Satisfactory

Satisfactory

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Jester Sep 30, 2024 @ 10:28am
So is this game Factorio lite without the enemies?
I think I watched every Let's game it out videos on this and so far haven't seen an enemy that's a threat
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Showing 1-15 of 40 comments
Discordian Sep 30, 2024 @ 10:31am 
There are enemies, but they don't actively seek out your base or attack your property. If you build near them, they stop spawning. They don't continuously spawn either, they have designated spawn areas and 1-3 will spawn total usually.

This game is a lot more relaxed than Factorio, and has a bit more story.
Last edited by Discordian; Sep 30, 2024 @ 10:32am
snipe238 Sep 30, 2024 @ 10:31am 
They are there and they can be a real threat to you while exploring.
Lawn-Mower Sep 30, 2024 @ 10:33am 
No, the only thing in common with Factorio is they both involve factories and automation.

And you know Josh, his focus is attempting the absurd. Has he even made a Factorio video? I doubt it, because Factorio doesn't allow the player freedom to explore the absurd.
Last edited by Lawn-Mower; Sep 30, 2024 @ 10:40am
Archie Sep 30, 2024 @ 10:37am 
It's very relaxed, enemies can be an annoyance but not for long. The way I describe it, in my opinion (and the reason I enjoy it) is a factory-flavored sandbox game, as in nothing in this game is complex or in depth or particularly hard, so when I want to turn off my brain and just enjoy a chill beautiful factory style sandbox game I always land on Satisfactory.
Fenix Sep 30, 2024 @ 10:39am 
Go to the swamp have a couple alpha stingers following you. You’re probably not going to survive.
Fenix Sep 30, 2024 @ 10:42am 
I just realize something your thread title described Foundry perfectly just add 3D to it
Last edited by Fenix; Sep 30, 2024 @ 10:43am
Taehl Sep 30, 2024 @ 1:07pm 
Combat still feels like an after-thought, not something integral to the game experience. Everyone will tell you "so just set the mobs to passive and stop complaining", however it seems to me that if the majority of players disable a feature, that means the feature is almost certainly some combination of not fun, not useful, or just broken.
Evilsod Sep 30, 2024 @ 1:27pm 
Originally posted by Taehl:
Combat still feels like an after-thought, not something integral to the game experience. Everyone will tell you "so just set the mobs to passive and stop complaining", however it seems to me that if the majority of players disable a feature, that means the feature is almost certainly some combination of not fun, not useful, or just broken.

Pretty sure people feel the same way about biters in Factorio. It is possible to not like every single aspect of a game.
kLuns Sep 30, 2024 @ 1:48pm 
You can always try something like this if you like:
https://www.youtube.com/playlist?list=PLsCHg-S1iaiEqTiuyhSCiX13CI1TJfGmT
Taehl Sep 30, 2024 @ 1:48pm 
I'm pretty sure there are fewer people playing with passive biters than you may think. In Factorio the combat is actually well-integrated, a force that helps push players further into the tech tree, and a way to spend resources besides dumping thousands of them in a science lab (or a space elevator) to unlock more stuff.

Plus, the biters and spitters evolve in response to the player's actions, which keeps them interesting to fight even after you get better weapons. They migrate and conquer territory if you don't defend it. If you leave a biter nest alone for a while and come back later, it may well have grown and/or expanded into more nests. Satisfactory has nothing like that, AFAIK. If you see a monster somewhere, it'll always be the same encounter, in the same location, forever - the threat it poses doesn't evolve or change in way, except by getting weaker when the player gets better weapons.

So Factorio offers interesting combat and an opt-out option, Satisfactory offers boring combat and an opt-out option. Those are nowhere near the same thing IMHO.
Khaylain Sep 30, 2024 @ 2:00pm 
Originally posted by Lawn-Mower:
No, the only thing in common with Factorio is they both involve factories and automation.

And you know Josh, his focus is attempting the absurd. Has he even made a Factorio video? I doubt it, because Factorio doesn't allow the player freedom to explore the absurd.
Sure it does. I've seen someone play through with no belts as one absurd way to play the game. Another was to put everything on mixed (sushi) belt.
What's absurd varies from game to game, but very few games limit the possibility space for creativity so hard that absurd stuff cannot be explored.
But yeah, I don't think Josh from LGIO has made a Factorio video. I'd assume it might not be as interesting to him. And people making videos in games they find interesting themselves usually make for better content than making videos in games they don't find interesting.

For the topic itself; No, Satisfactory and Factorio are fairly different from each other, although they have superficial similarities (building factories). I personally think of Satisfactory more like an architecture game with automation mechanics, while Factorio is more like logistics game with "tower defense".

Neither is better or worse than the other because they have different foci. Though the Factorio developers are almost religious zealots when it comes to getting rid of programming bugs. They fixed bugs a single person encountered when playing over 1000 hours on the same save file, for example. So in that regard Factorio might be "better", but if someone isn't interested in the gameplay of Factorio that doesn't matter.
Jester Sep 30, 2024 @ 2:03pm 
Originally posted by Khaylain:
Originally posted by Lawn-Mower:
No, the only thing in common with Factorio is they both involve factories and automation.

And you know Josh, his focus is attempting the absurd. Has he even made a Factorio video? I doubt it, because Factorio doesn't allow the player freedom to explore the absurd.
Sure it does. I've seen someone play through with no belts as one absurd way to play the game. Another was to put everything on mixed (sushi) belt.
What's absurd varies from game to game, but very few games limit the possibility space for creativity so hard that absurd stuff cannot be explored.
But yeah, I don't think Josh from LGIO has made a Factorio video. I'd assume it might not be as interesting to him. And people making videos in games they find interesting themselves usually make for better content than making videos in games they don't find interesting.

For the topic itself; No, Satisfactory and Factorio are fairly different from each other, although they have superficial similarities (building factories). I personally think of Satisfactory more like an architecture game with automation mechanics, while Factorio is more like logistics game with "tower defense".

Neither is better or worse than the other because they have different foci. Though the Factorio developers are almost religious zealots when it comes to getting rid of programming bugs. They fixed bugs a single person encountered when playing over 1000 hours on the same save file, for example. So in that regard Factorio might be "better", but if someone isn't interested in the gameplay of Factorio that doesn't matter.

Josh either plays a game that pays him or it's so easy to break so its easy content at least from my observation.
>< V >< Sep 30, 2024 @ 2:43pm 
Originally posted by Khaylain:
Originally posted by Lawn-Mower:
No, the only thing in common with Factorio is they both involve factories and automation.

And you know Josh, his focus is attempting the absurd. Has he even made a Factorio video? I doubt it, because Factorio doesn't allow the player freedom to explore the absurd.
Sure it does. I've seen someone play through with no belts as one absurd way to play the game. Another was to put everything on mixed (sushi) belt.
What's absurd varies from game to game, but very few games limit the possibility space for creativity so hard that absurd stuff cannot be explored.
But yeah, I don't think Josh from LGIO has made a Factorio video. I'd assume it might not be as interesting to him. And people making videos in games they find interesting themselves usually make for better content than making videos in games they don't find interesting.

For the topic itself; No, Satisfactory and Factorio are fairly different from each other, although they have superficial similarities (building factories). I personally think of Satisfactory more like an architecture game with automation mechanics, while Factorio is more like logistics game with "tower defense".

Neither is better or worse than the other because they have different foci. Though the Factorio developers are almost religious zealots when it comes to getting rid of programming bugs. They fixed bugs a single person encountered when playing over 1000 hours on the same save file, for example. So in that regard Factorio might be "better", but if someone isn't interested in the gameplay of Factorio that doesn't matter.

"Better" is in the eye of the beholder, just like beauty and what your favorite color is.


Originally posted by Lawn-Mower:
No, the only thing in common with Factorio is they both involve factories and automation.

And you know Josh, his focus is attempting the absurd. Has he even made a Factorio video? I doubt it, because Factorio doesn't allow the player freedom to explore the absurd.

I think this is an excellent point about freedom and creativity. Just like you see lavish builds of bases from Valheim, but not Green Hell, because Valheim has much more freedom and creativity in its building.

Probably also why Josh never did a video on Green Hell, but he did for Valheim.
GAMING_Alligator Sep 30, 2024 @ 2:48pm 
Originally posted by Lawn-Mower:
No, the only thing in common with Factorio is they both involve factories and automation.

I enjoy both games, but I would say that's being overly generous. Satisfactory clearly takes a huge amount of inspiration from Factorio (as does any modern factory game). It just puts enough twists on the concepts to make them its own thing.
Last edited by GAMING_Alligator; Sep 30, 2024 @ 2:49pm
Seb Sep 30, 2024 @ 3:20pm 
Enemies look much worse in here (or more fun), haven't played Factorio but i've seen turrets or stuff like that.
In here you run for your life thru the woods sometimes. Trying to run in quick get a few hits.
Bit like playing Skyrim while building stuff to block fireballs or be above em.
Can go Fortnite and get guns if you want. Sword more fun.
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Date Posted: Sep 30, 2024 @ 10:28am
Posts: 40