Satisfactory

Satisfactory

View Stats:
d1sch3r Sep 30, 2024 @ 11:07am
Game crashes when power on priorety power switches
Hey,
I have a reproducible crash. If I switch on a priority power switch, my whole factory loses power (even if all the batteries are fully charged), if I switch on the facory power via the normal grid - the game crashes a few seconds after I flip the switch.

Version: 368883, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000003001

FactoryGameSteam_OnlineIntegration_Win64_Shipping!UCommonUserSubsystem::OnGameplayEventTriggered() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Plugins\Online\OnlineIntegration\Source\OnlineIntegration\Private\CommonUserSubsystem.cpp:176]
FactoryGameSteam_OnlineIntegration_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UCommonUserSubsystem,void __cdecl(FGameplayEvent const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
FactoryGameSteam_GameplayEvents_Win64_Shipping!UGameplayEventsSubsystem::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Plugins\GameplayEvents\Source\GameplayEvents\Private\GameplayEventsSubsystem.cpp:63]
FactoryGameSteam_Engine_Win64_Shipping!FTickableGameObject::TickObjects() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1864]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Has anyone else had this problem?
Last edited by d1sch3r; Sep 30, 2024 @ 11:10am
< >
Showing 1-5 of 5 comments
McGegga Oct 2, 2024 @ 11:23am 
yep, me
Exgene Oct 13, 2024 @ 4:31pm 
Just ran into this myself.

Not certain, but I suspect I triggered it by connecting a subnetwork that was already flagged as "blown fuse" to the main network which was not. It blows the main network, which then crashes the game when you try to restart it.
cwsumner Oct 13, 2024 @ 4:52pm 
Originally posted by Exgene:
... Not certain, but I suspect I triggered it by connecting a subnetwork that was already flagged as "blown fuse" to the main network which was not. It blows the main network, which then crashes the game when you try to restart it.

Thanks for the info, that's not something I would find out on my own...
Kaemwaset Oct 19, 2024 @ 6:18am 
Yes, I have had same problem, stopped using priority switches
Rymorea Oct 19, 2024 @ 6:46am 
Same problem for me too. I found out also biomass burners blows fuse sometime. I keep them for kickstar if something happen. Now I disconncet them from main power lines.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Sep 30, 2024 @ 11:07am
Posts: 5