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That's usually what I do if I need something at a specific height: I'll stack foundation to the right height then delete it when I'm done.
Also the conveyer belt walls are really handy, you can stack smaller walls to the height you need and then place a conveyer wall on top of that.
I'll try that too. Now that you write it, it's so obvious. Thank's for the input, much appreciated!
What exactly do you mean with "conveyor belt wall"?
Your methode worked perfectly, see the printscreen: https://steamcommunity.com/sharedfiles/filedetails/?id=3035844611
Pipeline Cross Junction attached and since I use the first fluid tank as ladder to reach the second on top I connected the first one too with a Z-pipe to not waste it (not beautiful I know, but it works. Might later change it.)
I just found out that pipeline have
noodle + auto + auto2D and horizontal-to-vertical
modes.
What are you guys using usually?
Does the radius of the pipeline influence the fluid speed in this game?
I just know in hypertubes the radius matters - though I dont use them. But how about fluids?
Otherwise noodle-mode seems to fine?
All with the reservation that narrow turns/radius do hopefully NOT influence the fluid speed in the pipes.
For straight lines auto, tight turns, horizontal to vertical, curves in noodle mode and 2d only when the other options say no.
I never build splitters on belts. I push foundations through machines if I have to in order to get a splitter/ merger on top. No other buildable than a square foundation allows good lining up.
Couple of little things you may or may not already know.
You can build by MMB cloning using the middle mouse button to select anything in sight saving a trip to the build menu. Just click on it and its ready to start building.
With Blueprints (if you havent yet I highly recommend) using and ordered hierarchy by creating categories and subcategories can make for easy selection of different prints using the E key. For instance in my current build I have like 5 or 6 main pieces for the framework of the factory and they are all in their own subfolder of the Prints Build menu. While using them the E key will bring up the selection wheel and I can quickly switch saving several clicks of going back to the menu.
For pipes and conveyors you can use the MMB to turn the end so if you want to make a 90* turn into a machine once you set the bend in the pipe (or conveyor) the green alignment line will show up when you are in the correct place for the turn. Makes for very orderly layouts if that is desired.
Seems to be a very effective and fast methode!
The only disadvantage is it can be more finicky or time consuming than placing a splitter directly on a belt.
The major advantage is you don't get bugged pieces of belt inside a splitter, imo worth investing the time and effort for.
And ceiling splitters/ mergers in blueprints.
I turn the ceiling of my factory into a circuit board and see items rise and fall in production lines. Except for fluid factories where I bunnyhop over the floor spaghetti
how that? picture?
https://steamcommunity.com/sharedfiles/filedetails/?id=2886170266