Satisfactory

Satisfactory

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Blue light on overclocked machines gone?
when a machine is overclocked it showed a blue light so i could tell what is overclocked and what machines were not overclocked but now i no longer see the blue light when a machine is overclocked

has this feature been taken out or is my game bugged?
Ultima modifica da Tom Nook; 16 ott 2021, ore 17:25
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It was always (and still is) white for me.
Messaggio originale di Maehlice:
It was always (and still is) white for me.
I have never seen a white light before on my game
I see an entire rainbow of colors, because it changes with the Sun. Pretty hard to tell what color they are half the time.
NOPE....OVERCLOCKED MACHINES STILL SHOW WHITE TO ME ALSO
I think you guys need to turn the brightness down... the colours on this game can look kinda washed out in some light conditions - but overclocked machines are always a light neon blue.
https://steamcommunity.com/sharedfiles/filedetails/?id=2630384223

I believe the two Constructors on the right are overclocked, maybe some others.
Ultima modifica da Veeshan; 17 ott 2021, ore 5:43
Dead of night in a dark enclosed factory, they're white. My brightness is just fine, because devs like to do stupid sh!t like pitch black jump scares or "find the black object in the dark room" puzzles.

At any rate, the light color changes if the machine is running. Red means it has stopped. Doesn't matter what the OC level is if it isn't doing anything.
It has always been white for overclocked:

https://satisfactory.fandom.com/wiki/Indicator_Light

WHITE
Same as the green state, but the building has a Power Shard inserted (it does not need to be actually operating overclocked)
Ultima modifica da sansee; 17 ott 2021, ore 6:35
Well OK this is a very silly argument, colour perception is often a topic people disagree on for obvious reasons. To me overclocked machines have always appeared blue, but certainly a very bright hue of it which approaches white.

Here is a shot showing many "blue" and green lights for comparison and in a biome with more natural lighting than the example posted by Veeshan.

https://steamcommunity.com/sharedfiles/filedetails/?id=2630411955

You should be able to see that the close overclocked machine does appear to be very close to white, whereas the blue tones are shown more obviously on distant machines.

Also of note - if you catch the reflection of a machine indicator light in a glass foundation or window (not shown here) the colour of the light appears much more vibrant in the reflection, with overclocked machines lights clearly reflecting as a vibrant electric blue.
Messaggio originale di HuMaNgUtAn:
whereas the blue tones are shown more obviously on distant machines.

That's most likely because of the bluish tint from the (cold) white light and a bit of interference from other surrounding sources.
Ultima modifica da sansee; 17 ott 2021, ore 6:37
Using a pixel magnifier will tell you the absolute RGB values of a given point on the image, and using a image histogram tool will show the RGB color value of an area.

The indicator bar close up to the right side in @HuMaNgUtAn's image above averages to RGB 0xFAFDFE, which is almost pure white. The very edges seem to have a bit of blue, likely because the background is bluish glass floor tiles, and antialiasing or FXAA is blurring those edges of the light with the background color.

The farthest indicator to the upper left averages RGB 0x9AA5B2, which is slightly bluish, but that is because the indicator is only two pixels wide and antialiasing is blending some of the background into every pixel shown of that indicator light.

If the background was the Grass Fields, the indicator would have a mild green tint from antialiasing; if the background was the desert, the indicator would have a mild red tint from the background. In all cases, the actual indicator light is pure white.
Messaggio originale di cswiger:
If the background was the Grass Fields, the indicator would have a mild green tint from antialiasing; if the background was the desert, the indicator would have a mild red tint from the background. In all cases, the actual indicator light is pure white.

No that is not the case. Lights are as blue as this whatever biome I build in (Dune desert is my most played starting area.), although I imagine the time of day has some impact. Therefore I see your post as merely conceding that there is blue in those lights.

Messaggio originale di sansee:
Messaggio originale di HuMaNgUtAn:
whereas the blue tones are shown more obviously on distant machines.

That's most likely because of the bluish tint from the (cold) white light and a bit of interference from other surrounding sources.

That shot is near midday at the Golden coast - I don't believe believe the lighting is "cold"

- and neither of you have addressed how very clearly blue the lights appear when reflected - where red, green and yellow lights also appear much more vibrantly red, green and yellow in reflections.
Ultima modifica da HuMaNgUtAn; 17 ott 2021, ore 7:13
Messaggio originale di HuMaNgUtAn:
Messaggio originale di cswiger:
If the background was the Grass Fields, the indicator would have a mild green tint from antialiasing; if the background was the desert, the indicator would have a mild red tint from the background. In all cases, the actual indicator light is pure white.
No that is not the case. Lights are as blue as this whatever biome I build in (Dune desert is my most played starting area.), although I imagine the time of day has some impact. Therefore I see your post as merely conceding that there is blue in those lights.
You are mistaken. The RGB value of a pixel is not a matter of opinion or subjective color perception. Neither is the RGB histogram average of an area of an image subjective.

One can use tools like Photoshop or IrfanView to reproduce and confirm the data I obtained.
Messaggio originale di cswiger:
You are mistaken. The RGB value of a pixel is not a matter of opinion or subjective color perception. Neither is the RGB histogram average of an area of an image subjective.

One can use tools like Photoshop or IrfanView to reproduce and confirm the data I obtained.

Yes I am well aware. I assumed you did this already.. and posted the results - where you clearly stated that there is blue in those lights. so how am I mistaken ???
The blue he stated was possibly due to blending with the light's frame and anti-aliasing.

I do commercial-level poster printing on my gaming rig. The colors displayed on my monitor match what comes out of my printer. You're using a color profile that makes it look blue to you.
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Data di pubblicazione: 16 ott 2021, ore 17:23
Messaggi: 21