Satisfactory

Satisfactory

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Elentári Jul 19, 2022 @ 2:22am
random map?
is it possible to somewhen add randomly generated maps instead of a samey singular handcrafted one?

I don't mind the quality of a handcrafted map, but I'd really hope for a more minecraft-like expanse of a game world, where you basically have huge always different landscapes to play.
(or maybe a no-man's sky approach)

yay or nay?
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Showing 1-15 of 21 comments
Taco Cat Jul 19, 2022 @ 2:24am 
Nay
kLuns Jul 19, 2022 @ 5:47am 
Maybe the nodes get random divided once 1.0 is out on a new save.
DeathRow Jul 19, 2022 @ 7:15am 
hell yeah lets add some more years to development, that would be lovely
DaBa Jul 19, 2022 @ 7:59am 
Nay, not this kind of game. Besides, there is no way a randomly generated map would be anywhere close to being as well made and as interesting as the one you have right now.

The best thing you can hope for is randomized nodes. I think there might even be a mod out there that already does it. And in the end, it accomplishes the same goal as a random map would, because the thing that matter the most are the resources and where they are.
army4god Jul 19, 2022 @ 10:04am 
For longevity of the game, yes. However, I think it is something they should add in an expansion. Keep the current hand crafted map as an option, but then also give the option of random maps.
The Big Brzezinski Jul 19, 2022 @ 10:21am 
If we were talking about the alternate reality version of the game where the map was random to begin with, I'm still not sure a random map would be the way to go. The one we have is specifically made to bedevil players into all sorts of foundation shenanigans. A procgen map would probably be much simpler and easier to build on. Anything too interesting might break the game.

I don't think a random map is a good answer to the problem of replayability. I don't even think such answer exists, in fact. I guess that's just the nature puzzle games. It's fine to have your time with it and move on.
Mike Jul 19, 2022 @ 11:04am 
Maybe a different planet in a couple years time, that would be nice. Giving players the option to create procedurally generated maps doesn't need to interfere with the core of the game, and some players may appreciate it, but it shouldn't be high on the priority list. After 1.0 releases, a second, official planet would be the natural next step in development, with a separate team working on fixes and improvements in the current world.
Remnar Jul 19, 2022 @ 11:59am 
I would say yes because it's good to have options to keep things fresh; but also nay, because the map is so huge, it'd take a very long time to get to know all of it. And besides, procedurally generated maps usually is a bit buggy to begin with.
Elentári Jul 19, 2022 @ 9:49pm 
ofc the map wouldn't be the same as a handcrafted one.
However you still can create very nice maps with a well programmed map generator.
It would require a bit of programming for the creatures, but nothing too serious.

I don't see finding the right site for a factory as a difficulty, rather an obstruction.
The core gameplay loop is already complex enough and biling something that looks nice already needs a lot of work.

I'd rather not find out that the only place big enough for the factory I wanted has a fixed hardcoded immortal giant flying ray in its path...
Tryyton Jul 19, 2022 @ 11:12pm 
nah, i rather have a working hand-made map. there are still enough glitches and clipping errors to fix in it. random would make this insane imho and i doubt it would look anywhere as good as it does.

like others said, maybe another big map after release as dlc or so.
Elentári Jul 19, 2022 @ 11:58pm 
actually a randomly generated map with a proper generator doesn't make such mistakes ...
that stuff happens when a human meddles with something and doesn't keep everything in mind, like grass generator after changing the terrain it is on
Dead Axis Jul 20, 2022 @ 1:23am 
it would've been a different game. i had this opinion when i started. maybe a mod that randomizes nodes would make the game fresh but its fine the way it is. neither yay nor nay
Last edited by Dead Axis; Jul 20, 2022 @ 1:24am
SIDEKICK Jul 20, 2022 @ 4:14am 
that would be AWESOME ... i mean, have the default map and a large random generated map. it doesn't have to be fully random it can be the same map but the resource nodes are randomized.
phillip_lynx Jul 20, 2022 @ 5:15am 
But PLEASE do not come back, IF they implement random maps and they are GLITCHY as hell!!
alexch1111 Jul 20, 2022 @ 12:41pm 
nay:steamthumbsdown:
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Date Posted: Jul 19, 2022 @ 2:22am
Posts: 21