Satisfactory

Satisfactory

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sergier Oct 6, 2024 @ 11:50am
Rubber and plastic balance
I am making my first oil plant. I see that you get 20 hor from rubber and 10 hor from plastic. IS there a reason why you should have more than 2-3 plastic makers. While i dont have the crude to hor for fuel recepie. Its seems like the best way to get fuel is to have more rubbers than plastics.
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Showing 1-15 of 19 comments
Fenix Oct 6, 2024 @ 11:53am 
Yeah it's a balancing act, you have to decided what you want more (at least until you get the Crude to HOR Alt)
Still B0r3d Oct 6, 2024 @ 11:57am 
I don't think the end game is for you.
Honorable_D Oct 6, 2024 @ 12:04pm 
Generally you'd want at least 15-20 refineries on plastic and another 15-20 on rubber. I'd consider that the minimum for decent progress forward and not massively bottlenecking yourself. You gotta think bigger with these types of games, bro.

Turn all the heavy residue into fuel both for fuel generators and a little on the side for your jetpack via a packager and skimming a little plastic on the side to produce empty canisters.

Things can change in a big way with alternate recipes.
Evilsod Oct 6, 2024 @ 12:22pm 
I prefer to separate fuel and resource production when it comes to oil. If you ever end up reworking the refinery or whatever, disrupting your power supply can be gamebreaking.

So in other words, I don't care about the HOR from Plastic/Rubber production. It's a byproduct. It gets sent into a refinery, turned into petroleum coke, and sent straight to the sink. There's more than enough oil on the map to set up a standalone fuel plant anywhere you want that will output far more.
Alistair MacBain Oct 6, 2024 @ 12:38pm 
Dont bother with the initial setups to much. They are way to inefficient.
I usually just build a small setup for starters. Made like 200 each for my current playthrough as the first stage. Later when I got the good recipes and blenders I build one setup each with recycling setups and thats all you ever need. Probably overdid it this time with 600 crude -> sth like 1800 rubber/plastic. But I doubt you will ever need more if youre not doing a megabase or sth.
Honorable_D Oct 6, 2024 @ 12:40pm 
You can prevent your plastic/rubber refineries from ever shutting down with a single overflow splitter and an AWESOME Sink. Not using all of your rubber/plastic would indeed end up shutting it down so just overflow it when it backs up and Sink it. You can create a sink for extra fuel too by just adding a single generator more than you have production for—put that generator slightly higher than the others so it only kicks on/off when the pipes below are 100% full.

Seems silly to waste the HOR, especially now that fuel generators got buffed to 250.
kLuns Oct 6, 2024 @ 12:43pm 
As long as you don't need plastic and rubber in production lines you can get away with 1refinery per item and fuel/ petroleum coke.

Or if you are near water you can make fuel and use the resin to make plastic/ rubber but plastic is always more expensive unless you find the golden alternate recipes.
Dirtyshadow Oct 6, 2024 @ 12:47pm 
It is designed that way, so they are not symetrical.
If rubber and plastic were identical... It would be too easy to go I need 30 more rubber, let me switch this Plastic refinery over. Its designed so if you get it wrong or try to change it, it breaks :P
Evilsod Oct 6, 2024 @ 12:55pm 
Originally posted by Honorable_D:
Seems silly to waste the HOR, especially now that fuel generators got buffed to 250.

I just don't think it makes a real difference, and I prefer the simplicity of isolating power and resources.

A standard 300m³ oil node split evenly into rubber/plastic will give you enough to run what, 5 fuel generators? Sure, that's not a bad amount of power, and you can make even more with the diluted fuel recipe, but that process needs even more stuff bringing in and more buildings. If you wanna ship the plastic/rubber out, that's more stuff to build around too.

Versus just finding a location and setting up something that's intended as a fuel power plant from the start with zero outputs. Doesn't matter how far away it is. It'll produce far more and the build as a whole will be simpler and more focused.

There's more than enough oil on the map for how much I - and I imagine most players - are ever likely to build.
Last edited by Evilsod; Oct 6, 2024 @ 12:56pm
sergier Oct 6, 2024 @ 4:50pm 
Originally posted by Still B0r3d:
I don't think the end game is for you.
The issue is with scale. I have no idea how much of either i will need. In factorio the ammount you need can be defined as "yes". I have never gotten this far before.



Originally posted by Honorable_D:
Generally you'd want at least 15-20 refineries on plastic and another 15-20 on rubber. I'd consider that the minimum for decent progress forward and not massively bottlenecking yourself. You gotta think bigger with these types of games, bro.

Turn all the heavy residue into fuel both for fuel generators and a little on the side for your jetpack via a packager and skimming a little plastic on the side to produce empty canisters.

Things can change in a big way with alternate recipes.
I have 720 crude p/m. Figured i would do 12 of rubber and 12 of plastic. Save 60 hor to save for one smokless powder and one petrol coke. Will also split off some fuel for my trucks and whathaves. The rest into fuel for gens. Have a ramschackle setup to get research and what not done. Even with that i have a sink for both and split it off to them.
Thank you for the answer
Rezznor7 Oct 6, 2024 @ 5:21pm 
Some alt recipes are really neat.
Oil to HOR. HOR to Diluted Packaged Fuel. Unpackage the Fuel.
Then, w/ the Polimer Resin from the Oil to HOR byproduct, make 4 refineries of Plastic and 4 refineries of Rubber. At this point you will have tons more fuel than either plastic or rubber.
Then make Recycled Rubber and Recycled Plastic. Feed the new rubber/plastic into another group of Recycled Plastic and Recycled Rubber. Feed those new into another much larger group of Recycled Rubber and Recycled Plastic, still just using the Fuel from earlier. You will have tons of Rubber and Plastic.
Last edited by Rezznor7; Oct 6, 2024 @ 5:21pm
sergier Oct 6, 2024 @ 5:43pm 
Originally posted by Rezznor7:
Some alt recipes are really neat.
Oil to HOR. HOR to Diluted Packaged Fuel. Unpackage the Fuel.
Then, w/ the Polimer Resin from the Oil to HOR byproduct, make 4 refineries of Plastic and 4 refineries of Rubber. At this point you will have tons more fuel than either plastic or rubber.
Then make Recycled Rubber and Recycled Plastic. Feed the new rubber/plastic into another group of Recycled Plastic and Recycled Rubber. Feed those new into another much larger group of Recycled Rubber and Recycled Plastic, still just using the Fuel from earlier. You will have tons of Rubber and Plastic.
Saddly the hard drives i scan give me crap for options.
DaBa Oct 6, 2024 @ 7:03pm 
Originally posted by sergier:
The issue is with scale. I have no idea how much of either i will need. In factorio the ammount you need can be defined as "yes". I have never gotten this far before.

That's not a problem at all. If you don't know how much you'll need in the future, simply don't think about it and make however much you need at the moment. You can always expand existing production lines later when you need more.
Joelle Oct 6, 2024 @ 7:27pm 
Try using SatisfactoryTools.com to help with calculations what you're trying to do. Typically you have an end goal product # you are after. This can break that down for you and incorporate certain recipe types, base or alt.
TeraDragoon Oct 6, 2024 @ 7:28pm 
Don't need diluated packed fuel anymore. It only produce 50m³ fuel. With 8 mixer, which can produce diluated recipe without package, you get 100m³ fuel. Btw. here is the graphic for 300 Cruide oil to 300 fuel, plastic and rubber (with 900 oil you get 900 rubber and 900 plastic a easy way) https://satisfactory.wiki.gg/images/2/26/T5_Closed_Oil_Loop.png Have one big build with 600 crude oil input, and feed around 64 fuel generators with turbo fuel (phase 4) + 600 rubber and plastic which mostly is shreddered while planning builds for 60 computer per minute and so on. Could build this setup 8 times on my railroad station near end of map in SE (getting 2400m² oil per min)
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Date Posted: Oct 6, 2024 @ 11:50am
Posts: 19