10:56pm 
Sink everything extra whenever possible, until you need it

I like to set the belt speed ( to the sink ) as close as possible to the desired throughput, then let is run. This is where you discover errors.
Twelvefield Dec 30, 2024 @ 11:59pm 
Why are you sinking? To get tickets or to get rid of stuff? How you answer that should inform your strategy.
RadioIesbian Fluid Dec 31, 2024 @ 12:25am 
Every production line i made end with a smartsplitter into a storage with a dimensional depot ontop and the overflow going into a sink so it runs always and sinks when storage is filled.

I guess you could make an argument to conserve power by it shutting down when full, but at the same time... just make more power.
kLuns Dec 31, 2024 @ 1:04am 
Ballistic Warp Drives and AI Expansion Servers.
How do you use a refinery recipe in a constructor btw?
robw23 Dec 31, 2024 @ 6:04am 
For early game - setup overflow smart splitters on all your basic parts to sink, esp the oil related products and collect the animal parts for DNA. For ticket farming later on, silicon circuit boards, ficsite ingots/trigons, SAM fluctuator, packaged fuels, and time crystals are all very scalable and provide decent points. For late game, I am making 60 Turbo motors/min for 14.5 million points/min. I found the chain to be more scalable than the other high value parts.
Bobucles Dec 31, 2024 @ 6:16am 
There are very few resources that must have a sink to avoid overflow, but they're all refinery and blender products. Anything with 2 outputs needs both outputs managed, and your factory won't necessarily have perfect ratios to manage on its own.
Fluids can be packaged and sunk. Water can be fed to water thirsty recipes like wet concrete or coal power. Solid products can go directly into a sink. Set up overfllow systems for each recipe, and let the sink handle the rest.

For generating fiscit shop tickets, the highest tier product is always the best. For the vanilla tech tree, each production step doubles the value of the input items. So ore is worth the least, ingots double it, plates double that, frames double that, and so on and so forth until ballistic drives at the very top. Can you maintain stability in all the production lines all the way to the very top? Well. That's a very different question entirely.

Keep the factory running, sink twin output recipes to avoid clogging, and sink your bestest highest tech items, Not much else to worry about.
Last edited by Bobucles; Dec 31, 2024 @ 6:21am
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Date Posted: Dec 30, 2024 @ 5:43pm
Posts: 11