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UE4 was actually worse compared to what we have today.
Like it or not - games demand better hardware as time marches on.
Surprisingly tho - quite a few players do fine on "older cards" playing this game.
(after an upgrade to rather recent hardware - it's like "aww, shucks, it's running on ultra 1080p/60fps, system load is less than 25-30% overall)
and objectively, IF u want to build large structures in SF, U won't run into "too many UObjects" errors anytime soon. - that was a major issue with UE4.
On my first playthrough 5 years ago I made a 11k pure iron ingot setup that made my pc run at 23 fps. I tested it on the same PC after the UE5 switch and it was 50fps
https://www.youtube.com/watch?v=dY__x2dq7Sk
Then there was alot of non-visual stuff like that grid partitioning thing that made the game run better and incrementally load things based on smaller chunks rather then how it did it in the older system.
I only wish they used more of the unreal5 features like the lighting system...where we have now is just a half implemented experimental feature. but redoing all the things they would need to redo to make that and other things work well would have set the game back by years.
I wish every other existing factory game would do this step as well!!!!
Game devs cannot cater to such old hardware, new engine has new features. sides, even nvidia stopped supporting the 650 Ti back in 2021.
Sorry to say but its time to upgrade to a new pc. 12 years is a commendable lifespan, but its past due.
I find it absolutely correct if an actual game isn't playable on it's highest settings and maybe only the next hardware cycle is allowing to do so.
1000x better than a PC game that has only console-graphics quality, which could be played at max settings with 8 year old equipment.
Here too: Autosaves are barely noticable on my computer. I am very happy with it.
Also, if go back and watch some of CSS's videos recorded around the upgrade to UE5, they did talk about some of the features / benefits the newer engine provided.
You understand.