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but that is the beauty of this game. you can do that while I can skip it and still have fun :)
Given the amount of extra work needed to make these one might just sink the plutonium rods just to avoid all the hassle of processing the waste just to get break even or minor gains with under clocking though.
I guess it comes down to how much the plutonium add to the power grid that is the deciding factory if you sink the plutonium rods vs burn it and process it into Ficsonium to burn again.
But if you spend as much power to make them as you burn them then you net zero.
It is like you working a job that earn $100,000 a year, but the Taxes and fee takes out $100,000 thus you net zero to earn money to pay bills, buy more stuff, utilities or investment then why work at that place. You need a 2nd job (in this case, plutonium rod, to make power to have a net benefit)
That is what I am saying..... but you are right, to spend that much energy to get rid of nuclear waste might be worth it IF your gain is worth it.
Rocket fuel (per my post on slooping) generate more power with less work and have net positive (profit in power) and no nuclear waste ;)
while I do generate nuclear power via Uranium, I only do it to generate plutonium rod to sink to get more points (which still net positive overall)
Say you have 40 uranium reactors, assuming no alt recipes that is 20 plutonium reactors. Those 20 plutonium reactors are 50,000 MW. 50,000 MW you are just flushing down the sink because you don't want waste.
By building a DIFFERENT sink that consumes the plutonium waste, you now get your 50,000 MW with zero waste. That is what you are gaining.
We do it for the experience - doesn't have to make sense.
Frankly I don't see much stock in calling anyone whose not touched nuclear power in some significance a worthy "Satisfactory Finisher" in my eyes.
Why? Because its the most complex aspect of the game.
Not impressed by anyone who stops at Rocket Fuel.
Oh so you "Finished the game" - no - you really didn't.
I HAVE tons of rocket fuel generators, but when it finally came time that I needed MORE power, the thought of doing the same thing all over again...hell no. HELL NO.
Heh, games like this you "never really finish" cause there is always something you can do cause it is more like "make your own goal"
You could "max out production with every resource node" or "max our nuclear power" or build into the terrain, use only trucks (I think someone did that) use only belts, use only train (I am working on that as movement of stuff but it is hard hehehe)
you never really "finish the game" cause there are always a variant on what you can do if that is what you find fun to do. that is what I love about this game.
You make your own fun
True - but generally I don't ever consider anyone "Experienced" in Satisfactory unless they've suffered the joy of Nuclear Power. (That and if they've played less than 3-500 hours :P har har har)
Majority of players don't even touch it - too hard - too complex - too tedious.
It's like a badge of honor (or insanity)
So while there's no true finish to the game - I don't consider it "worthy of consideration" otherwise. :)
And if you've already decided to build a nuclear setup, you may as well go all the way. With the exception of someone who just wants enough power to finish the game quickly. (In which case they can just build a bunch of uranium reactors and store the waste).
Correct! And btw: did anybody ever think about the costs of real nuclear power plants in real life, the recycling of waste in special factories or the storage of waste for many, many millions of years? This is also an investment. ;-)
Nuclear power in this game is very demanding, but also very satisfying when having a proper and functional logistics. Honestly you do not need that energy, you can perfectly live with oil related energy, if only reduced to the minimum requirements. But you also do not need any statue from the awesome shop by sinking turbo motors and / or plutonium rods.
Is there anybody using the power production and usage to 100%, I don´t think so. There are always idle machines, doing nothing while the plants produce ( and waste ) energy for nothing. Before update 3 ( ? ) power plants only consumed resources when the energy was used, like bio reactors still do.
Satisfactory is a totally crazy game where you can build the craziest stuff; who thinks about brutto / netto comparison? Most of the buildings are useless anyway; this is at least the way I play it.
Assuming you start with 240 uranium / minute:
Tier 1: Burn Uranium fuel rods, store the waste. Generates about 72 GW.
Tier 2: Burn Uranium fuel rods, convert the waste to plutonium, sink it.
Tier 3: Burn Uranium and Plutonium, store the waste. Generates about 112 GW.
Tier 4: Burn Uranium and Plutonium, convert the waste to Ficsonium and burn it. Generates about 146 GW, but requires a lot of power to dispose of the plutonium waste.
Basically, you're getting 40 GW more (+55%) by burning plutonium, but it's unstable unless you convert the waste to fisconium.
Tier 1 is *not* complicated, but there's that waste issue if you don't advance to at least tier 2.
You need 12 overclocked power nuclear plants for tier 1, 18 for tier 3, and 24 for tier 4. This beats the heck out of building 180 overclocked fuel generators to make 112 GW.
Of course, most people don't actually need that much power to finish the game, over and above whatever power generation they build to reach fisconium tech.
One cool thing about the quantum process is that you need dark matter residue to make ficsonium, but you can generate excess dark matter residue by the recipe chain for alien power matrix, so those can be combined to get +30% power for the grid at the same time.
you literally dont tho.
Someone did the math wrong if they came to that conculsion.
I turned 1200 uranium into power. Which in the end resulted into 180 nuclear reactors.
60 burning uranium, 60 burning plutonium, 60 burning ficsonium.
100 of them are clocked to 240%, aka 6000MW each, thats 600GW.
80 of them are clocked to 200% aka 5000MW each thats 400GW.
total 1 TW.
MY power consumption for the whole setup is around 250GW. 400GW total. The max is around 700GW, but it never reaches that amount cause they arent hitting the max spike all at ocne on the machines with varying powerdraw.
https://steamcommunity.com/sharedfiles/filedetails/?id=3376871857