Satisfactory

Satisfactory

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Spud Sep 21, 2024 @ 4:23pm
This is driving me crazy. Blueprint snapping
Is anyone else suffering this. I am trying to make a simple platform on the blueprint designer and then add tracks to the top of the foundations. When I come to layout the blueprints side by side they will not snap together. What am I doing wrong?
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Showing 1-8 of 8 comments
Fenix Sep 21, 2024 @ 4:27pm 
You talking about train rails?
Yeah they don't snap between blueprints, Belts and pipes are the same way.
Rail blueprints you need to make with a gap, and then attach the rails manually.
Last edited by Fenix; Sep 21, 2024 @ 4:27pm
Famine Sep 21, 2024 @ 4:35pm 
yeah, blueprint foundations never want to line up cleanly with existing foundations. but blueprints are MUCH faster, especially for the overly complicated designs like my 2-floor 5x5 building with 20 smelters inside- one input, two outputs, 600 ore/minute. and so anywhere i want to use it, i need a foundation under where i place it if i want it to line up.
Spud Sep 21, 2024 @ 4:46pm 
Ah got you. Thanks for your help
Huren Ogeko Sep 21, 2024 @ 9:31pm 
Originally posted by Spud:
Is anyone else suffering this. I am trying to make a simple platform on the blueprint designer and then add tracks to the top of the foundations. When I come to layout the blueprints side by side they will not snap together. What am I doing wrong?
you can nudge blueprints while placing them but they wont automatically make connections between belts and power lines and probably even rail lines. usually you place the blueprints then make the connections between them afterwards.
Last edited by Huren Ogeko; Sep 21, 2024 @ 9:31pm
King6Joker7 Sep 21, 2024 @ 9:37pm 
There are lots of YT videos showing all the Tips and Trick on glitching your prints together, The Most annoying thing is not having Vertical Nudge, but there are workarounds.

TotalXclipes has great tutorials
https://www.youtube.com/watch?v=H2IgXCzHkwo&pp=ygUec2F0aXNmYWN0b3J5IEJsdXByaW50IHNuYXBwaW5n

(EDIT)
This is the vid i meant to post
https://www.youtube.com/watch?v=OPdYsM0pAfs&t=715s
Last edited by King6Joker7; Sep 21, 2024 @ 9:48pm
Huren Ogeko Sep 21, 2024 @ 9:39pm 
I would love a workaround for vertical nudge.
King6Joker7 Sep 21, 2024 @ 9:49pm 
Originally posted by Huren Ogeko:
I would love a workaround for vertical nudge.
I got you...

Use Pillars and aim at them to move the blueprint up and down, 4m Foundations work good too

(Edit) here is example:
jUMP TO THE 17:00 MARK

https://www.youtube.com/watch?v=UiHVHg8KgLU&t=1243s&pp=ygUbc2F0aXNmYWN0b3J5IEJsdXByaW50IHJhaWxz
Last edited by King6Joker7; Sep 21, 2024 @ 9:51pm
Huren Ogeko Sep 21, 2024 @ 9:53pm 
Originally posted by King6Joker7:
Originally posted by Huren Ogeko:
I would love a workaround for vertical nudge.
I got you...

Use Pillars and aim at them to move the blueprint up and down, 4m Foundations work good too
ohh..that sounds like it would work with the pillars.
nice
I used to use conveyor poles and other things that snap to the floor making the vertical spacing exact. but I never had a way to make the vertical a variable that I can adjust on the fly. I used just have many preset blueprints for various heights and try each of them to find the one that was close enough.
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Date Posted: Sep 21, 2024 @ 4:23pm
Posts: 8