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Something to build on before implementing it properly? Kinda worrying tho.
Would be cool. But usually hardware integration has more bugs and they do not offiicaly support lumen so its a easy way out for them.
Its not worrying, its just a basic feature they added because its a basic feature, the hardware integration is always extra work. (work in make it work without crashing on different hardware because software is unified)
I used lumen back when it first came out on experimental and it worked fine aside from performance
Software rendering is not viable in any sense. That's why we have the hardware.
Its not official supported, stop with that argument.
When I compare the explanatory video of UE 5.2 and UE 5.3 then the soft / diffuse lighting got again improved with 5.3.
As Satisfactory is at the moment I believe that the normal world is not reflecting the light (or just a litte bit) and that it is mostly the fog.
I would really wonder how things are when all the environment in Satisfactory is made of nanites. I can well imagine that this could improve a lot the lighting situation.
I am really curious how it looks.