Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Though yes, it's completely superseded by turbo/rocket fuel generators. I haven't looked at running on tier-9 refined nuclear fuel though, that might be more powerful? But the production chain is a complete mess at that point.
that it is partially optional is not a failure of game architecture as you name it but an intentional option for you to use.
they give you multiple choices to achieve the goals the game sets for you, making the game fit more peoples play style and adding replayability (go back and try a different approach).
If anything, it was a smart move to give the player a lot of rope.
also...by your logic, most of the game is a failure of game architecture because you technically can buy most of what you need by sinking everything and buying what you need instead of making it ,..
But because you cannot use Uranium for anything other than Nuclear power. It basically sits there doing nothing if you don't clearly exploit them.
FYI, You can turn that 300 Oil to 900 plastic/rubber easily. It's just that you might not need that much to finish the game. So left over Oil turns into power, ex. 300 Oil into 72,000 MW Rocket Fuel, or 30,000 MW Diluted Fuel.
Given the overwhelming output of a full Uranium/Plutonium/Ficsonium loop system it would be in my opinion more suited for long term players who are mega-builders.
1x600/s water pipe can sustain 1x50% + 2x100%. (or 1x150% + 1x100% if you prefer that)
This complete setup will require 3x600/s water pipe networks (minus 15 water/s returning from your blender when processing the waste, if you return that back to one of the pipe networks)...
One blender set to 100% and one accelerator set to 50%.
Balance the waste so 25% goes to the accelerator, the rest to the blender.
Requirement to feed is 95 uranium/s.
All using base recipes.
With this you probably have more power than you ever need... xD
You don't need trains since you got cars and drones and belts.
You don't need cars since you got trains belts and cars and drones.
You don't need drones since you got cars and trains and belts.
You don't need belts since you have an inventory....
So to conclude, nah not worth it...
This is like saying collectibles that make you stronger in some other game are useless because you don't need them to beat the final boss, when it has lots of post game content and a way harder ending.
Comparing cars, trains, drones to Nuclear is not good. Means of delivery are all very simple and latter is always more convenient that previous.
Regarding Nuclear - it's not convenient either simple and most reach it when it's not needed anymore.
Why should player build it when there is already excess electricity from oil manipulation?
It's also not good that Rocket fuel and Ionized Rocket fuel not used in Rocket parts. Like we launching a spaceship, come on.
Player must use every single ore and resource to build rocket parts, except uranium. That's a failure.
Nuclear power (fission power) in space is a VERY bad idea... There is no heat transfer in a vacuum, so cooling would be, well, impossible...
Yes, space is not a perfect vacuum, but the point is nobody in real life is even looking at using nuclear power other than as isotopes (like voyager f.ex) in space.
Remove uranium and nothing changes.