Satisfactory

Satisfactory

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OALEbappie Sep 22, 2024 @ 4:19am
Blueprints Maker > Crashes my Game now. Crash Report included.
As the Title explain's it a Little, Yesterday I Build the blueprint maker and made a Blueprint I tried to save this blueprint, after that my game crashed.. And now I try to Load up this save and my game keeps crashing...

Anyone knows how to fix this please?
this is the crash report

Version: 367101, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Fatal error: [File:C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 54] Failed to read file: C:/Users/glenn/AppData/Local/FactoryGame/Saved/SaveGames/blueprints/Here we go again./Here we go againFrame for WaterExtractor.sbp

FactoryGameSteam_Core_Win64_Shipping!FFileManagerGeneric::CreateFileReaderInternal() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp:56]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBlueprintSubsystem::FindBlueprintHeaders() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGBlueprintSubsystem.cpp:1626]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBlueprintSubsystem::EnumerateBlueprints() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGBlueprintSubsystem.cpp:1572]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBlueprintSubsystem::RefreshBlueprintsAndDescriptors() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGBlueprintSubsystem.cpp:542]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBlueprintSubsystem::Init() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGBlueprintSubsystem.cpp:488]
FactoryGameSteam_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4249]
FactoryGameSteam_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:301]
FactoryGameSteam_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGWorldSettings.cpp:322]
FactoryGameSteam_Engine_Win64_Shipping!AGameMode::HandleMatchHasStarted() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:224]
FactoryGameSteam_Engine_Win64_Shipping!AGameMode::SetMatchState() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:341]
FactoryGameSteam_Engine_Win64_Shipping!UWorld::BeginPlay() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:5391]
FactoryGameSteam_Engine_Win64_Shipping!UEngine::LoadMap() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15379]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:31]
FactoryGameSteam_Engine_Win64_Shipping!UEngine::Browse() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14517]
FactoryGameSteam_Engine_Win64_Shipping!UEngine::TickWorldTravel() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14681]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1788]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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Showing 1-9 of 9 comments
DaBa Sep 22, 2024 @ 4:30am 
Well, it says that it failed to read the blueprint file. Why I have no idea. Maybe it has something to do with the file itself, maybe you named it with some special characters, sometimes devs overlook that and the characters get interpreted as part of game code and cause the game to crash. Maybe the file fails to save in the folder for some reason and doesn't exist, so the game can't load it and crashes. Or maybe there's an issue with file permissions somehow, although I don't know how that could've happened.
Last edited by DaBa; Sep 22, 2024 @ 4:30am
OALEbappie Sep 22, 2024 @ 4:35am 
Originally posted by DaBa:
Well, it says that it failed to read the blueprint file. Why I have no idea. Maybe it has something to do with the file itself, maybe you named it with some special characters, sometimes devs overlook that and the characters get interpreted as part of game code and cause the game to crash. Maybe the file fails to save in the folder for some reason and doesn't exist, so the game can't load it and crashes. Or maybe there's an issue with file permissions somehow, although I don't know how that could've happened.

Thanks for your reply DaBa! Ii Tried to use a "Character" indeed but it gave me an message ingame that it was not possible so I removed the Text and made a New Name. But after that It crashed. It's sad because I tried to loadup a diffrent save a Little before the Actual crash happend an Auto Save, but that is also Crashing my Save :(. I dont mind starting over but I just hope there is a Work around in this!
Porkballs Sep 22, 2024 @ 2:18pm 
We're on a dedicated server and everything about BPs is CTDtastic. It's a thing, needs a patch.

https://questions.satisfactorygame.com/post/66e344d2772a987f4a8ae191
Nooberix Sep 22, 2024 @ 2:31pm 
you could try to remove the blueprint file from the folder (don't delete, just move it somewhere else), maybe if it's not detected anymore the game won't try to load it. Or perhaps move the whole blueprint folder somewhere else, just for testing.
Last edited by Nooberix; Sep 22, 2024 @ 2:31pm
Dark Sceptor Sep 22, 2024 @ 2:48pm 
DON'T POST THAT ♥♥♥♥ HERE. From inside the game, hit ESC and select Go to feedback site. Get logged in (or registered) and post it there. That is the ONLY place that devs will look for problems.
Dark Sceptor Sep 22, 2024 @ 2:52pm 
Now to your dump. Satisfactory was trying to create a reader for your file. One thing I noticed is that you have a folder with the name Here we go again. <-- you put in that period. It has been a while since I created a file reader but I wonder of that period with nothing following it is the problem. I recommend you delete that folder and the data within it and recreate it once again without ending it in a period.
Mihle Sep 22, 2024 @ 3:12pm 
I had the same issue. It happens when you try to overwrite a blueprint, at least with me.
It also didn't let me place blueprints.
At least I think it's the same issue.

I found it already on the QA site.

The workaround for it is weird, it's related to the save file having special characters in the file name.

So what fixed it for me was:
On pause screen, go to "Manage Sessions" and rename it to something without special characters, no spaces, only letters.
Save it as a new save

If that doesn't work it's another issue.
OALEbappie Sep 23, 2024 @ 6:23am 
Originally posted by Nooberix:
you could try to remove the blueprint file from the folder (don't delete, just move it somewhere else), maybe if it's not detected anymore the game won't try to load it. Or perhaps move the whole blueprint folder somewhere else, just for testing.

Yes, this is what I did. At the %appdata% folder location I removed the Blueprint and restarted the game this worked for me! Cheers. Hope they will fix this soon!



Originally posted by Dark Sceptor:
DON'T POST THAT ♥♥♥♥ HERE. From inside the game, hit ESC and select Go to feedback site. Get logged in (or registered) and post it there. That is the ONLY place that devs will look for problems.

Yeah, I know. But this was a Quick easier fast workaround the make it a fix.. Thanks for the Awnser though



Originally posted by Mihle:
I had the same issue. It happens when you try to overwrite a blueprint, at least with me.
It also didn't let me place blueprints.
At least I think it's the same issue.

I found it already on the QA site.

The workaround for it is weird, it's related to the save file having special characters in the file name.

So what fixed it for me was:
On pause screen, go to "Manage Sessions" and rename it to something without special characters, no spaces, only letters.
Save it as a new save

If that doesn't work it's another issue.

I would have tried to Change it in manage session menu, But I was not able to load my game the game Closes after I tried to load my safe !

Thanks for the Help though :)
OALEbappie Sep 23, 2024 @ 6:24am 
Originally posted by Porkballs:
We're on a dedicated server and everything about BPs is CTDtastic. It's a thing, needs a patch.

https://questions.satisfactorygame.com/post/66e344d2772a987f4a8ae191

Glad I am not the Only one. Hope they will hotfix this soon! Thanks for the Awnser and that link~
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Date Posted: Sep 22, 2024 @ 4:19am
Posts: 9