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- Motion blur (you can turn it off).
- Anti Aliasing; where you now have 4 options: None, FXAA, TAA, TSR.
Then there's also upscaling methods that may or may not have to do with it too.
However, now the clouds are doing an odd, fuzzy, kind of lines grid checkerboard kind of thing. It's extremely faint but it is noticeable when standing or looking at certain things. This applies to far away tree leaves as well. I took a couple screen shots but I am not sure if anyone will be able to see what I am talking about as it's probably not something most people would notice? Still, in case someone can see it, I'd still like to know what's going on and where I might be able to fix it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3089224577
You can also probably see what I mean by the wires in this picture, even if it's static and I don't have video of it.
For now though, FXAA seems to be helping with a lot of what was going on. I'm curious as to why TAA and TSR were causing such problems. If anyone has any more info and can guide me through settings or maybe something within nvidia's control panel itself that would be great (still wondering if someone can sate my curiosity on what the heck is going on).
I would like to add that there is a lot of edge artifacting going on when I move, but not when I stand still. No idea what that's about.
At 100, moving objects and machines are more solid and don't blur/afterimage horribly. At 90 everything becomes a mess. The weird checkerboard/line thing I talked about in my previous post goes away. As does the line jagged-ness when moving around.
In FXAA there is no afterimage animation problems at all. However I end up with the jagged lines I mentioned in the paragraph above this one. I also get the odd lines/checkerboard issue.
I've noticed this odd line/grid I talked about mostly with textures or graphics that relate to transparency or fog. It happens in some of my other games as well but not all of them.
It don't know if it's worth mentioning at this point but my motion blur has been off this entire time I've been messing with this.
Also, the afterimage in water doesn't seem to fully go away no matter what I do with any setting or graphics preset. I actually decided to take a screenshot of what I am talking about and I have no idea if it'll help at all.
https://steamcommunity.com/sharedfiles/filedetails/?id=3089267356
To make this clear: it only happens when I move and am looking at a water surface.
About clouds, i turned them off in the video settings but there is still some thin moving clouds. They don't show any artifacts for me though, and my texture quality is at medium.
Right now, with FXAA i'm pretty happy. Just wondering if there's a way to soften the edge artifact shenanigans when moving around.
I'll throw some version of my starting post in the bug area I guess. Once I get around to it.
I'm also curious as to why it's happening in the first place. Just casually curious as I do like to try and understand stuff. Unfortunately, computer stuff is a bit beyond me so I just hope for someone to tell me something that's a simplified and dumbed down version of whatever would be explained normally.