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Small factories might not need this, but just thinking about this happening to a very large factory of over 100+ buildings is really a headache.
When you have a bunch of machines in a row it's a bit tedious, which is why I find it easier to just delete the input belt and rebuild it
You STILL cannot pick up items from a belt that are blocking the machine. And if you happen to have build some complex cluster of machines with conveyor elevators you're screwed and have to dismantle the entire thing, just because you made a mistake when feeding the cluster.
There are so many things wrong with the whole belt system in terms of usability and indicators, it still feels like a prototype.
And to be fair, it mostly looks exactly like it did 3 years ago.
Like, obvious things, such as "snap splitter to machine entrance" and "snap splitter in front of elevator instead of on it"... an... place conveyor belt with stackable pole instead of standard pole... and... make proper different models for merger and splitter to distinguish them strongly while building... and... make lines showing alignment not vertical flat 2d so they don't vanish when you look at them from 90 degree... and... dont remove starting attach point when canceling endpoint placement of a belt with the first right click, but with the second.... and... remove the 3 arrows of merger / splitter, and only keep the relevant one (in arrow for splitter, out arrowe for merger) and show the others dynamically on correct alignment... and ... and ... and...
I could write book about how bad this stuff is from a usability viewpoint, and it's the frigging core of the game what we do thousand of times...
My assumption: The entire dev team just cheats their stuff for testing and no one really plays the game from a real enduser perspective, where you have to deal with all these problems and annoyances.
You can put a smart splitter on the incoming belt and sort all wrong items out because this is the only solution when it's too late:
"Use signals"
"But they've crashed already! How will signals help now?"
moving entire supply lines to a new belt is a serious pain, especially if its a LONG line from source to destination.
When the train crashes, at least the sh*t is gone.
A stuck complex blueprint is a pain to dismantle if you fed it with the wrong belt by accident.