Satisfactory

Satisfactory

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Best way to adjust the height of splitters, mergers, pipeline junction cross and fluid buffers?
Foundations are not ideal, everything you put on fondations you can just rotate in 90° or 180° steps, fine rotating is not possible.

For splitters and mergers I found that I can use conveyor poles to put them on, but that is far from ideal. First conveyor poles have limited height adjastment and second sometimes the conveyor pole vanishes into the splitter/merger.

Now I want to build a fluid tank on increased height (I just putted one on the top of another because because (stackable/non-stackable) conveyor poles and (stackable/non-stackable) pipline support did NOT work to put the tank on), but now I can not attach a pipeline junction cross to it, it will NOT let me build a junction cross in the necessary height ==> see the printscreen: https://gyazo.com/84cf4db1c37f467214e1ef2de9d4cca9

Which are the best ways you guys found to deal with height adjustment of these buildings?
Last edited by Flash✪Gordon; Sep 14, 2023 @ 4:24pm
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Showing 1-15 of 26 comments
Sanddrinker Sep 14, 2023 @ 9:02pm 
If you hold Ctrl when placing the foundation itself you can position and rotate the foundation in small increments. Then you can stack foundation to the desired height. This should get you within +- 1 meter of the desired height.

That's usually what I do if I need something at a specific height: I'll stack foundation to the right height then delete it when I'm done.
TH3R4BB!T Sep 14, 2023 @ 9:34pm 
I use two times two stackable conveyor belt holders, then attach a belt in between and you can attach a splitter on that belt by aiming to it.

Also the conveyer belt walls are really handy, you can stack smaller walls to the height you need and then place a conveyer wall on top of that.
Flash✪Gordon Sep 14, 2023 @ 10:09pm 
Originally posted by Sanddrinker:
If you hold Ctrl when placing the foundation itself you can position and rotate the foundation in small increments. Then you can stack foundation to the desired height. This should get you within +- 1 meter of the desired height.
That works a 100% great solution. Fast and easy. It's good to have you here!


Originally posted by TH3 SU!C!D4L R4BB!T:
I use two times two stackable conveyor belt holders, then attach a belt in between and you can attach a splitter on that belt by aiming to it.
I'll try that too. Now that you write it, it's so obvious. Thank's for the input, much appreciated!

Originally posted by TH3 SU!C!D4L R4BB!T:
Also the conveyer belt walls are really handy, you can stack smaller walls to the height you need and then place a conveyer wall on top of that.
What exactly do you mean with "conveyor belt wall"?
Last edited by Flash✪Gordon; Sep 14, 2023 @ 10:09pm
Flash✪Gordon Sep 14, 2023 @ 10:32pm 
Originally posted by Sanddrinker:
If you hold Ctrl when placing the foundation itself you can position and rotate the foundation in small increments. Then you can stack foundation to the desired height. This should get you within +- 1 meter of the desired height

Your methode worked perfectly, see the printscreen: https://steamcommunity.com/sharedfiles/filedetails/?id=3035844611

Pipeline Cross Junction attached and since I use the first fluid tank as ladder to reach the second on top I connected the first one too with a Z-pipe to not waste it (not beautiful I know, but it works. Might later change it.)

I just found out that pipeline have
noodle + auto + auto2D and horizontal-to-vertical
modes.

What are you guys using usually?
Does the radius of the pipeline influence the fluid speed in this game?
I just know in hypertubes the radius matters - though I dont use them. But how about fluids?
Last edited by Flash✪Gordon; Sep 14, 2023 @ 10:48pm
Flash✪Gordon Sep 14, 2023 @ 11:09pm 
p.s. the Z-pipe didnt't make any sense, I removed it
Flash✪Gordon Sep 14, 2023 @ 11:19pm 
I find the horizontal-to-vertical-mode good to build pipelines heigh so that you can walk and drive under them https://steamcommunity.com/sharedfiles/filedetails/?id=3035851310

Otherwise noodle-mode seems to fine?

All with the reservation that narrow turns/radius do hopefully NOT influence the fluid speed in the pipes.
kLuns Sep 14, 2023 @ 11:38pm 
Building pipes:
For straight lines auto, tight turns, horizontal to vertical, curves in noodle mode and 2d only when the other options say no.

I never build splitters on belts. I push foundations through machines if I have to in order to get a splitter/ merger on top. No other buildable than a square foundation allows good lining up.
TH3R4BB!T Sep 14, 2023 @ 11:58pm 
The conveyor belt wall is inside the Awesome shop, when you unlocked that tier, you will be able to buy them there
info Sep 15, 2023 @ 12:01am 
You can also use multi floor buildings to elevate liquids if thats the mission. Anther benefit here is you can use the ceiling hangers to run belts under floor and pop up where it is needed.

Couple of little things you may or may not already know.

You can build by MMB cloning using the middle mouse button to select anything in sight saving a trip to the build menu. Just click on it and its ready to start building.

With Blueprints (if you havent yet I highly recommend) using and ordered hierarchy by creating categories and subcategories can make for easy selection of different prints using the E key. For instance in my current build I have like 5 or 6 main pieces for the framework of the factory and they are all in their own subfolder of the Prints Build menu. While using them the E key will bring up the selection wheel and I can quickly switch saving several clicks of going back to the menu.

For pipes and conveyors you can use the MMB to turn the end so if you want to make a 90* turn into a machine once you set the bend in the pipe (or conveyor) the green alignment line will show up when you are in the correct place for the turn. Makes for very orderly layouts if that is desired.
Flash✪Gordon Sep 15, 2023 @ 6:04am 
Originally posted by kLuns:
Building pipes:
For straight lines auto, tight turns, horizontal to vertical, curves in noodle mode and 2d only when the other options say no.
tight turns = horizontal to vertical, curves = noodle mode ?

Originally posted by kLuns:
I push foundations through machines if I have to in order to get a splitter/ merger on top. No other buildable than a square foundation allows good lining up.
Seems to be a very effective and fast methode!
kLuns Sep 15, 2023 @ 6:26am 
Originally posted by Doc✪Hollywood:
tight turns = horizontal to vertical, curves = noodle mode ?
That's exactly how I like to do it.

Originally posted by Doc✪Hollywood:
Seems to be a very effective and fast methode!
The only disadvantage is it can be more finicky or time consuming than placing a splitter directly on a belt.
The major advantage is you don't get bugged pieces of belt inside a splitter, imo worth investing the time and effort for.
And ceiling splitters/ mergers in blueprints.

I turn the ceiling of my factory into a circuit board and see items rise and fall in production lines. Except for fluid factories where I bunnyhop over the floor spaghetti
Flash✪Gordon Sep 15, 2023 @ 7:02am 
Originally posted by kLuns:
And ceiling splitters/ mergers in blueprints.
What's max height for blueprints? infinite layers?

Originally posted by kLuns:
I...see items rise and fall
how that? picture?
kLuns Sep 15, 2023 @ 9:21am 
An assembler floor for a Heavy Modular Frame factory. The screenshot is on top of an assembler but when you walk on the floor you see the elevators running. Made in update 6.
https://steamcommunity.com/sharedfiles/filedetails/?id=2886170266
Last edited by kLuns; Sep 15, 2023 @ 9:23am
Flash✪Gordon Sep 15, 2023 @ 9:34am 
Originally posted by kLuns:
https://steamcommunity.com/sharedfiles/filedetails/?id=2886170266 And ceiling splitters/ mergers in blueprints.
So in blueprint you can just set a certain height and the machine is then floating there?
kLuns Sep 15, 2023 @ 10:08am 
not sure about that when it comes to a machine, but I'm sure it does work with splitters and mergers
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Date Posted: Sep 14, 2023 @ 4:21pm
Posts: 26