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Remember, the game is all about MORE. (And how to efficiently make use of the space and resources you have.) One generator doesn't give enough power? Add more! One constructor doesn't produce enough resources? Put another one next to it for the same resource. One conveyor belt doesn't have enough throughput? Put another one next to/above it. One train doesn't give enough throughput? Add more trains!
https://steamcommunity.com/sharedfiles/filedetails/?id=2886789837
The belt system is 18 wide , 16 go from gassy fields which is behind me , up to my main base just past the waterfalls and 2 come down.
It took a long time to do and the end result is items are moved quicker than they would be using drones or trains because the flow is continuous , no waiting for loading unloading.
BTW whenever i post this i get accused of using mods ..... i did not , all i used was time and patience
I prefer the method i shown in the above screen shot because 18 belts move quicker and takes up less space than 18 pairs of drones would.
That 98 seconds also includes the starting and stopping of the train and in this giant world of Satisfactory, 98 seconds barely gets you out the front yard. You can't even go from one side of a biome to another. And if your within a biome, then you might as well belt it.
If one is into being efficient, then there is just no reason to use trains. They can't even be efficient within the totality of a biome.
Up their carrying capacity to that of the freight station with 48 slots. This will give another 49 seconds to travel time.
I get what your saying but, this is assuming your train only has 1 car and even more importantly, 1 train. You can have multiple trains running the same line with many cars. You are technically right in that just belting is more efficient, but there's a few things to consider:
1 - Belts have a huge CPU impact, if you go for the ultra mega giga factory, belts are incredibly inefficient in terms of time investment cause you're gonna chug down to like 5 fps.
2 - Belts bug out over long distances, especially on weaker PCs. Objects will start being deleted to handle the high speed of a maxed out Mk 5 belt.
3 - Trains go choo choo.
If you like mods, there is a Train mod that allows you unlock Train Mk 2 which basically doubles all the capacities of trains.
A mod you say? I will check it out. The mod manager for this game is amazing.
I want to use trains because they are cool, but this game also brings out the "desire to be efficient" in me. I understand that I can add more cars, but I already have a 2 engine 14 car train with each freight car having a 780 input line. Doubling this and then doubling the train stations to have a 32 car train with 64 stations is just absurd to bring resources about 75% across a biome.
Thanks for the heads up on the mod, I'm going to check it out.
Instead of doubling the number of wagons on a single train, add a second train with 14 wagons for twice the capacity.
Perhaps for a future expansion, but I currently design my stations to have one track connecting them with the train doing its turn around at the station. I can't get 2 trains on the current design.
e.g.:
-------------- Track direction: <-------
--------------______________
________/______________\________
-------------- Track direction: ------->
Please ignore the dashes they are only there to preserve spacing.