Satisfactory

Satisfactory

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MistrBill Sep 19, 2024 @ 11:00pm
MK 2 pipelines
I'm scaling up to the point where this might be an issue for me, but I'm not sure where this issue stands. I've read a lot of both old and new posts about mk2 pipelines and getting the expected 600 flow from them.

600 from one pure oil well gives me 20 refineries worth of oil at 30 per minute per refinery. I'm planning to keep it all at the same elevation, so pumps shouldn't even enter into it. I'm splitting the single line in two, sending 300 each down two rows of 10 refineries. That'll give me 10 refineries each making plastic and rubber, sending the heavy oil residue to 7 more refineries to make petroleum coke. Burn up the coke in coal generators, get more power, get rubber and oil with no leftovers or byproducts.

Easy peasy, right? But as I'm building this big (for me) refinery out west, it's nagging at me that I don't trust that this layout, that I'm wasting my time and effort.

This should work. Shouldn't it? I never have gotten what I think is the final word on the mk 2 pipelines.
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Showing 1-5 of 5 comments
NocheLuz Sep 19, 2024 @ 11:04pm 
If you really worry, you can try the workaround by looping the end to the start of your pipe. I heard that it'll fix almost all the problems it has.

If you don't want to use the pump, you can put in the valve to prevent backfilling of the pipe. Although, IDK how much it can help compare to the pump.
MistrBill Sep 19, 2024 @ 11:41pm 
Originally posted by NocheLuz:
If you really worry, you can try the workaround by looping the end to the start of your pipe. I heard that it'll fix almost all the problems it has.

If you don't want to use the pump, you can put in the valve to prevent backfilling of the pipe. Although, IDK how much it can help compare to the pump.
Thanks for the thought. The time I get most hung up in games of this kind is when I think in 'realistic' terms, when in fact it's a game. I tend to forget that this is a game mechanic, not real fluid flowing through pipes according physics.
MistrBill Sep 19, 2024 @ 11:43pm 
Originally posted by Urtho Rashkae:
i would eventually use the Pcoke to make Aluminum, but would use some of the HOR to make fuel for jetpacks/fuel gen.
I'm sure tech will be branching out and complicating things even more, and soon. But for my first large refining effort, I'm keeping it simple. Even with this, I'm only using one of four oil nodes. Plenty of space to expand.
Oobaneko Sep 19, 2024 @ 11:45pm 
If you will fill pipes before starting production: everything should be ok.
Last edited by Oobaneko; Sep 19, 2024 @ 11:46pm
>< V >< Sep 20, 2024 @ 12:12am 
On the left are 20 rubber refineries requiring 600 m3 of oil supplied by one mkII pipe.
On the right are 20 plastic refineries requiring 600 m3 of oil supplied by one mkII pipe.

https://steamcommunity.com/sharedfiles/filedetails/?id=3334203918

All machines work at 100% efficiency. Here is a screenshot of the last refinery in the manifold.

https://steamcommunity.com/sharedfiles/filedetails/?id=3334203953

These 2 mkII pipes of oil come from the west lake area.

This is their origin.

https://steamcommunity.com/sharedfiles/filedetails/?id=2930101827

I pump them up the cliff.

https://steamcommunity.com/sharedfiles/filedetails/?id=2930101799

To the base.

https://steamcommunity.com/sharedfiles/filedetails/?id=2930101766

Into the base.

https://steamcommunity.com/sharedfiles/filedetails/?id=3334203870


I can understand some issue with floating point calculations, but even on these long lines, I can get 100% efficiency.

If your piping is good, then I shut down the last 2 or 3 machines in a manifold and let the others fill. Then I turn machines on one at a time, letting each fill. I usually have to do this to get these long lines to work.
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Date Posted: Sep 19, 2024 @ 11:00pm
Posts: 5