Satisfactory

Satisfactory

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&rew Jul 18, 2021 @ 7:44am
Too limited by resources?
So there are only finite spots on a hand-designed map where I can mine resources from, right? It seems that each mining location has infinite resources beneath it, which I appreciate, but if I wanted to expand a part of my factory that produces a single component and start scaling it, I'm limited by how many resource nodes for it are on the map, right? Because if I'm correct about the above, it's a bit of a bummer for the appeal of building the factory, and it introduces some tedium as well.
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Showing 1-15 of 20 comments
You can research overclock which allows you to boost outcome up to 250% for mines (and all factories in generell).
Warlord Jul 18, 2021 @ 9:33am 
Unless you like to design massive factories that can handle tens of thousands worth of ore PER SECOND, you are unlikely to run out of ore nodes. You are likely to never need more than 3 (pure) nodes of any one material by late-game. Varying levels of miners, combined with overclocking and recipe efficiencies, means that you can greatly stretch existing nodes quite far.
Maehlice Jul 18, 2021 @ 10:42am 
This is why Trucks, Trains, & Drones (and unpowered infinitely long belts) are a thing.

There are a lot of logistical solutions for transporting resources.

IDK where you are now, but if you want to pick up shop and move to a location extremely well-suited to "never needing to go far for anything", there is a spot between the rocky Desert and Northern Forest along the northern coast at the western end of the valley/ravines that has everything but Bauxite and Nitrogen within 1km.
Evilsod Jul 18, 2021 @ 11:29am 
Originally posted by &rew:
I'm limited by how many resource nodes for it are on the map, right?

If that ever becomes an actual problem, feel free to return to the forum and complain about it if you still feel that way.

You won't though, because to build a megafactory that exploits all the resources on the map would require 100s of hours of game time and a sizeable amount of forward planning. There being an upper limit of resources per minute just isn't a problem and could be considered the ultimate 100% completion of the game.
Donut Steel Jul 18, 2021 @ 11:48am 
Goals thread.

1) 100% utilisation of all resource nodes on every map, with absolute efficiency and use of all by-product

2) Immersion-mode; play the game a full-day, but you only get to eat, drink or go toilet when your player-character does. You need to go to a water source then go get a drink, eat food to eat food(and you MUST eat something if you need to recover health) and go in a push for a toilet break.
EntreNous Jul 18, 2021 @ 12:09pm 
You will never ever EVER use all of the resource nodes on the map. I've completed the entire game twice with huge factories and I'm not sure I even used 20% of the available nodes,
Last edited by EntreNous; Jul 18, 2021 @ 12:10pm
Grandaddypurple Jul 18, 2021 @ 12:25pm 
Yea... using ALL of the rarer resources like bauxite and quartz with the biggest miner available to produce the later tier items at the absolute maximum rate will have you build tremendous megabases that could be covering entire parts of biomes; and you won't be using anything close to the maximum iron you can extract for instance
Last edited by Grandaddypurple; Jul 18, 2021 @ 12:26pm
nfgman Jul 18, 2021 @ 2:24pm 
The most limited resources are oil and nitrogen. Some resources might require transport or overclocking or pure/alternate recipes to get maximum extraction.

I have over 2000 hours and still haven't run out. Getting close on oil and coal but nuclear is barely scratched, Except power, most just goes to the grinder eventually, so it's just a matter of turning those off or shutting down some manufacturers to downsize if needed. Not there yet. Not like I need a dozen turbomotors per minute.
Chunk Norris ☯ Jul 18, 2021 @ 2:48pm 
Every resource node has a quality to it. Pure provides you drastically better input then normal or impure sources.

Another thing to consider is what recipes you use. You can unlock more recipes by unlocking via the M.A.M. using harddrive recovered from crashed debris. Some of those recipes are for parts but some of them are also for smelting resources. So if you have a node that's not producing to the point you'd like it to, perhaps you could use a recipe that combines water with the ore to produce not only more ore bars but at a faster rate.
&rew Jul 18, 2021 @ 3:21pm 
The point where I'm at in the game is that I sent one thing up the space elevator to unlock tiers 3 and 4, and I'm working on getting the level 2 miner, followed by level 2 logistics, to get the throughput I need. I just currently feel bottlenecked is all. Judging by the other comments here, I suppose that's only a temporary problem, but it's a drag in the here and now.
Elflako Jul 18, 2021 @ 5:52pm 
I saw a streamer that made himself a challenge of using all the resources node with overclock on the map... he have over 700 hours on that save and he's not even close to using them all so you don't have to worry about that :P I'm pretty sure he will reach the limit of how big of a factory the game can handle before he use all of them, the save already take a good 7-8mins to load and it lag a lot on the more busy part of the factory lol
Rezznor7 Jul 19, 2021 @ 3:02am 
Originally posted by &rew:
The point where I'm at in the game is that I sent one thing up the space elevator to unlock tiers 3 and 4, and I'm working on getting the level 2 miner, followed by level 2 logistics, to get the throughput I need. I just currently feel bottlenecked is all. Judging by the other comments here, I suppose that's only a temporary problem, but it's a drag in the here and now.
At some point you will have to go exploring. As you travel, you will find other nodes. If you bring your scanner, you can find other nodes with that. And of course you probably haven't explored the entirety of your current biome (grassy fields, rocky desert, wherever you started), so you will find more.
&rew Jul 19, 2021 @ 4:55am 
Originally posted by Rezznor7:
Originally posted by &rew:
The point where I'm at in the game is that I sent one thing up the space elevator to unlock tiers 3 and 4, and I'm working on getting the level 2 miner, followed by level 2 logistics, to get the throughput I need. I just currently feel bottlenecked is all. Judging by the other comments here, I suppose that's only a temporary problem, but it's a drag in the here and now.
At some point you will have to go exploring. As you travel, you will find other nodes. If you bring your scanner, you can find other nodes with that. And of course you probably haven't explored the entirety of your current biome (grassy fields, rocky desert, wherever you started), so you will find more.

I'm doing a fair bit of exploring, but the materials I need to explore and/or expand are what are bottlenecked.
Evilsod Jul 19, 2021 @ 9:30am 
The only bottleneck is one of your own making. It would take until the ultra-ultra-late-game to actually start utilising all of most materials. Build more things.
&rew Jul 19, 2021 @ 11:22am 
Originally posted by Evilsod:
The only bottleneck is one of your own making. It would take until the ultra-ultra-late-game to actually start utilising all of most materials. Build more things.

I'm getting there slowly, but to make more rotors, I need more iron; to get more iron, I need more belts to get it to those machines, which also needs iron. My close-by iron deposits are producing things I need more of, and I can only split them so many times, so I'd need to venture quite far out, which requires a lot of a belts, and you can see I'm going in circles now. If this bottleneck is of my own making, I can't see a way out of it other than just waiting for the automation to run its course and get me enough of X to get me upgrades that resolve the bottleneck, which isn't great. The coal needed to automate the powering of such an expansion is a problem too.
Last edited by &rew; Jul 19, 2021 @ 11:23am
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Date Posted: Jul 18, 2021 @ 7:44am
Posts: 20