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Not really a huge problem if you unlock dimensional depots and set up a biofuel factory you can dump all those leaves and whatnot into. You'll want to set one up anyway because liquid biofuel is great for the jetpack. Less lift compared to regular or turbofuel, but it's got a MUCH longer flight time. Just siphon off some of the solid biofuel with a splitter into a depot before it heads into the refinery and you're good to go.
As for the original point, I think alternate fuel types on the saw would be nice, but honestly it wouldn't make a huge difference in how I actually end up getting stuff done. I need to get around to actually automating nobelisks, but even without that they get a lot more done at once than the chainsaw ever can for the same amount of time, especially clusters.
Out of curiosity, how'd you do this? I am approaching tier T7-T8 and thought similarly that biofuel would be nice for jetpack. Is there a recipe for making biomass -- Nuggets from renewal sources not requiring manual farming?
Everything after manually picking things up can be automated.
Set up empty drop containers (or just a single container if you set up smart splitters to filter different materials) and route them to constructors using the wood/leaves/mycillia biomass recipe, and then route those to constructors that are making solid biofuel out of biomass. They only real infinite source of biomass is enemies, but their drops can be set up in the same way.
It's possible to fully automate with mods, or "was" possible to be technically correct. There were ways to farm biomass with stuff like Ficsit Farming mod. Made for an interesting challenge run if you wanted to finish all space elevator phases using nothing but biomass and liquid biofuel.
Yeah, to each their own. I don't use mods personally and prefer to play in the original mode intended. Appreciate the tip though.