Satisfactory

Satisfactory

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Show me you Factory
I Need a reference and i need you guys to show your factory (it must be aesthetically pleasing but also works as a factory in general).

Mine are clutter mess but productive, hence why i need a reference :lunar2019piginablanket:
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Showing 1-15 of 67 comments
May I suggest looking at the YouTube community of Satisfactory players.

Some even provide blueprintvand layout ideas, even build videos on how to turn a generic box into a complex architectural building by adding layers and materials.
Originally posted by Dirtyshadow:
May I suggest looking at the YouTube community of Satisfactory players.

Some even provide blueprintvand layout ideas, even build videos on how to turn a generic box into a complex architectural building by adding layers and materials.
No, i'm not into copying someone blueprint, only need a references, since players usually don't cheat their way to build a structure. Just wanna see what the communities build in this game.
I am not suggesting copying 1:1.
I just find video is easier to show builds with flyby mods on, like most youtubers do. Just easier to see.

I do find the thought processes and inspirations from their styles, encourages experimentation.

Like TotalXclipse just released a guide talking about wall and roof design features.

Yakez idea on blueprint modular design, made me use blueprints better... but I am not doing it hos way.

Then for aesthetics, Scalti and Kylo are really good with using design style across a whole build. So I ried to adopted a constant theme across builds.

Me... I am a clutz that likes corrugated iron boxes and metal beams, cause it looks Australian outdoor shed.
Last edited by Dirtyshadow; Jan 22 @ 9:40pm
Feel free to peruse my profile - got some screenshots.

But as its been said - do your own thing.

Nuclear power plant isn't fully "prettied" - but happy to say I'm 99% there with Uranium fuel production - just need to make a minor adjustment to concrete load balancing and I can start on waste processing. <in terms of recent buildings>
Just don't do what I do, if you want it to be aesthetically pleasing.

Personally, I enjoy the sprawl. If it doesn't clip, it doesn't work.
I See, thank you for the responses, i'll look into it.
Originally posted by Kage Goomba:
Feel free to peruse my profile - got some screenshots.

But as its been said - do your own thing.

Nuclear power plant isn't fully "prettied" - but happy to say I'm 99% there with Uranium fuel production - just need to make a minor adjustment to concrete load balancing and I can start on waste processing. <in terms of recent buildings>
Looks neat, but i try to avoid an Open Factory without walls, but my OCD Brain is pretty satisfied with your production line, looks nice!
Krieger Jan 22 @ 11:22pm 
You've got all the space you could want to build what you want.

https://steamcommunity.com/sharedfiles/filedetails/?id=3412778092

The pics are newer.
https://steamcommunity.com/sharedfiles/filedetails/?id=3412811318

https://steamcommunity.com/sharedfiles/filedetails/?id=3412811408


a friend wanted to see what i was playing, so i tested out the 'new to me' recorder
https://youtu.be/u18wzrLW4BU
Last edited by Krieger; Jan 22 @ 11:35pm
PsYcHo_O Jan 22 @ 11:46pm 
I like mixing different angles and shapes, because otherwise every building will end up as a uniform block. I also tired to move away from packing everything closely together, because in the past it ended up looking too cramped. This time around I'm also experimenting a bit more with concrete/foundations instead of just walls. I had a feeling that my building were looking too 'flat'.

The building on the right is a bit more '3D':
https://steamcommunity.com/sharedfiles/filedetails/?id=3412807861

On the inside I like to hide most belts below a false floor and in a dedicated logistics section on the left:
https://steamcommunity.com/sharedfiles/filedetails/?id=3412807783

I used the same style on a bigger scale for a different factory:
https://steamcommunity.com/sharedfiles/filedetails/?id=3412807579

Still in progress on the inside, but you can see the logistics section better:
https://steamcommunity.com/sharedfiles/filedetails/?id=3412807482

Although I'm not a fan of trucks, I built a truck stop to make the roads feel more lively:
https://steamcommunity.com/sharedfiles/filedetails/?id=3412807673

Blueprints can make your live a lot easier, but can also make everything look very uniform.
Originally posted by PsYcHo_O:
I like mixing different angles and shapes, because otherwise every building will end up as a uniform block. I also tired to move away from packing everything closely together, because in the past it ended up looking too cramped. This time around I'm also experimenting a bit more with concrete/foundations instead of just walls. I had a feeling that my building were looking too 'flat'.

The building on the right is a bit more '3D':
https://steamcommunity.com/sharedfiles/filedetails/?id=3412807861

On the inside I like to hide most belts below a false floor and in a dedicated logistics section on the left:
https://steamcommunity.com/sharedfiles/filedetails/?id=3412807783

I used the same style on a bigger scale for a different factory:
https://steamcommunity.com/sharedfiles/filedetails/?id=3412807579

Still in progress on the inside, but you can see the logistics section better:
https://steamcommunity.com/sharedfiles/filedetails/?id=3412807482

Although I'm not a fan of trucks, I built a truck stop to make the roads feel more lively:
https://steamcommunity.com/sharedfiles/filedetails/?id=3412807673

Blueprints can make your live a lot easier, but can also make everything look very uniform.
Now this is what i'm talking about, an actual structure, looks nice, i'll try come up with something, the difficulties of what i got from building is where the resources are located, they're pretty random and to make it looks neat is pretty difficult.
:hssbwarning: Trigon Obviously! :hssbwarning:
https://steamcommunity.com/sharedfiles/filedetails/?id=3412882156

Even with its simple angel change and indented windows... it looks way different to my usual blocky Blueprint concrete and iron smelting towers in the background.
Last edited by Dirtyshadow; Jan 23 @ 3:40am
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Date Posted: Jan 22 @ 9:15pm
Posts: 67