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If you want use satisfactory-calculator.com to unlock it
You can cheese it wothout using a save editor using the following method:
1. Save game
2. Start researching a hard drive in the MAM
3. Wait 10 minutes for the research
4. If it's not the outcome you want, reload the save and goto 2
The game decides which recipes you will get at the start of the 10 minutes, so you have to wait 10 minutes each attempt.
Use the loot of the creatures guarding the hard drives to get enough biofuel to get started.
You can even wait with unlocking a specific milestone in the Hub, to get all the recipes in your current tier if you like.
Then go exploring for a bunch of drives to research.
I was pleasantly surprised this run when every recipe for alloys and screws I wanted were given to me very early.
Just dont open up all the tiers and MAM until you get what you want.
So if you have any suggestions put them on their Q&A site.
RNG makes more sense though. At least in my opinion. These are bonus alternative recipes you are finding that were discovered through some alternate means you don't have access to. You already have a sort of tech tree for the ones that you learn thru research that you are capable of.
In a game like this, I don't think going with what "makes sense" is what players care about. What's more important is how it fits into the gameplay loop. And, I have to admit that it doesn't fit at all. RNG aspect of recipe unlocking doesn't add anything positive to the gameplay loop in a game that is all about planning and problem solving. It would be much more enjoyable and interactive if we did have some sort of a tech tree or another system that allowed us to guarantee unlocks of recipes we are after. And I would not have an issue if the best recipes were the hardest to unlock either, if only I can be certain that I can unlock them, and I won't get screwed over by RNG and not get what I want after researching 20 hard drives.
But I do suspect that the next time I start fresh I'll go with everything unlocked.
Might be worth adding a toggle option for it when you start the game, just like skipping the first "noob stage" tutorial bit.
Yep, believe me that after a couple of starts it gets very old to have to run around and collect the same hard drives you've collected before. In a same way you did before. Then wait 10 minute intervals and play the lottery for the things you actually want... I just unlock the recipes I want with the map editor every time I start the game now.
Most folks forget about it once they figure out a way to game the rng, or have progressed enough that it makes no difference.
That said, the rng makes early game challenging and different for each new play.
Still, if you know how to game the system its no big deal.
As I mentioned in an above post, the non-cheaty way is to mix both exploration and tier progression accordingly and start unlocking early.
There is a cheaty way. The choices you have after research is done have already been decided the moment you pressed the button to scan a HD. Before scanning one, save your game, then scan. If you dont like the choices, revert back to the save and do it again. You waste 10 minutes a try, but if you dont care then its another way to game the system.
My only advice to noobs is never wait to research and never unlock tiers so far out that when you start researching, you have choices that you cant use yet or the early awesome recipes dont come up often.
I did that my first playthrough. Speed ran and handcrafted a significant portion of stuff to unlock most tiers and never did any research, just hoarded drives.
I was researching for hours after that and then realized my starter factory could have been better if I had some of the earlier recipes. It was an eye opener.
I don't really care in the end, we have the tools to solve this problem if we don't like it so if the devs want it that way then I don't mind. I'd be a hotter subject for me if it was a hassle to go around it.