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factorio : more factory,way more factory
Satisfactory is a first person adventure game where you build a factory on an alien world because a big corporation has sent you there to work on the mysterious "Project- Assembly". We still don't know what we are building. It could be a death star for all we know. There are some enemies to fight off but they aren't too hard. It's a lovely world that you see in a first person view, and the factory equipment is large and fun to watch as it builds things. There's planning and logistics but nothing like Factorio.
It seems that people like one or the other, but not many like them both equally--they are different. One is a management game (factorio) and the other is an adventure game (satisfactory). This is my opinion, but I'm sure others will chime in with their ideas.
Massive scale exploitation of a planet that angers the natives. Tower defense on an epic scale ranging from simple turrets fed by conveyors full of ammo to trains running automated routes and deploying artillery with bots to refill and repair everything.
Every time a new 3d factory game comes out, factorio players see a potential 3d version.
Everything is compared to factorio because it's that good.
Satisfactory is just building factories. Yea there's some enemies but nah not really. Supposed to be 'adventure' or 'exploration' focused but it's a static map so once you find it all you've found it all. Still EA and the storyline will not be released until release so we won't actually have any information on why/what we're doing for a couple years.
The way you build factories in both games is fairly similar. Same reliance on ppm and tiered production.
In factorio your production is fed into machines that build science packs used to research new tech.
In satsifactory your production is fed into a machine that turns it into coupons used to research tech.
The scales between the two regarding new tech is... an entirely different thread. Satisfactory basically has no progression worth noting when compared to factorio's tech tree and that's before mods.
Factorio defaults with limited resources as well, forcing you to move your production around or learn to centralize and create dynamic transport systems.
Satisfactory is permaforever nodes and the only reason to change a transport system is for fun or to fine tune using a straighter line? or upgrade a vehicle/belt.
Factorio power system is logical, realistic, and variable with solar, capacitors, and logic systems to control flow and activity.
Satisfactory power system is BUILD MOAR GENERATORS and a huge storage system far far away for waste based on 1960's tech.
Factorio has robots to transport or build with templates you can create on the fly to copy pasta complex systems
Satisfactory has first-person building one block at a time (hoping at least that gets fixed...)
So yes, they are similar and in the same genre and if you've heard of satisfactory you've probably heard it compared to factorio
But no. They're not really that similar and the comparison really should stop because it makes people think satisfactory is going to ever become what factorio players want.
895 hours factorio
75 hours satisfactory
77 hours factory town
19 hours kubifactorium -- needs optimization bad. kills pc
The demo is free, you should try it. (I have 1600 hours in Factorio BTW)
I really enjoyed my time with Satisfactory on update 2 (over 300hrs). Didn't enjoy factorio much at all and don't really know why. While they may seem similar, It's possible they will appeal differently depending on what you like in games.
I agree with lucyrocketdog's description. I tend to like first person immersion and exploration in games, and Satisfactory is very good for that. The factory building is a fun and very time consuming part of the game, but don't underestimate the exploration aspects, and the beautiful world if you're into immersion. I also found planning the logistics to be quite fun.
For me, the appeal for Satisfactory is the 3D factory building. You sacrifice features for graphical fidelity really. If you are all about finding the best Factory Builder, you are clearly better off with Factorio. However, I myself like both games for different reasons. You might be better off starting with Factorio to have a good baseline and understanding of a proper Factory Builder.
Satisfactory is pretty casual, laid back, pretty simple in therms of logistics. Personally, the 3D building is the biggest challenge to someone like me, with thousands of hours in a top down 2D game like Factorio, but at least I can only focus on the design without having to worry about ratios, throughput and all that stuff. So I'd say Satisfactory would be the choice if you're looking for a more relaxed experience with focus on design and exploration.
The big difference is, Factorio has been in development for 8 years. It is bigger, more finished, more customizable and with more mods. It has a LOT more factory building content than Satisfactory.
Satisfactory is amazingly polished, and it is more professionally made, in my opinion. It is beautiful. But it is also unfinished. It will have a story, but it's not there. It will have more techs (than it does currently), but we don't know what they'll be. It has more of an ecosystem. It has biomes and creatures with a purpose other than to eat your factory.
If you want a finished game now, Factorio is the obvious choice. This does not make Satisfactory bad, however.
As far as "building frickin' giant factories" is concerned, Factorio is worlds beyond Satisfactory, precisely because it doesn't have to carry so much graphics weight.
On the other hand, Satisfactory is the better choice if you want a more shallow, laid-back graphically pleasing experience.
The first one is that the world you play in is much more interesting and just visually pleasing in general, which affects the atmosphere of the whole game. Factorio had a really drab look to it, the world was very simple and uninteresting in general, which game the whole game a heavy atmosphere. The world felt very utilitarian, it was there only to facilitate the gameplay and nothing else. A boring world is a major turn off for me in video games.
The second one is the complexity of base building. There really is no contest here. The third dimension by itself adds so many new possibilities and challenges, and makes the whole building process much more involved from the start. Then on top of that we get buildings that are dedicated to making a more interesting base. Stairs, rails, ramps, walls, windows etc. Simply put: you can build much more interesting things in Satisfactory, and the building process itself is more challenging and nuanced. I haven't experienced that in Factorio, building things there always felt to me like it was just means to an end. The gameplay was about solving problems and making efficient setups, placing them down was just a formality at the end of it. It's the same thing here, however with an added layer of very involved base building.