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So kids, remember to use switches for the hyperloops!
Not too eager to test it though.
30mw yeet
https://youtu.be/4Hk7QjfyO8o
I have an 10 entrance biomass powered by 4 burners, blueprint
https://www.youtube.com/watch?v=gHzfN5Gas5w
You can up it to 12 entrance
That answers that I suppose.
Just too bad the time it takes winding up far exceeds normal travel time.
https://www.youtube.com/watch?v=3GBkl5htGrU
I don't count "loops" so launch speed is going to vary, It's yea that feels right, time to hold right to exit....
Any more would be a mood killer.
That cyclotron is rubbish.. I've tried, but I cannot get more than 2 loops in before I get stuck in one direction regardless of distance between exit and entry.
Either the air maneuverability has changed with v1 or you must have tweaked some settings (or use mods).
Either way, cannons are crude albeit economical. I prefer accelerators despite the cost.
I did get some inspiration with the cyclotron though.