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Turn all the heavy residue into fuel both for fuel generators and a little on the side for your jetpack via a packager and skimming a little plastic on the side to produce empty canisters.
Things can change in a big way with alternate recipes.
So in other words, I don't care about the HOR from Plastic/Rubber production. It's a byproduct. It gets sent into a refinery, turned into petroleum coke, and sent straight to the sink. There's more than enough oil on the map to set up a standalone fuel plant anywhere you want that will output far more.
I usually just build a small setup for starters. Made like 200 each for my current playthrough as the first stage. Later when I got the good recipes and blenders I build one setup each with recycling setups and thats all you ever need. Probably overdid it this time with 600 crude -> sth like 1800 rubber/plastic. But I doubt you will ever need more if youre not doing a megabase or sth.
Seems silly to waste the HOR, especially now that fuel generators got buffed to 250.
Or if you are near water you can make fuel and use the resin to make plastic/ rubber but plastic is always more expensive unless you find the golden alternate recipes.
If rubber and plastic were identical... It would be too easy to go I need 30 more rubber, let me switch this Plastic refinery over. Its designed so if you get it wrong or try to change it, it breaks :P
I just don't think it makes a real difference, and I prefer the simplicity of isolating power and resources.
A standard 300m³ oil node split evenly into rubber/plastic will give you enough to run what, 5 fuel generators? Sure, that's not a bad amount of power, and you can make even more with the diluted fuel recipe, but that process needs even more stuff bringing in and more buildings. If you wanna ship the plastic/rubber out, that's more stuff to build around too.
Versus just finding a location and setting up something that's intended as a fuel power plant from the start with zero outputs. Doesn't matter how far away it is. It'll produce far more and the build as a whole will be simpler and more focused.
There's more than enough oil on the map for how much I - and I imagine most players - are ever likely to build.
I have 720 crude p/m. Figured i would do 12 of rubber and 12 of plastic. Save 60 hor to save for one smokless powder and one petrol coke. Will also split off some fuel for my trucks and whathaves. The rest into fuel for gens. Have a ramschackle setup to get research and what not done. Even with that i have a sink for both and split it off to them.
Thank you for the answer
Oil to HOR. HOR to Diluted Packaged Fuel. Unpackage the Fuel.
Then, w/ the Polimer Resin from the Oil to HOR byproduct, make 4 refineries of Plastic and 4 refineries of Rubber. At this point you will have tons more fuel than either plastic or rubber.
Then make Recycled Rubber and Recycled Plastic. Feed the new rubber/plastic into another group of Recycled Plastic and Recycled Rubber. Feed those new into another much larger group of Recycled Rubber and Recycled Plastic, still just using the Fuel from earlier. You will have tons of Rubber and Plastic.
That's not a problem at all. If you don't know how much you'll need in the future, simply don't think about it and make however much you need at the moment. You can always expand existing production lines later when you need more.