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Сообщить о проблеме с переводом
Most of us made the mistake of setting up routes that cross and eventually lead to collisions but we figured out how to not do that after we saw that collisions stopped the route from working. As with everything in this game, placement is a key part of planning your factory.
First if their path is almost the same as each other, just have the other one start when one of them is travel about half the distance.
Second, If the dead lock zone is narrow. Build a sky road for one of your vehicle's paths to avoid deadlock.
Third, redesign your factory and have 2 of them never cross paths.
Fourth, just like the first. However, have one of them start at the Oil field and the other at your Computer Factory. Time them correctly so they don't cross paths.
If you like to watch, teach them ballet. They can.
They do this when you can't see them; they also shouldn't deadlock because of their routes, even if they cross.
lol yeah.. factory..
in my language a factory is a fabrik :)
I am not watching them. I am at least 5 minutes away, doing other stuff.
Then once in a while a notice a orange warning symbol on the compass, and if you open the map the symbol is red and a has "deadlock" tooltip.
Here is how it looks.
https://imgur.com/a/0wA3jlo
And the situation is not resolving by itself, so it cannot be true, that the vehicles are ghosts, when I am not looking.
If I have managed to make 11 Trucks (so far) transport items to the same location on the map and avoid deadlocks, while using mostly natural terrain, then you can figure out 2 trucks colliding. I didn't even know this could happen before I saw this post, I was just worried about deliveries being slowed down by collisions so I made everything drive separate paths (except for 2 trucks sharing the same long path to increase throughput).
There's just nothing you need prior to trains that needs the mid-volume that trucks provide. Belts handle anything less than train volume just fine and then trains become long range belts with customizable drop off points as your next upgrade.
I'm gonna finish one fuel plant that's serviced by trucks just for fun, but I have the trucks running on a large grid of platforms, because they still can't be trusted on rough terrain. Any bumps they encounter throw off their timing, make them unreliable and risk collisions or sticking points.
I did not use anything fancy, that is why it took so long just to navigate through the wilds. It is also the first time I learn about Deadlock and how to avoid them. I didn't rebuild much but do make sure those Trucks aren't on the collision course. There are plenty of ways to avoid them. Unless you somehow only use one road to travel, it shouldn't be an issue.