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There are a lot of logistical solutions for transporting resources.
IDK where you are now, but if you want to pick up shop and move to a location extremely well-suited to "never needing to go far for anything", there is a spot between the rocky Desert and Northern Forest along the northern coast at the western end of the valley/ravines that has everything but Bauxite and Nitrogen within 1km.
If that ever becomes an actual problem, feel free to return to the forum and complain about it if you still feel that way.
You won't though, because to build a megafactory that exploits all the resources on the map would require 100s of hours of game time and a sizeable amount of forward planning. There being an upper limit of resources per minute just isn't a problem and could be considered the ultimate 100% completion of the game.
1) 100% utilisation of all resource nodes on every map, with absolute efficiency and use of all by-product
2) Immersion-mode; play the game a full-day, but you only get to eat, drink or go toilet when your player-character does. You need to go to a water source then go get a drink, eat food to eat food(and you MUST eat something if you need to recover health) and go in a push for a toilet break.
I have over 2000 hours and still haven't run out. Getting close on oil and coal but nuclear is barely scratched, Except power, most just goes to the grinder eventually, so it's just a matter of turning those off or shutting down some manufacturers to downsize if needed. Not there yet. Not like I need a dozen turbomotors per minute.
Another thing to consider is what recipes you use. You can unlock more recipes by unlocking via the M.A.M. using harddrive recovered from crashed debris. Some of those recipes are for parts but some of them are also for smelting resources. So if you have a node that's not producing to the point you'd like it to, perhaps you could use a recipe that combines water with the ore to produce not only more ore bars but at a faster rate.
I'm doing a fair bit of exploring, but the materials I need to explore and/or expand are what are bottlenecked.
I'm getting there slowly, but to make more rotors, I need more iron; to get more iron, I need more belts to get it to those machines, which also needs iron. My close-by iron deposits are producing things I need more of, and I can only split them so many times, so I'd need to venture quite far out, which requires a lot of a belts, and you can see I'm going in circles now. If this bottleneck is of my own making, I can't see a way out of it other than just waiting for the automation to run its course and get me enough of X to get me upgrades that resolve the bottleneck, which isn't great. The coal needed to automate the powering of such an expansion is a problem too.