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That doesn't resolve the issue I'm talking about unfortunately. When the car turns, it still forces the camera to rotate even when the camera is "unlocked". Its still locked to the vehicle rotation in that way.
And how does a camera pointing in the direction of your car causing any motion sickness at all? And how would making the camera be independent of the vehicle's direction make it any better? The second options sounds significantly worse for that matter? Sounds like you're making this up as you go, not going to lie.
I mean, you're totally allowed to have your own preference... I wasn't asking for it to be forced that way - I specifically said an option to have it that way. I've also played plenty of games with cars and plenty of them do allow the camera to not be rotated with the car, and a lot also have a delay on it too so the car turns and the camera turns shortly after wards.
If you don't get motion sickness from this stuff, that's fine... not really sure why you are questioning why it causes it for me and some others though. Long story short - anything that forces camera movement can cause motion sickness. Having the camera maintain a consistent world rotation separate from the vehicle can be very helpful with managing this. Again - was suggesting that a toggle be added for it. Not really sure why I would be bothering to make this up lol
Honestly, that would be good too. But I've seen that requested a lot and it never got added so I wouldn't hold my breath there
There should be a 3rd camera option for a truly unlocked camera, rather than just the semi-unlocked vertigo-inducing option