Satisfactory
Vehicle deadlock system sucks balls.
I have an oil factory where I also produce my plastics and rubber. I have two trucks running getting that stuff and drive it over to my computer factory.
There is no way that those two cars are not colliding or crossing paths the way the factory is designed.

I / We need an option that vehicles become ghosts and drive through eachother if they can't figure it out otherwise.

At the moment I could better carry rubber and plastics myself, because on almost every trip of the cars I have to run there anyways to press E to jump on the car, so the other car starts going, and press E again to leave it.. NOT FUN!
Отредактировано okst666; 30 сен. 2024 г. в 14:03
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Сообщения 115 из 22
A part of this game is figuring out how to implement stuff so you don't have vehicle collision problems. Just build a circle that has no paths that cross and problem solved.

Most of us made the mistake of setting up routes that cross and eventually lead to collisions but we figured out how to not do that after we saw that collisions stopped the route from working. As with everything in this game, placement is a key part of planning your factory.
There are some solutions.

First if their path is almost the same as each other, just have the other one start when one of them is travel about half the distance.

Second, If the dead lock zone is narrow. Build a sky road for one of your vehicle's paths to avoid deadlock.

Third, redesign your factory and have 2 of them never cross paths.

Fourth, just like the first. However, have one of them start at the Oil field and the other at your Computer Factory. Time them correctly so they don't cross paths.
Technically the vehicles are "ghosts" and are in fact "beaming" till the point where you watch them. Technically they cannot collide as long you do not watch.

If you like to watch, teach them ballet. They can.
Автор сообщения: okst666
computer fabric.
New silken computer recipe?

Автор сообщения: okst666
need an option that vehicles become ghosts
They do this when you can't see them; they also shouldn't deadlock because of their routes, even if they cross.
Автор сообщения: Sonic Titan
Автор сообщения: okst666
computer fabric.
New silken computer recipe?

Автор сообщения: okst666
need an option that vehicles become ghosts
They do this when you can't see them; they also shouldn't deadlock because of their routes, even if they cross.

lol yeah.. factory..
in my language a factory is a fabrik :)

I am not watching them. I am at least 5 minutes away, doing other stuff.
Then once in a while a notice a orange warning symbol on the compass, and if you open the map the symbol is red and a has "deadlock" tooltip.

Here is how it looks.
https://imgur.com/a/0wA3jlo

And the situation is not resolving by itself, so it cannot be true, that the vehicles are ghosts, when I am not looking.
Отредактировано okst666; 30 сен. 2024 г. в 14:37
I mean, you could build an overpass, right? Or even an underpass. Right?
As people have said, part of the game is figuring out how to work this out. That's what keeps the game interesting. You should instead by trying to make it so there can be no deadlocks by making both trucks take different paths that don't collide, not asking for the game to solve problems on it's own. You have all the tools to do this.

If I have managed to make 11 Trucks (so far) transport items to the same location on the map and avoid deadlocks, while using mostly natural terrain, then you can figure out 2 trucks colliding. I didn't even know this could happen before I saw this post, I was just worried about deliveries being slowed down by collisions so I made everything drive separate paths (except for 2 trucks sharing the same long path to increase throughput).
Отредактировано DaBa; 30 сен. 2024 г. в 16:08
I find trucks mostly useless. The early part of the game is easier managed using belts no matter the distance. By the time you need longer distance travel you have trains which are much easier to manage with signals.
I want trucks to work so badly but starting to realize they're broken. The AI for them is garbage.
I just described the jank with trucks in another post. Stop defending this garbage. Trucks are janky as hell and have not improved in 1.0. Do we need another mod for this too?
Отредактировано Remnar; 12 окт. 2024 г. в 9:41
I just spent a little time experimenting with trucks again and you can force them to work, especially if you build roads for them. But it proves (to me) my earlier comment; that level of time spent prepping to use them is better spent doing that for trains which require just as much planning and lining things up to get them going where you need them; but the trains are more reliable and easier to manage and move vastly more materials.

There's just nothing you need prior to trains that needs the mid-volume that trucks provide. Belts handle anything less than train volume just fine and then trains become long range belts with customizable drop off points as your next upgrade.

I'm gonna finish one fuel plant that's serviced by trucks just for fun, but I have the trucks running on a large grid of platforms, because they still can't be trusted on rough terrain. Any bumps they encounter throw off their timing, make them unreliable and risk collisions or sticking points.
Отредактировано Kunovega; 12 окт. 2024 г. в 5:59
I do use the Truck to transfer items from far away nodes. How far? about half of the map far away. In fact, it would use almost it's whole Coal storage just to go there and go back.

I did not use anything fancy, that is why it took so long just to navigate through the wilds. It is also the first time I learn about Deadlock and how to avoid them. I didn't rebuild much but do make sure those Trucks aren't on the collision course. There are plenty of ways to avoid them. Unless you somehow only use one road to travel, it shouldn't be an issue.
you can remove all the path nodes near the place where they deadlock. This solves it and it doesn't come back in that specific place.
Отредактировано kLuns; 12 окт. 2024 г. в 7:00
I love trucks and they can work fine, as long as you set them up properly.
There is no "proper" set up. You create 2 stations, set the truck to record, and drive a loop from point A to B and A again to close it. Run around the markers and remove any pauses or arrow icons that are messed up. Go back to the truck and save the path. Turn on autopilot, leave the truck, and watch the jank happen.
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Дата создания: 30 сен. 2024 г. в 12:50
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