Satisfactory

Satisfactory

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wind energy when?
when?
Originally posted by Snutt:
we had wind power since the very first iterations of Satisfactory but we didn't like it as it didn't really offer any interesting decisions in relation to power. So we removed it. Maybe it'll happen in the future but seems unlikely.
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Showing 1-15 of 16 comments
Suzaku Feb 14, 2021 @ 11:20pm 
Ok then i guess? Feb 15, 2021 @ 12:54am 
im kinda worried about viruses. so it is possible to get OFFICIAL wind energy?
Liobuster Feb 15, 2021 @ 2:38am 
since it breaks the powerbalance I would doubt it
A developer of this app has indicated that this post answers the original topic.
Snutt Feb 15, 2021 @ 3:18am 
we had wind power since the very first iterations of Satisfactory but we didn't like it as it didn't really offer any interesting decisions in relation to power. So we removed it. Maybe it'll happen in the future but seems unlikely.
pworld Feb 15, 2021 @ 10:33am 
The Refined Power mod https://ficsit.app/mod/DGiLzB3ZErWu2V is open source and made by a reputable dev team, so the chance of getting a virus is virtually nonexisting. It doesn't only add Wind Turbines, but also some other often requested features like Biomass Burners with automated input, solar panels and nuclear energy without waste (and "modular power", which I haven't seen requested, but are IMHO pretty nice). The only problem is that it is ridiculously overpowered, but still pretty fun.

Also, as this game is developed by a small team, you simply have to accept to have to rely on mods more than in bigger games as the ratio of "normal devs" to "mod devs" is more skewed to "mod devs" in games with fewer normal devs.

Smaller teams probably also can't affort focus group testing and other stuff, so you are more likely to "need" mods also for gameplay affecting stuff, it's just something you have to accept in smaller games.
Last edited by pworld; Feb 15, 2021 @ 10:36am
Brack Feb 15, 2021 @ 10:58am 
Originally posted by Snutt:
we had wind power since the very first iterations of Satisfactory but we didn't like it as it didn't really offer any interesting decisions in relation to power. So we removed it. Maybe it'll happen in the future but seems unlikely.

Might be interesting if wind strength increased with altitude so it would give a reason to try to climb higher earlier. You might just wind up with some silly concrete towers though.
Mister Fabulous Feb 15, 2021 @ 11:03am 
Yeah, that would be too easy to build a mile high pillar and Wall connectors to have a physics defying platform in the sky holding your wind farm. Sure there's the material cost, but expansion would be way too simple.
pworld Feb 15, 2021 @ 11:17am 
Originally posted by Brack:
Might be interesting if wind strength increased with altitude so it would give a reason to try to climb higher earlier. You might just wind up with some silly concrete towers though.
That's how it works in Refined Power.

And well, physics defying platforms are kinda normal in Satisfactory, aren't they?
lPaladinl Feb 15, 2021 @ 3:59pm 
Originally posted by Snutt:
we had wind power since the very first iterations of Satisfactory but we didn't like it as it didn't really offer any interesting decisions in relation to power. So we removed it. Maybe it'll happen in the future but seems unlikely.

Explains why there's no more flying birds in the game anymore.

And just like in real life, people get tired of managing Wind Turbines.
Last edited by lPaladinl; Feb 15, 2021 @ 4:00pm
T-Bone Biggins Feb 15, 2021 @ 8:21pm 
People think wind power is green. It ruins any area it's installed in, the noise drives many animal nuts and birds strikes are crazy. The government literally gives out bird-kill quotas to various wind power operators of how many birds they are allowed to kill in a year. It's a shockingly high number because they are bending over backwards to force "green" non-nuclear energy onto us in real life.

Back on topic, wind power would fit in with the whole "FICSIT rapes and pillages planet" theme that Satisfactory alludes to.
Brack Feb 15, 2021 @ 8:28pm 
Originally posted by T-Bone Biggins:
People think wind power is green.

It is green. Whether something is green or not doesn't matter how many animals it kills. It matters whether it is a renewable source with a low pollution profile.
T-Bone Biggins Feb 15, 2021 @ 8:43pm 
Originally posted by Brack:
Originally posted by T-Bone Biggins:
People think wind power is green.

It is green. Whether something is green or not doesn't matter how many animals it kills. It matters whether it is a renewable source with a low pollution profile.
https://en.wikipedia.org/wiki/Environmental_impact_of_wind_power

Ah yes, rare-earth minerals, environmental damage which more than makes up for that low pollution profile, the fact that the blades do wear out and have to be thrown away since we don't have the tech to properly recycle them...point is I was being sarcastic in my post. Don't take it too seriously.

What I heard from various CSS people is that they don't want a set-it and forget-it power source besides geo-thermal, and that is very limited considering the scope of most factories at that tech level. While tempting to us players to pick an empty spot in the desert and lay down lots of solar and wind power with batteries it wouldn't jive with the current game design. I can see that.

Right now you have only so much coal limited by the fastest belts you have available, and you can double how far some coal goes via sulfur and compacted coal. You only have so much crude oil available and if you are smart with it you can dilute the fuel or make turbo-fuel alternate recipes that are efficient. The way power is right now makes it a technical challenge to figure out. At the very least you need to make a simple 8 generator coal plant for a 120/min coal feed with 3 water pumps, that alone is complex enough to lose some non-technical players at first glance.

You can cut power-waste in half from water pumps by running twice as many at 50% 6.6mwh each totaling 39.6mwh instead of 60, giving you an extra 20.4mwh out of the 600mwh an 8-generator power plant could give from the same basic power setup. If you keep the plant close to the same elevation as the water source you won't need extra pumps either. This is just one example of how the system can be kept simple or how power players wanting to optimize can tweak as they see fit to squeeze more out of their system. I think this "simple to start but you can over-complicate it if you want" thing is what they were going for, and I like it :cozyspaceengineersc:
Vyndicu Feb 15, 2021 @ 9:11pm 
Originally posted by T-Bone Biggins:
Originally posted by Brack:

It is green. Whether something is green or not doesn't matter how many animals it kills. It matters whether it is a renewable source with a low pollution profile.
https://en.wikipedia.org/wiki/Environmental_impact_of_wind_power

Ah yes, rare-earth minerals, environmental damage which more than makes up for that low pollution profile, the fact that the blades do wear out and have to be thrown away since we don't have the tech to properly recycle them...point is I was being sarcastic in my post. Don't take it too seriously.

What if I told you there was a way to cheat on the environment damage? Asteroids and lot of them. Remember in Satisfactory you are on an alien planet and you got there by interstellar ship. Also don't forget that we have the assembly project (whatever that is...) and a space elevator to launch robot/probes to capture asteroids.

At which point coal is the worse pollution-wise since it is still planet-bounded. However, those asteroids are definitely NOT lacking in rare-metal and some of them have enough ore to put the entire world mining industry out of business for centuries.
James Lister Feb 16, 2021 @ 8:36am 
Solar then? it's more interesting vs night-day cycle, space distribution, maybe even a solar farm with a tower? Biomass & Coal is meh.
N1HILIST1K Feb 16, 2021 @ 10:25am 
Originally posted by Ok then i guess?:
im kinda worried about viruses. so it is possible to get OFFICIAL wind energy?
The mod itself isn't official but the mod manager is and it's one of the smoothest modding experiences I've ever had. I downloaded and have been using a boatload of the mods (I think I had 74 installed last I checked.) Basically everything relatively current (and not so current) I've been trying out over the past few days. I can guarantee there are no viruses or anything of the sort that you need to worry about while enjoying the immense amount of awesome content within the mods.
Last edited by N1HILIST1K; Feb 16, 2021 @ 10:28am
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Date Posted: Feb 14, 2021 @ 11:15pm
Posts: 16