Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also this is a CPU and memory hungry game. Id expect RT would become more of a performance detractor in the long run.
sg.GlobalIlluminationQuality=3 = normal lumen
sg.GlobalIlluminationQuality=4 = RT lumen
r.AOGlobalDistanceField.MinMeshSDFRadius=14 = fixes signs not casting proper light which is how you can run lumen at quality level 3 and still have good GI
Performance impact of quality level 4 is insane though
Does the lighting changes affect every machine? I loaded up my old saves which uses a lot of 3m and 4m signs for lighting and they looked the same as they did in update 8. I had heard that 1.0 changed how lumen works and saw a few screenshots, but in game, it looks fine to me.
More than GI I would prefer reflections and shadows. SSR are not bad but it's annoying that an inch on each side of the screen doesn't show any reflection, creating a strange effect. The shadows, even if set to Ultra or Cinematic, the cascade shadows are too close to the player and at more than ~20 meters they no longer exist.
Maybe from the Engine.ini I can increase the distance of these shadows.
The change to the r.AOGlobalDistanceField.MinMeshSDFRadius (default is 20) reduces the amount of visual noise at GI level 3 ("High with no RT") that is caused by the light from signs not emitting enough light in small enough steps - and the larger this stepping the more visual noise. Basically, if you want this not look unstable as all hell
https://steamcommunity.com/sharedfiles/filedetails/?id=3335615790
https://steamcommunity.com/sharedfiles/filedetails/?id=3335933567
You gotta change that setting - screenshots sadly don't show the impact really... but eh
A fix for shadows/reflections sadly eludes me though ~.+
And even more than that, I wish we could somehow tune the shadows on those desert dunes...
shouldnt software be far worse in performance
If you want to tinker with reflections, try:
[/script/engine.renderersettings]
r.Lumen.Reflections.Allow=1
r.Lumen.Reflections.SmoothBias=1
Play around with the last one for buryness/crispness..
To get 3+4m label signs emitting light try (the number can be lowered as far as to 1 for improved quality, but it's not substantial, but nor is the performance hit):
[SystemSettings]
r.AOGlobalDistanceField.MinMeshSDFRadius=14
But again, it's all still software lumen.
Ah, thanks for explaining ;) But why is 4 so infinitely much worse in performance?
the distance on shadows is kinda comedic - in my late game "city" it's like they only extend about 30 meters in front of me - might as well not even have them.
-12900ks 6000mhz ram 4090
Will bring back 3+4m label signs and portrait signs. Haven't been able to resurrect the others yet.