Satisfactory

Satisfactory

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Blueprints: How thick/high to you build the foundament? And where do you start @ the input side?
The best blueprint is useless if you can't apply it. The terrain at each node looks different, so it's not granted that you can print it out everywhere.

General observations:
- The thicker/higher you build your foundament, the more landshapes and obstacles it will level out
- But the higher you build it, the less it fits visually into the environment, the more resources you need and bringing up the ore needs more effort
- Therefore you have to make a compromise/tradeoff when choosing the height of your foundament in a blueprint

In my experience miners can drill through 1 meter of foundament and with a trick through 5 meters. But for 6, 10 or 20 meter of foundament you need to build the miner underground and transport the ore upwards through a hole in the floor or clipping the floor.

- As experienced players, which thickness/height of your foundaments do you usually choose when designing a blueprint?

- Do you include the miner in your blueprints or asking with other words: With which what do you usually start your blueprints @ the input-side: With a miner or with the smelters or just with the constructors, or something else, maybe with a merger?
Last edited by Flash✪Gordon; Sep 16, 2023 @ 12:17pm
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Showing 1-15 of 17 comments
Jack-o-Lantern Sep 16, 2023 @ 11:38am 
2 Meters
Flash✪Gordon Sep 16, 2023 @ 11:50am 
Originally posted by Jack-o-Lantern:
2 Meters
Thanks!

- What is your success quote when apply your blueprints at different locations with different landshapes and obstacles?

- Do your blueprints include the miner or do you start with the smelters or even jsut with the constructors?
Last edited by Flash✪Gordon; Sep 16, 2023 @ 11:57am
SourHammer Sep 16, 2023 @ 12:06pm 
You can make it how ever many you want, when applyijng it to the terrain, build a foundation above the terrain your going to place it at then print the blue print onto that foundation. A lot of my blue prints dont use a foundation at all.
Flash✪Gordon Sep 16, 2023 @ 12:19pm 
Originally posted by SourHammer:
You can make it how ever many you want, when applyijng it to the terrain, build a foundation above the terrain your going to place it at then print the blue print onto that foundation. A lot of my blue prints dont use a foundation at all.
Maybe that is the smartest solution. I have to think about it.

Do your blueprints include the miner or with what do you usually start your blueprints @ the input side?
kLuns Sep 16, 2023 @ 12:21pm 
I never add foundations to the blueprint.
I prefer making the first blueprint from a lookout tower and then chain everytihng else to that blueprint.
Machine blueprints are imo more usefull than full factories.
Or for simple items you can use a combination of smelters and constructors but I prefer seperating processes because alternate recipes allow a lot of deviations from standard production lines.
SourHammer Sep 16, 2023 @ 12:24pm 
Originally posted by Doc✪Hollywood:
Originally posted by SourHammer:
You can make it how ever many you want, when applyijng it to the terrain, build a foundation above the terrain your going to place it at then print the blue print onto that foundation. A lot of my blue prints dont use a foundation at all.
Maybe that is the smartest solution. I have to think about it.

Do your blueprints include the miner or with what do you usually start your blueprints @ the input side?
I dont place miners in my blue prints. I Always start with the input by using a conveyer wall then will place a floor above that for the machines, that way all my belt and splitters are underneith hiden.
Flash✪Gordon Sep 16, 2023 @ 1:03pm 
Originally posted by SourHammer:
I dont place miners in my blue prints. I Always start with the input by using a conveyer wall then will place a floor above that for the machines, that way all my belt and splitters are underneith hiden.
Ah, conveyor wall. I think I just dicovered that in the awesome shop. So you feed your machines through holes in the floor (which you also get from the shop)?
SourHammer Sep 16, 2023 @ 1:33pm 
Originally posted by Doc✪Hollywood:
Originally posted by SourHammer:
I dont place miners in my blue prints. I Always start with the input by using a conveyer wall then will place a floor above that for the machines, that way all my belt and splitters are underneith hiden.
Ah, conveyor wall. I think I just dicovered that in the awesome shop. So you feed your machines through holes in the floor (which you also get from the shop)?
Yes, as soon as you can you should be sinking things to get tickets so you can unlock all that stuff in the awsome shop.
Flash✪Gordon Sep 16, 2023 @ 2:15pm 
Originally posted by SourHammer:
Yes, as soon as you can you should be sinking things to get tickets so you can unlock all that stuff in the awsome shop.
Since about 200 hours I am sinking in Uranium ore. That gave me many many tickets.

But I am not sure I saw the hole in the floor already. Maybe that comes later.
info Sep 16, 2023 @ 2:15pm 
It wont let you place a Miner or Extractor in the Print.

I dont use floors either as my Structure is built to place printed groups onto its floor. If I am going up multiple levels I will put a floor on top so the next one up has something to sit on.

Sometimes you have to play around a little to make sure one print will snap to the next. Running beams or floors out past all machines each direction you will want to snap works.

Also dont forget "R" in deconstruct mode will remove a whole print but you have to do them one at a time as it wont let you CTRL stack up a bunch to destroy at once.
info Sep 16, 2023 @ 2:20pm 
Originally posted by Doc✪Hollywood:
Originally posted by SourHammer:
Yes, as soon as you can you should be sinking things to get tickets so you can unlock all that stuff in the awsome shop.
Since about 200 hours I am sinking in Uranium ore. That gave me many many tickets.

But I am not sure I saw the hole in the floor already. Maybe that comes later.

You can run Lifts through floors without the hole. It does pretty it up and makes things a little easier when working through large floors that you have to punch a hole through or go around. With the Lift Floor Holes you can do all the work on top then go below to finish up.
Flash✪Gordon Sep 16, 2023 @ 2:26pm 
Originally posted by info:
It wont let you place a Miner or Extractor in the Print.

I dont use floors either as my Structure is built to place printed groups onto its floor. If I am going up multiple levels I will put a floor on top so the next one up has something to sit on.

Sometimes you have to play around a little to make sure one print will snap to the next. Running beams or floors out past all machines each direction you will want to snap works.

Also dont forget "R" in deconstruct mode will remove a whole print but you have to do them one at a time as it wont let you CTRL stack up a bunch to destroy at once.


ahmmm, you just deleted your 15 minutes old post, right? Here is your printscreen you talked about: https://steamcommunity.com/sharedfiles/filedetails/?id=3036721665

These pillars are a really genious idea!, if I might say so.

Are these pillars are part of your blueprint or you build them on site and then put your whole printout on it? If the latter your blueprint must have an entire foundament or your machines will fall down between the pillars.

Also I didn't understand the very last paragraph of your just deleted post with that key I have to press. Could you explain that again? Thank you.

About your new post: I know only ctrl in deconstruct. so with R you can deconstruct a whole printout?
info Sep 16, 2023 @ 2:32pm 
No, its still there.

R simply changes the mode of the deconstruct gun from Blueprint to Default and back. In Blueprint mode you have to hold the gun on each print individually (you cannot ctrl several prints at once) but it deletes everything in the print at once.

Pillars are their own print.

When you go down the Blueprint Rabbit hole its wise to learn the ways of Categories and Subcategories.
Last edited by info; Sep 16, 2023 @ 2:37pm
Flash✪Gordon Sep 16, 2023 @ 5:36pm 
Originally posted by info:
Pillars are their own print.

When you go down the Blueprint Rabbit hole its wise to learn the ways of Categories and Subcategories.
You are a wise man!
It is good to learn from you.

To just fly out the Caterium ore from the two mines (and I think I know where they are XD) is a really genious idea and preserves this beautiful forest.
I dislike so much that the chainsaw and Nobelisks do this MASSIVE CLUSTER DAMAGE on the tall trees around. They disappear froever (unless the devs give us one day a tool to plant new trees or make them in wild areas regrow again). You really gave me a new methode at hand.


I have to digest first the things you told me. Maybe later I come up with more questions about your concepts.

Thank you so far for everything you teached me.
DB Sep 16, 2023 @ 6:15pm 
I dont have any foundations for a blueprint. i slap the blueprint on whatever foundations are required in said area.
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Date Posted: Sep 16, 2023 @ 11:25am
Posts: 17