Satisfactory

Satisfactory

View Stats:
LordErec42 Oct 6, 2024 @ 4:33pm
What mods are you most looking forwards to reinstalling?
I never really played Satisfactory with mods before 1.0 but as I'm doing my first serious playthrough I'm seeing tons of QoL misses and general annoyances that I've heard about mods being able to fix and want to get an idea of what I should keep an eye out for to install for my next playthrough since I'm close to being done with my current one.
< >
Showing 16-29 of 29 comments
Mush Oct 7, 2024 @ 7:43am 
None at all, i love the game vanilla but, i have to admit that some of the mods mentioned look interesting.
Zak Oct 7, 2024 @ 8:18am 
Originally posted by Mush:
None at all, i love the game vanilla but, i have to admit that some of the mods mentioned look interesting.
The line between vanilla and modded is blurry. Almost all major features added to 1.0 were originally available as mods, nearly exact or very close, during Early Access. So, in a way, by playing 1.0, you're playing a modded game :) Kind of ;)

Belt-fed biomass burners, dimensional depot, teleporters, belt Mk6, possibly more I can't think of right now.
TH3R4BB!T Oct 7, 2024 @ 8:33am 
I never used mods in EA, only to learn how to play it on release as vanilla. But if I ever (probably never, due to PC shutdowns when playing the game) will do a rerun, then a mod that makes circles. I had hoped the devs would add something for that. Not all buildings are square....... and it makes the buildings look better having round shapes
juskom95 Oct 7, 2024 @ 8:47am 
Originally posted by Zak:
Originally posted by Mush:
None at all, i love the game vanilla but, i have to admit that some of the mods mentioned look interesting.
The line between vanilla and modded is blurry. Almost all major features added to 1.0 were originally available as mods, nearly exact or very close, during Early Access. So, in a way, by playing 1.0, you're playing a modded game :) Kind of ;)
I took a break from Satisfactory for a while, came back for 1.0 and found stuff that I was using mods for before.
Huslaa Oct 7, 2024 @ 8:48am 
Originally posted by rednvss:
no fog
infinate filters
storage teleporter
fluid sink
hover pole extended range <if and when i don't do fly mode>
invisible manta
no spiders
cheap power shards
personal teleporter <if i don't like the one baked into the game now. >


thats all that was in my old mod list
if you type r.fog 0 into the console you can remove like 95% of it there are a few deep holes where it uses a different fog

and power shards you can already double using somesloops if that helps
Last edited by Huslaa; Oct 7, 2024 @ 8:50am
Majic Oct 7, 2024 @ 8:51am 
There are a lot of QoL mods I've become hooked on, but what I'm looking forward to most are just about everything Andre (Aquila Industrial) makes. I'm particularly fond of the "Logistical Hubs" mod, because building factory worlds around them and their associated flying drones is such a different experience from vanilla.

In a sense they're "cheaty" because they effectively render long belts and vehicles such as tractors, trucks and trains unnecessary in most (but not all) cases, but having used them extensively in multiple beta playthroughs, I have come to appreciate that how they affect gameplay is less "cheaty" than "different".

Designing and implementing efficient drone/hub networks is a game in itself, and despite dozens of other mods I also consider essential, Logistical Hubs is the one I'm most looking forward to being able to use again.

Being able to fill the sky with hundreds of round, floaty piñatas dashing to and fro delivering parts and resources just never gets old.
Last edited by Majic; Oct 7, 2024 @ 8:57am
Maconijnr Oct 7, 2024 @ 9:00am 
infinite nudge and infinite zoop are the only mods i am seriously missing,
zoop for speed of builds and nudge because my OCD is triggered massively when something wont line up, i can spend hrs and hrs in vanilla trying to get something to line up how i want it OCD is a cruel mistress lol

There's also a cple of Props/decoration mods i used to use to expand on the cosmetics of builds, but i can't for the life of me remember what they was called lol
Rootimus Oct 7, 2024 @ 11:23am 
Can I most look forward to all 127 that I'm currently running in U8? No? Fine, I'm not that fussed about the mod to belt-feed the bio-mass burners, what with that being standard in 1.0, nor the one that removes the early access pop-up. :P

Definitely the logistical hubs mod that was mentioned up-thread, and also modular load balancers. Those two mods are the secret sauce in my utterly terrible factories.

<goes back to mashing F5 on the mod website to see if 1.0 mods are ready>
Last edited by Rootimus; Oct 7, 2024 @ 11:24am
Archie Oct 7, 2024 @ 11:53am 
Satisfactory Plus so I can enjoy at least some depth and challenge.
Vanyel Oct 7, 2024 @ 2:04pm 
All Nodes Pure is the only one I really use, though the item teleporter one is nice on occasion.
Last edited by Vanyel; Oct 7, 2024 @ 2:04pm
lowww Oct 7, 2024 @ 2:17pm 
- Smart merger
- Smart water/gas cross connection
- Blueprint Designer with appropriate size, that could handle inside any(!) from production unit with connected in belts, pipes
Last edited by lowww; Oct 7, 2024 @ 2:18pm
Watchi57 Oct 8, 2024 @ 2:40am 
- 100 more milestones , => to be honest, NO hope, this mod wiil ever come back.
JaaxXii Oct 8, 2024 @ 3:02am 
Area Actions for me if the guy that made it ever decides to update it - as it was broken in U8. Although I can live without it using blueprint designer in game and fly mode is in AGS / other mods.
Omega420 Oct 8, 2024 @ 7:14am 
PAK Utility Mod - For fast flying and unlocking everything

Smart Foundations Mod - Makes building faster and the blueprint designer pointless.

Inf Zoop Mod - DUH

Modular Load Balancer Mod - Fixes and resolves every issue anyone has ever had with splitters and mergers.

Magic Machines Mod - Being able to create any item at any given rate in the game is useful for testing out production lines and setups without the need to create / gather all the resources needed.

Small Awesome Sink Mod - Because the vanilla version is just stupidly big for what it does.

Easy Cheat - Allows spawning any item you need but also offers changing settings like Fog, time of day, and what not.

Hypertube Mk++ Mod - For faster tube travel without the need to build cannons.

300 Inventory Slots Mod - DUH

Increase Stack Size Mod - DUH
< >
Showing 16-29 of 29 comments
Per page: 1530 50

Date Posted: Oct 6, 2024 @ 4:33pm
Posts: 29