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kroll Sep 18, 2024 @ 5:12am
Game crash while working with blueprints
When I'm working with the blueprint and have basic schema for reinforced plate or rotor - after unloading the blueprint the game crashes.
Crash report:
Version: 366202, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No Assertion failed: mConnectedComponent->IsConnected() [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGFactoryConnectionComponent.cpp] [Line: 135] Attempted to disconnect an already disconnected connection: FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConveyorBeltMk1_C_2147467331.ConveyorAny1 <-> FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConveyorLiftMk1_C_2147467330.ConveyorAny0 FactoryGameSteam_FactoryGame_Win64_Shipping!UFGFactoryConnectionComponent::ClearConnection() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGFactoryConnectionComponent.cpp:135] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildable::Dismantle_Implementation() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildable.cpp:1481] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_Engine_Win64_Shipping!AActor::ProcessEvent() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableBlueprintDesigner::DismantleCurrentBuildables() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableBlueprintDesigner.cpp:742] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildableBlueprintDesigner::execDismantleCurrentBuildables() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGBuildableBlueprintDesigner.gen.cpp:292] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::CallFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3110] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3234] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_CoreUObject_Win64_Shipping!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::ProcessMulticastDelegate<UObject>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:900] FactoryGameSteam_CoreUObject_Win64_Shipping!FCallDelegateHelper::CallMulticastDelegate() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3292] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_UMG_Win64_Shipping!TMulticastScriptDelegate<FNotThreadSafeDelegateMode>::ProcessMulticastDelegate<UObject>() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:900] FactoryGameSteam_UMG_Win64_Shipping!UButton::SlateHandleClicked() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\UMG\Private\Components\Button.cpp:264] FactoryGameSteam_UMG_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UButton,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650] FactoryGameSteam_Slate_Win64_Shipping!SButton::ExecuteOnClick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:483] FactoryGameSteam_Slate_Win64_Shipping!SButton::OnMouseButtonUp() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:404] FactoryGameSteam_Slate_Win64_Shipping!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,`FSlateApplication::RoutePointerUpEvent'::`8'::<lambda_1> >() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:445] FactoryGameSteam_Slate_Win64_Shipping!FSlateApplication::RoutePointerUpEvent() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5277] FactoryGameSteam_Slate_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5848] FactoryGameSteam_Slate_Win64_Shipping!FSlateApplication::OnMouseUp() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5812] FactoryGameSteam_ApplicationCore_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2231] FactoryGameSteam_ApplicationCore_Win64_Shipping!FWindowsApplication::DeferMessage() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2738] FactoryGameSteam_ApplicationCore_Win64_Shipping!FWindowsApplication::ProcessMessage() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1099] FactoryGameSteam_ApplicationCore_Win64_Shipping!FWindowsApplication::AppWndProc() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:937] user32 user32 EOSOVH_Win64_Shipping user32 user32 FactoryGameSteam_ApplicationCore_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:148] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5791] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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Showing 1-6 of 6 comments
The author of this thread has indicated that this post answers the original topic.
anmana Sep 18, 2024 @ 5:18am 
Might be the same one as here: https://questions.satisfactorygame.com/post/66e428ab772a987f4a8aef1f

Long story short: Do not use short belts in Blueprints until fixed
kroll Sep 18, 2024 @ 5:21am 
Originally posted by anmana:
Might be the same one as here: https://questions.satisfactorygame.com/post/66e428ab772a987f4a8aef1f

Long story short: Do not use short belts in Blueprints until fixed


Thanks for such quick response. I'm pretty new and could you please clarify what the short belts are? I have some conveyour belts that are really close to the mergers/splitters or other buildings to have everything fit inside - are those the problem?
anmana Sep 18, 2024 @ 5:26am 
If I have to guess that might be the reason but to be honest: I do not use Blueprints at the moment and can not define what a "short" belt is regarding this issue. You might want to do something similar with longer belts to see what is happening but in the end it is a bug which most propably get fixed soon.
Devs mentioned they are prioritizing bugs which causes the game to crash at the moment.
Last edited by anmana; Sep 18, 2024 @ 5:31am
kroll Sep 18, 2024 @ 5:31am 
Originally posted by anmana:
If I have to guess that might be the reason but to be honest: I do not use Blueprints at the moment and can not define what a "short" belt is regarding this issue. You might want to to something similar with longer belts and to see what is happening but in the end it is a bug which most propably get fixed soon.
Devs mentioned they are priorizing bugs wich causes the game to crash at the moment.
Thanks for the help

Summarizing things up

I did some research and found that in my case the problem was with short conveyour belts attached from Conveyour Wall props to buildings. After removing them and saving the blueprint it managed to work and clearance finishes without game crash.

For using such blueprints it will be easier to simply add those short belts manually and work with them like that untill the bug is fixed.

However, if someone who expierence the same crash and this workaround don't work for you - try to look for any short conveyour belts you have inside your blueprint (mostly near splitters/mergers, since buildings have enough space between to not create such short convyour belts).

Hope that will help anyone who gets there with such problem.

P.S. Also, if even after you trying to manually remove the short conveyour belt you have the game crash - unfortunately but you will need to delete the blueprint and create it again from scratch.
Last edited by kroll; Sep 18, 2024 @ 6:03am
Kimo Sep 18, 2024 @ 5:49am 
Originally posted by kroll:
Summarizing things up
Hope that will help anyone who gets there with such problem.
Thank you! :)
Last edited by Kimo; Sep 18, 2024 @ 5:49am
Myst Sep 21, 2024 @ 2:56pm 
YUP having this issue in our game I am glad that it's being fixed
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Showing 1-6 of 6 comments
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Date Posted: Sep 18, 2024 @ 5:12am
Posts: 6