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60/min -> Splitter with 1 output belt -> 60/min each
60/min -> Splitter with 2 output belts -> 30/min each
60/min -> Splitter with 3 output belts -> 20/min each
Also, if one side happens to fill up with items then the splitter will split the overflow between the remaining available belts.
For a practical example of this say you're splitting 60 Iron Ingots between 3 constructors with a single splitter. 2 making Iron Rods. 1 making Iron Plates. The 2 making Iron Rods each consume 15 Ingots/min. Since the splitter is providing them with 20/min the ingots will eventually back up to the splitter at which point the extra will be sent towards the Iron Plate Constructor.
Unfortunately, this doesn't appear to be the case.
In my current game, I have a Miner Mk 1 that's putting out Limestone at a rate of 120/min.
The Miner is connected to a Conveyor Mk 2 which moves the Limestone at a rate of 120/min.
The Conveyor connects to a splitter, which (in theory, since no capacity is stated) should be able to keep up with the rate of 120/min.
The splitter feeds into two Constructors, which can each take 45 Limestone per minute to make Concrete. Unless I'm way worse at math than I thought, that should mean that those two Constructors are taking in a combined 90 Limestone/minute and running at 100% efficiency while my Miner should be putting out a surplus of 30/minute which will sit on the belts.
However, those two Constructors are currently running at 66% efficiency because they're continually waiting for the Limestone to arrive from the splitter. The input of the splitter is backed up all the way to the miner (which is full, and waiting for the belt to clear), so it's not a supply issue. The output of the splitter simply doesn't keep up with the input. Is there a "Splitter Mk 2" that I haven't unlocked yet?
As it turns out, I'm retarded. lol...
https://steamcommunity.com/sharedfiles/filedetails/?id=2198801398