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Or build bigger factories.
Not bragging. Just had a head start on previous save with thousands of hours over 4 years.
Had to go back after launch, just to check out the teleport, power augmenter and some other stuff because the simplest, poorly optimised phase 5 factories were done quicker than building the next factory. Overall it seemed more like of a proof of concept than a proof of work. A sample,
There was backlash from the numbers of previous phase 4 but that is what I expected and prepared.
In fact, if you want a harder game, just put in a time limit. I don't think it'll go well with how the game works.
They cut them back though.
I started fresh for 1.0, have a couple of old saves I'll go back to for sure though, just need to avoid nuclear disaster :D
Ah nuclear disaster. Did your aluminum casing production go wonky too? Lol
I swear, that one refinery hitting a block really screwed everything up....
For newcomers and casual players no.
It's the question of their ratio
Not to mention beacons not a thing so need to redo math as there as well :P
Heh.
All my nuclear reactors stopped because the waste line was fully backed up.
The waste line was fully backed up because the particle accelerator was out of aluminum casings.
The particle accelerator was out of aluminum casings because the aluminum scrap refinery was stopped.
The aluminum scrap refinery was stopped because it was full of water waste with nowhere to go.
It was full of water waste because the alumina refinery had stopped.
And finally...
The alumina refinery had stopped because it was overclocked at 282.something m/s instead of 278.something m/s.
Which meant it was slightly overproducing alumina.
Which meant the battery and scrap refineries couldn't consume it fast enough.
Which meant they were producing the water to feed back into the alumina refinery too quickly.
*sigh*
It would also make it more challenging if there were some inter-dependency between the goals. Right now it's too easy to just focus on one item type, then switching its factories off and using half the plant for the next item, and so on.
Dimensional depot tier 9? I got that in like tier 2 by feeding power slugs into the MAM. If I had to go back and forth carting inventory items across the map all the way into tier 9 that would have sent me crazy, LOL!
And ficsonium fuel is needed to consume plutonium waste, which is otherwise unusable and unsinkable.
But anyhow, tier 9 gives you portals and MK6 logistics. Those are some of the best toys in the game IMO.
If they would embed the current game into a bigger context and let you benefit for building bigger and producing more, that would add a lot of motivation imo.
I dont need "harder" to enjoy the game more. What I need is purpose and perks and benefits, incentives to motivate.