Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This goes for "normal" parts, not elevator parts, they just go straight to the elevator never to be seen again...
But to be honest, there has been quite a few occasions since 1.0 where I just go: "fk it, I just add summersloops to one of the machines and overclock the ♥♥♥♥ out of it"...
Ended up with so much extra, got over 55 million points/minute just on regular production.
A little disappointed at how light phase 5 turned out.
if it were me then phase 5 requirements would be higher then the first 4 phases combined, maybe requiring all 6 of the space elevator ports to be used at the same time.
Well my posts did say about 50/min so almost a 3rd of hte max...