Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Placing it by blueprint: 1 click to place, 5 clicks to connect belts, 1 click to connect powerline. Total 7.
Placing it manually: 1 click to place, 4 clicks to place splitters, 1 click to place a merger, 5 clicks to hook those up to the machine, 5 clicks to hook them up to the previous not-blueprinted machine, 1 click to place a power input, 2 clicks to connect the power to the machine and previous powerline. Total 19.
You can argue you only have to place a power connector every X instances, but you also wouldn't be able to place the splitters with just 4 clicks unless you place them all flat on the floor and clip the belts through each other. In reality you'd also be using lifts, placing multiple splitters to elevate the final ones, deleting the scaffolding splitters, etc.
So in this absolute worst case, vs. perfectly optimized (and very ugly) manual placement, it's a reduction of 63.2%. And with a mk. 3 blueprinter you can of course double the efficiency. For something like a smelter array it's 4 clicks vs. something like 116 for a 16 smelter two sided array - not even using verticality to double it. That's 96.6% less clicks. And we're only considering number of clicks here, not the amount of effort it takes to aim each of those clicks.
I'm not making up anything arbitrary. The only failure here is your ability to argue.
If it's super important than wait for modding, not worth freaking out over.
Its because everyone wants Satisfactory to be 3D factorio. Instead of Satisfsctory being ... Satisfactory.
The grand question, "why do you want automation in a game about automating tedious tasks". Maaan, I WONDER why in the world would people want to automate boring and repetitive parts of gameplay and focus on the interesting, fun, and challenging bits. I hope the scientists will one day figure out the answer.
....Yes. Letting the player focus their attention and spend most time on designing layouts, building interesting structures, exploring the map, on planning their factory and solving the emergent puzzles factory automation games create will cause them to turn into a click machine. Not spending hours upon hours placing the next 600 generators for their power needs in the exact same way over and over and over again, then piping and wiring them all up by hand while falling asleep. That's the part that totally does not turn the player into a clicking machine.
Since only 1st world countries are out there designing and playing video games ... 1st world problem, lol.
Flawed yes, mostly due to the lack of vertical nudge, and the way placement works.
The belts, pipes and Rails not attaching is a mild annoyance. Power I don’t expect to snap.
However they still help me speed up the process, I have blueprints for 27 smelters, 12 constructors, 12 Foundries, 4 refineries…. Etc…
Place them run the belts and pipes and connect power, and move to the next part of my factory.