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They still cap out at 7.1GW average, which isn't much by the time you're scaling up for Phase 4.
You could use all that time you spent running around setting up fuel power generators which are unlocked roughly at the same time, and you'd likely end up with more energy production in the end that way anyhow.
They are an interesting alternative, that's all. Also they are limited by the amount of geysers so they aren't a long term solution, just a side thing you can do.
They do make for a very convenient power source for them.
For example, I don't consider running around a hassle at all because all I see is a reliable, basically "free" power source that needs 0 attention or management.
Fuel generators are very nice but they compete for fuel with other uses.
It's just a matter of what you weigh, personally.
For me they feel OP, literally no downside.
Running around collecting rare resources and hard drives from crash sites? Rare resources you can use to research tech early. Hard drives you can use to get better recipes that make the early game easier.
All while dropping a network of set it and forget it power. No resources to balance, no worries about blowing a fuse from some kind of backup... Just power. For just the cost of some coupons.
What exactly was the downside again?
If you're smart enough to bundle all those things together, sure. And if you wait with exploration all the way until you get access to them. Which I imagine most people don't, especially if they are new at the game and don't even know what to anticipate.
So yes, being inconvenient to set up in comparison to fuel power, which you set up all right there in a single location is definitely one of the caveats. Then there's the fact it has a pretty low ceiling when it comes to how much it can generate which for a more experienced player presents a question of "why do I even bother if I will set up fuel generators anyway". Or that it uses a material you didn't have to use for anything else yet means it can take you some time to get resources required to build a bunch of them if you haven't prepared beforehand, which would be a very common scenario when you're new to the game. Or the fact you need batteries to fully utilize it (relatively small hurdle but still). You may want to act like a smart ass, but the simple fact is that yes, there are clear downsides to it still. And good, that makes it interesting. Synergistic mechanics like these (exploration aiding base building) are at a core of every interesting game.
I got about 5.5MW from it doing most of the normal/pure geysers, but I am not complaining; at some point you will need far more but it more than compensates for the trouble at the time, IMO, given you had to explore anyway.