Satisfactory

Satisfactory

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The bar is too low to complete the game. You even no need to bother with Nuclear power and so on. And so I completed the game. And, kinda, disappointed there are no any activities for an end game.

I was really hoping there would be some demands from ADA to send stuff furthermore in exchange of tickets or something like that. But no. And it's frustrating. I want to build mega-factories. Early Access demands was really high and challenging. And I appreciate devs for lowering it down on release. But hey, I got all the technologies in the world! But there is nothing to build for.

I wand something to build for. Anyone wants it too?
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Showing 1-15 of 35 comments
Greg Oct 6, 2024 @ 8:12am 
Yes the game is as easy as you want it to be. Wouldn't that be a plus? Many of us try for optimization and making the factory beautiful. We don't play to finish the last tier. We build quality and efficiency. If you did your homework and watched the dev videos you would know that the main goal of this game is not the story. The story is an afterthought.
Last edited by Greg; Oct 6, 2024 @ 8:30am
Zak Oct 6, 2024 @ 8:16am 
You "completed" the game? I'm 1400 hours into the game and I never even did the story. You make this game whatever you want it to be. The space elevator narrative is just there to justify the "story" checkbox. Then you let your imagination take over.

You have not completed the game, you only completed the narrative. I don't think anyone ever can complete this game. You may be "done with it" but how can you complete it?
Gal Kraft Oct 6, 2024 @ 8:22am 
I too struggle with the lack of carrot on a stick here. I don't struggle as much in other games such as Minecraft. Could just be temporary though, and a break is all that's needed. Have some coffee.
TH3R4BB!T Oct 6, 2024 @ 8:44am 
Only thing to do is build more and more and MORE! But I agree that EA had a higher bar than release. I made it ONCE, with a lot of struggles, in EA to pass the final tier. It also took long, really long for the amounts to be build, and ready to launch. Although I had a bit of trouble with tier 9 (a lot of small products to make the large product), but the others I passed really easy. Maybe it was also the Somersloop helping with the multiplier, less wait time
Aven Oct 6, 2024 @ 8:51am 
Why get 100 hours out of a game that can easily support 1000?

I just completed phase 2 at 75 hours, though a lot of that time was relatively inactive in regards to progressing the game as I gathered artifacts and drives, planned productions(without Satisfactory Calculator), developed blueprints, etc. I've got all alternative recipes unlocked through phase 2, two power amplifiers, fully unlocked depot storage space and 60/m storage rate, all currently available store purchases unlocked besides statues and colors, constructed road networks spanning the Northern Forest and Rocky Desert, all factories are fully housed and structurally supported, all available constructor products through phase 2 are depoted at 60/m, all assembler products through phase 2 are depoted at 2 assemblers/m, all space elevator products are currently produced at 10/m.

None of this is necessary to complete the game, but I'm not here to complete the game.
Black Ace Oct 6, 2024 @ 8:51am 
Build a perfectly running Batman-themed megafactory that looks like Gotham City.
Captain Flappy Oct 6, 2024 @ 8:53am 
Originally posted by YoulluPukki:
The bar is too low to complete the game. You even no need to bother with Nuclear power and so on. And so I completed the game. And, kinda, disappointed there are no any activities for an end game.

I was really hoping there would be some demands from ADA to send stuff furthermore in exchange of tickets or something like that. But no. And it's frustrating. I want to build mega-factories. Early Access demands was really high and challenging. And I appreciate devs for lowering it down on release. But hey, I got all the technologies in the world! But there is nothing to build for.

I wand something to build for. Anyone wants it too?
Even from your achievements it's visible that you haven't done a lot of stuff in the game...
Bravo Oct 6, 2024 @ 8:53am 
Because you only played to beat the game.
Evilsod Oct 6, 2024 @ 8:56am 
Originally posted by YoulluPukki:
The bar is too low to complete the game. You even no need to bother with Nuclear power and so on. And so I completed the game. And, kinda, disappointed there are no any activities for an end game.

I was really hoping there would be some demands from ADA to send stuff furthermore in exchange of tickets or something like that. But no. And it's frustrating. I want to build mega-factories. Early Access demands was really high and challenging. And I appreciate devs for lowering it down on release. But hey, I got all the technologies in the world! But there is nothing to build for.

I wand something to build for. Anyone wants it too?

That's... that's kinda how this genre goes?
You can "complete" Factorio in under 8 hours. Hell, according to google the current record is just under 83 minutes.

The Sink is effectively this games version of infinite research. Sandboxing is the games life.
I haven't even finished phase 4, and I'm working on building a bit of a megafactory that gets fed base level items by train. It 18 freight platforms spread across 8 stations that covers an 11x60 foundation platform that is only the bottom of the factory. Is it a bad idea? Probably. Am I going to do it anyway? Yep.

Point is, make factories because you want to. I could just continue expanding my current factory, but it was getting cramped, and the underbus is a terrible mess. So I decided for no reason other than "because I can" to uproot everything, and make a newer, bigger factory where smelting and first tier processing is done off site and delivered by train. It's not even flying in the sky. I tried to find a spot in the grass plains where it could sit fairly close to the ground. It's at most I think 4 walls up, so it's pretty low down. Getting fluids delivered is going to be a bit of a challenge, but I'll deal with that when the time comes. Probably just fluid platforms for the specific manufacturing blocks that need them.
dcy665 Oct 6, 2024 @ 4:09pm 
These gamers that need an ending to a game are just weird to me.

This is a simulator, you can simulate denuding this tiny planet (or section thereof) to make STUFF. Then send any EXTRA STUFF into the sinks.

No worry about pollution, or anything that you don't want to worry about.
Efficiency, beauty, killing all the nasty creatures, and yeah, there's a story (I do miss the you received a message from a father figure)

Play the game, enjoy the game? Play some more. But to complain (whine) about the story in a building/crafting game is just advertising as being two sandwiches short of a picnic
MarioDragon Oct 6, 2024 @ 4:16pm 
Originally posted by Greg:
Yes the game is as easy as you want it to be. Wouldn't that be a plus? Many of us try for optimization and making the factory beautiful. We don't play to finish the last tier. We build quality and efficiency. If you did your homework and watched the dev videos you would know that the main goal of this game is not the story. The story is an afterthought.

that's cool man. there still should be a 'default' game that checks all boxes that you are then free to adjust however you want. as it stands right now, the default satisfactory is too easy unless you make up your own challenges, but that's not very relatable between two players. it's funny to me how Factorio had this figured out immediately
Greg Oct 7, 2024 @ 7:16am 
Originally posted by MarioDragon:
Originally posted by Greg:
Yes the game is as easy as you want it to be. Wouldn't that be a plus? Many of us try for optimization and making the factory beautiful. We don't play to finish the last tier. We build quality and efficiency. If you did your homework and watched the dev videos you would know that the main goal of this game is not the story. The story is an afterthought.

that's cool man. there still should be a 'default' game that checks all boxes that you are then free to adjust however you want. as it stands right now, the default satisfactory is too easy unless you make up your own challenges, but that's not very relatable between two players. it's funny to me how Factorio had this figured out immediately

Making up your own challenges is precisely what this game is about. Factorio, Dyson Sphere, and a few others have their own goals and should be enjoyed but cloning that game wasn't the Dev's goals.

I understand people have expectations of games, and when those games don't live up to their expectations they get upset however, the game was built based on the dev's expectations and expecting every game you buy to be exactly what you want just means you need to build a game yourself because you (not you personally) are being selfish. There was plenty of information out before release about how this game is not a clone of other games and that the story narrative was not the aim. People expecting an rpg are disappointed, but that is not the games fault, that's the purchaser's fault for not doing their homework. If KSP 1 was just about building a rocket and a plane, you could have that game "done" in an instant, their is no story in that one too. But this game is a lot like KSP 1. It is about overcoming the challenges you create and like KSP 1, learning from your failures. You don't need a narrative for games like that which makes it a perfect open ended game with endless variety. There is no point where you go, "there, I did it, next game please" and that is what I love about it.
Sasheria Oct 7, 2024 @ 7:24am 
I got to train and stopping here while I build my MEGA train system (train bay, loading system, and gathering resources from all over)

Yea. there are other phases and stuff, but I want to build my train. I love the train system here (not as hard as train simulator) but I want to get around the continent on a train.

My personal goal: I want to make a train just to travel around the continent and visit some "cool looking places"

So I will not finish the space elevator anytime soon ;)

"most other people goals" (and part of mine) is make it efficient and compact as possible.

There are a bunch of 5x5 challenge (Tier 2 unlock) blueprint that people try to make as much as possible with the most "elegant" looking pattern as possible
Mighty Joe Young Oct 7, 2024 @ 7:27am 
Originally posted by Zak:
You "completed" the game? I'm 1400 hours into the game and I never even did the story. You make this game whatever you want it to be. The space elevator narrative is just there to justify the "story" checkbox. Then you let your imagination take over.

You have not completed the game, you only completed the narrative. I don't think anyone ever can complete this game. You may be "done with it" but how can you complete it?

completing would be 100% all achievements. and making all available products.
while collected all possible collection items, ourchase all store items etc. its doable for sure
Last edited by Mighty Joe Young; Oct 7, 2024 @ 7:27am
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Date Posted: Oct 6, 2024 @ 8:09am
Posts: 35