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https://youtu.be/-Vru3fZrmf0?si=RFYIUEuRUy8E7rkb
https://youtu.be/wRvVnRVVBcU?si=NhZKMioKWm9C_oIh
'Didn't work', as in you're shot into space, or couldn't make it to the next section of the cannon?
Perhaps you need to adjust the number of entrances? I haven't tried bi-directional cannons yet, maybe that's the problem?
Hypertubes themselves are massively improved and with the addition of improved power switching it's fairly straightforward to knock up a hypertube routing network where 1 of two ins at a junction is switched off remotely at the entrance to allow for fast tube travel around the map (rather than the old way of having to try to navigate into one side or the other at high speed which sometimes didn't work). With cannon type boosters at the entrances it allows for far quicker (and safer) in tube travel than trains.
i'd just rebuild the cannon.
I have heard that the cyclotron type hypertube cannons don't any more, there was a post a day or 2 ago about it, with an alternative design that did work