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Apparently space bar also works, which would be a bit easier to hold/weigh down.
Only at the workbench you have to hold down a button right?
You could use like macro on a button, and toggle left click if you wanted.
Guessing you are new to the game which is fine. Give the game a chance before judging too harshly. I found holding the mouse in the start annoying too. Then found that spacebar does the same thing and my cellphone sits against that perfectly.
The first part of the game you are doing things by hand but (depending on experience in with the game) inside about 30 minutes you should have things automated for the most part.
Remember when you get those first factory pieces going you can create a SAVE and keep it for the next time you start over. Then you can bypass the boring tedious part.
Also you can automate biofuel (I do this after get chainsaw) just dump a crap ton (over 5 stacks) of leaves/wood in a box. Attack it to a factory drop box on other side and go work toward Coal. By the time you come back you have all the fuel you need. Then you start with coal and all that biofuel runs your vehicles forever.
IE: When you have a line that feeds one assembler, it's still faster to craft by hand. How you progress and what you prioritize is for you to decide so ignore the 'you should already have it automated' and play your style.
The action of manually crafting consists of standing at the workbench for x time to craft y number of z product.
Whether a mouse button is held down manually or artificially or a button is held down manually or artificially is the interaction method not the mechanic. The mechanic is to lock the player for the amount of time necessary.
A 'start crafting y of z with x duration' button would present the same mechanic with a much cleaner interaction. (And less wear on hardware)