Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- What is your success quote when apply your blueprints at different locations with different landshapes and obstacles?
- Do your blueprints include the miner or do you start with the smelters or even jsut with the constructors?
Do your blueprints include the miner or with what do you usually start your blueprints @ the input side?
I prefer making the first blueprint from a lookout tower and then chain everytihng else to that blueprint.
Machine blueprints are imo more usefull than full factories.
Or for simple items you can use a combination of smelters and constructors but I prefer seperating processes because alternate recipes allow a lot of deviations from standard production lines.
But I am not sure I saw the hole in the floor already. Maybe that comes later.
I dont use floors either as my Structure is built to place printed groups onto its floor. If I am going up multiple levels I will put a floor on top so the next one up has something to sit on.
Sometimes you have to play around a little to make sure one print will snap to the next. Running beams or floors out past all machines each direction you will want to snap works.
Also dont forget "R" in deconstruct mode will remove a whole print but you have to do them one at a time as it wont let you CTRL stack up a bunch to destroy at once.
You can run Lifts through floors without the hole. It does pretty it up and makes things a little easier when working through large floors that you have to punch a hole through or go around. With the Lift Floor Holes you can do all the work on top then go below to finish up.
ahmmm, you just deleted your 15 minutes old post, right? Here is your printscreen you talked about: https://steamcommunity.com/sharedfiles/filedetails/?id=3036721665
These pillars are a really genious idea!, if I might say so.
Are these pillars are part of your blueprint or you build them on site and then put your whole printout on it? If the latter your blueprint must have an entire foundament or your machines will fall down between the pillars.
Also I didn't understand the very last paragraph of your just deleted post with that key I have to press. Could you explain that again? Thank you.
About your new post: I know only ctrl in deconstruct. so with R you can deconstruct a whole printout?
R simply changes the mode of the deconstruct gun from Blueprint to Default and back. In Blueprint mode you have to hold the gun on each print individually (you cannot ctrl several prints at once) but it deletes everything in the print at once.
Pillars are their own print.
When you go down the Blueprint Rabbit hole its wise to learn the ways of Categories and Subcategories.
It is good to learn from you.
To just fly out the Caterium ore from the two mines (and I think I know where they are XD) is a really genious idea and preserves this beautiful forest.
I dislike so much that the chainsaw and Nobelisks do this MASSIVE CLUSTER DAMAGE on the tall trees around. They disappear froever (unless the devs give us one day a tool to plant new trees or make them in wild areas regrow again). You really gave me a new methode at hand.
I have to digest first the things you told me. Maybe later I come up with more questions about your concepts.
Thank you so far for everything you teached me.