Satisfactory

Satisfactory

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nfgman Sep 22, 2024 @ 12:34pm
Should phase 5 been harder?
Let's say 4X the numbers.
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Showing 1-15 of 21 comments
kLuns Sep 22, 2024 @ 12:49pm 
I think it would be more satisfactory if more items were required. Tier 9 has some nice features but it seems like they rushed it.
GobboKirk Sep 22, 2024 @ 1:10pm 
Originally posted by nfgman:
Let's say 4X the numbers.
That wouldn't really make it harder, just take 4x as long....
Dark Sceptor Sep 22, 2024 @ 1:36pm 
`This sounds more like a post just to brag you are at phase 5. I'm only in phase 3 and having space items that require building prior space items as an input is hard enough. Adding higher quantities like what they had in .8 was only to make it hard for people to reach the end before they finished 1.0. The developers planned the levels specifically to make it challenging without making 100 trips per session to feed the machines.
nfgman Sep 22, 2024 @ 3:34pm 
Originally posted by GobboKirk:
Originally posted by nfgman:
Let's say 4X the numbers.
That wouldn't really make it harder, just take 4x as long....

Or build bigger factories.

Not bragging. Just had a head start on previous save with thousands of hours over 4 years.

Had to go back after launch, just to check out the teleport, power augmenter and some other stuff because the simplest, poorly optimised phase 5 factories were done quicker than building the next factory. Overall it seemed more like of a proof of concept than a proof of work. A sample,

There was backlash from the numbers of previous phase 4 but that is what I expected and prepared.
Last edited by nfgman; Sep 22, 2024 @ 3:49pm
NocheLuz Sep 22, 2024 @ 3:44pm 
More items didn't mean harder. It just means longer. Since this game has unlimited resources. You can just have the game run in the background after you set everything up. Making bigger factories just increases the speed of items being manufactured.

In fact, if you want a harder game, just put in a time limit. I don't think it'll go well with how the game works.
GobboKirk Sep 22, 2024 @ 3:45pm 
Originally posted by nfgman:
Originally posted by GobboKirk:
That wouldn't really make it harder, just take 4x as long....

Or build bigger factories.

Not bragging. Just had a head start on previous save with thousands of hours over 4 years.

Had to go back after launch, just to check out the teleport, power augmenter and some other stuff because the simplest, poorly optimised phase 5 factories were done quicker than building the next factory. Overall it seemed more like of a proof of concept than a proof of work.

There was backlash from the numbers of previous phase 4 but that is what I expected and prepared.
I can see the feeling when going from the previous phase 4 numbers for sure.
They cut them back though.
I started fresh for 1.0, have a couple of old saves I'll go back to for sure though, just need to avoid nuclear disaster :D
mikemonger Oct 15, 2024 @ 6:52am 
Originally posted by GobboKirk:
Originally posted by nfgman:

Or build bigger factories.

Not bragging. Just had a head start on previous save with thousands of hours over 4 years.

Had to go back after launch, just to check out the teleport, power augmenter and some other stuff because the simplest, poorly optimised phase 5 factories were done quicker than building the next factory. Overall it seemed more like of a proof of concept than a proof of work.

There was backlash from the numbers of previous phase 4 but that is what I expected and prepared.
I can see the feeling when going from the previous phase 4 numbers for sure.
They cut them back though.
I started fresh for 1.0, have a couple of old saves I'll go back to for sure though, just need to avoid nuclear disaster :D

Ah nuclear disaster. Did your aluminum casing production go wonky too? Lol

I swear, that one refinery hitting a block really screwed everything up....
Ray Garraty Oct 15, 2024 @ 6:57am 
Originally posted by nfgman:
Should phase 5 been harder?
For hardcore veterans yes.
For newcomers and casual players no.
It's the question of their ratio
GobboKirk Oct 15, 2024 @ 7:00am 
Originally posted by mikemonger:
Originally posted by GobboKirk:
I can see the feeling when going from the previous phase 4 numbers for sure.
They cut them back though.
I started fresh for 1.0, have a couple of old saves I'll go back to for sure though, just need to avoid nuclear disaster :D

Ah nuclear disaster. Did your aluminum casing production go wonky too? Lol

I swear, that one refinery hitting a block really screwed everything up....
I think just about everything stopped at some point and ofc the node I used is now impure...
Not to mention beacons not a thing so need to redo math as there as well :P
mikemonger Oct 15, 2024 @ 8:00am 
Originally posted by GobboKirk:
Originally posted by mikemonger:

Ah nuclear disaster. Did your aluminum casing production go wonky too? Lol

I swear, that one refinery hitting a block really screwed everything up....
I think just about everything stopped at some point and ofc the node I used is now impure...
Not to mention beacons not a thing so need to redo math as there as well :P


Heh.

All my nuclear reactors stopped because the waste line was fully backed up.

The waste line was fully backed up because the particle accelerator was out of aluminum casings.

The particle accelerator was out of aluminum casings because the aluminum scrap refinery was stopped.

The aluminum scrap refinery was stopped because it was full of water waste with nowhere to go.

It was full of water waste because the alumina refinery had stopped.

And finally...

The alumina refinery had stopped because it was overclocked at 282.something m/s instead of 278.something m/s.

Which meant it was slightly overproducing alumina.

Which meant the battery and scrap refineries couldn't consume it fast enough.

Which meant they were producing the water to feed back into the alumina refinery too quickly.

*sigh*
Last edited by mikemonger; Oct 15, 2024 @ 8:02am
GAMING_Alligator Oct 15, 2024 @ 8:05am 
Someone else suggested it a while ago, but I think it would be much better if you actually had to hit a sustained number of items per minute instead of just produce a total quantity of items. As it was, I could just leave my computer running overnight to achieve some of the objectives, without needing to scale those lines up much.

It would also make it more challenging if there were some inter-dependency between the goals. Right now it's too easy to just focus on one item type, then switching its factories off and using half the plant for the next item, and so on.
Last edited by GAMING_Alligator; Oct 15, 2024 @ 8:09am
himocanso Oct 15, 2024 @ 8:21am 
Lack of post endgame is the main flaw of satisfactory imo. There are no exponential research or any infinite objective to justify a mega factory. I really feel that tier 9 as a whole is a disappointment. It's very short. The only thing i liked was dimensional depot. Everything else tier 9 is either easy or useless (ficsonium fuel). To make things worse quantum encoder doesn't fit into vanilla mk3 blueprint so everytime you want to expand tier 9 production you have to manually place everything...and there is no reason to expand because there isn't any open-ended gameplay compared to other factory games. Factorio, DSP, Foundry (Techtonica maybe) all have infinite research acting as resource sinks that reward endgame production. In satisfactory u can grind tickets but there are no open ended rewards. The elevator is a one-off useless object and the shop only has fixed upgrades. No combat like Factorio it gives you motivation to build build build, to manage and defend supply lines. You can't even reuse the space elevator as a goal to grind. Factorio and DSP and Foundry is measured in science per minute, satisfactory has nothing!
GAMING_Alligator Oct 15, 2024 @ 8:50am 
Originally posted by himocanso:
I really feel that tier 9 as a whole is a disappointment. It's very short. The only thing i liked was dimensional depot. Everything else tier 9 is either easy or useless (ficsonium fuel)

Dimensional depot tier 9? I got that in like tier 2 by feeding power slugs into the MAM. If I had to go back and forth carting inventory items across the map all the way into tier 9 that would have sent me crazy, LOL!

And ficsonium fuel is needed to consume plutonium waste, which is otherwise unusable and unsinkable.

But anyhow, tier 9 gives you portals and MK6 logistics. Those are some of the best toys in the game IMO.
Last edited by GAMING_Alligator; Oct 15, 2024 @ 9:02am
Flash✪Gordon Oct 15, 2024 @ 9:01am 
Originally posted by himocanso:
Lack of post endgame is the main flaw of satisfactory imo.
Lack of purpose, incentive and benefit is the biggest main flaw imo. Its just building for building's sake.

If they would embed the current game into a bigger context and let you benefit for building bigger and producing more, that would add a lot of motivation imo.
Flash✪Gordon Oct 15, 2024 @ 9:05am 
Making "harder" is no substitution/solution for that. Mostly "harder" anyway only means more tedious in such games. Upping the requirements can also be solved with just idling more. It's not "harder". Introducing requirements like more "pieces per minute", this could not be solved with idling. But if it is "harder" to build more - IDK. I dont think so.

I dont need "harder" to enjoy the game more. What I need is purpose and perks and benefits, incentives to motivate.
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Date Posted: Sep 22, 2024 @ 12:34pm
Posts: 21