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I just tried today for a few hours and every time I thought I had it, it got unstable again at some point and stopped pumping, dropping pressure and so on. Pipes are a nightmare in this game and not logical at all.
In the end I just killed one pipe and overclocked the two other providers to compensate. The game seems to be able to handle two pipes going into one in a stable manner at least. Yeah never doing three pipes into one again.
With fluids, there IS something to be said about trying to prime the system by filling the pipes. Fluid dynamics can make it hard to keep all of the supplied facilities running in pipes that are running under capacity. Once the pipes are full, turn on the machines and as long as production and consumption are equal, you should have no issues.
Edit:
Well drain pipes are the opposite but there are no actual drain pipes in this game.
If input into the pipe is lower than the machines need out of it, it doesnt matter if they all starve a little, or one of them starve more notably, and prefilling them will only delay the inevitable deprivation - the same way starting machines on an empty pipe that has sufficient input would just delay the inevitable 100% workload.
Not sure what you are trying to say here.
I have 300 oil output, I am consuming that 300 into different refineries.
Those refineries put out 300 fuel, all on the same line, and I have 15 generators on that fuel line too.
I primed all the generators, then started one after another and they have been running without problems since.
If you were to ignore priming them, yeah, it would take a LONG time before they are all running because the fuel needed to run the last few generators on that pipe, is not being delivered because that fuel is still priming the first generators on the pipe.
The magic is PRIMING the generators first (or wait half an eternity until all but one of the generators become filled with fuel)