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Yesterday we removed the fog on the map and it did reinforced this effect a lot. It got really dark also outside of factories. Fog is dispersing light and without the shadows become much harder. I saw videos from UE5.2 and UE 5.3 where the opposite happened: All shadows became softer.
If you look at the commando list then one must guess that lightning is a very tricky thing. I think they are well aware and still on the quest to improve.
https://steamcommunity.com/sharedfiles/filedetails/?id=3087543590
https://steamcommunity.com/sharedfiles/filedetails/?id=3087539097
https://steamcommunity.com/sharedfiles/filedetails/?id=3087539421
https://steamcommunity.com/sharedfiles/filedetails/?id=3087538396
https://steamcommunity.com/sharedfiles/filedetails/?id=3087538670
You do realise the wall-mount lights are tiltable don't you? You can even get them tilting up a bit. Not as floody as the others, but they still certainly still do well enough, though the emitted light can also be a little buggy.
And with GI, signs set to max (3) glow also emit light now (in some cases the GI even handles it better than light emitted from powered lights). I'm relying on glowing signs for nice soft lighting far more than powered lights... With a little careful thinking/experimenting, they can be angled/arranged in nearly any configuration you can dream of. They add tremendous atmosphere, and you're not limited to a small global colour set.
i would really love to see smaller ceiling lights or ceiling edge lights.