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I know in update 8, I was able to get fully saturated MK2 pipes, so I believe that was fixed.
Protip, let the pipes fill completely before turning on the machines consuming the fluid. That helps a lot. Even better if you let the machines' fluid buffers fill by turning them each to standby mode manually, rather than leaving them unpowered, as I believe unpowered means they won't fill up, but I could be mistaken.
A trick is to build an industrial fluid buffer and fill it at the end of the pipe so you then have two supplies feeding into a pipe supplying consumers.
Water extractors were oriented either east or west. Pipes ran north to south and only turned east/west when reaching the power plants.
Headlift was under control (even reactors that were fed by a pipe that never went higher than a pipeline support would shut down on occasion).
Each pipe was fed by five water extractors running at 100% which would feed a single reactor working at 250%.
Both the pipes and the reactor were full of water (I did that part first and I probably spent an entire week working the uranium/plutonium fuel rods after that) by the time I connected them to the power grid.
I will try the industrial fluid buffer. That can't hurt. Thanks.
I do this as well, really helps.
I found some screenshots from that time. The pipe network looked like that:
https://steamcommunity.com/sharedfiles/filedetails/?id=3334084016
https://steamcommunity.com/sharedfiles/filedetails/?id=3334083931
Manifold is when you have a single long main pipe/belt, and then you use junctions/splitters to split things into the machines without doing any balancing of the ratios, because in the end everything is going to balance itself out anyway as long as you meet the overall demand of the system.
This is an example of a manifold:
https://steamcommunity.com/sharedfiles/filedetails/?id=3334115359
When people say to close the loop what they mean is that you shouldn't have a situation where the end of the main pipe in the manifold just stops somewhere or goes into the last machine, you should instead loop it back around and merge it with itself ahead of the point where you started splitting things off.
Like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3334115390
Of course this is a very small system and using mk1 pipes so it's not the best example, but in a large system with fully saturated mk2 pipes that's what you want to aim for.
This is what I do. I add pipes after the machines knock down the flow rate with their ingest.
I haven't had any problems with pumps and consumers matching throughput - unless there's an air bubble, and then all hell breaks loose.