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This game is a lot more relaxed than Factorio, and has a bit more story.
And you know Josh, his focus is attempting the absurd. Has he even made a Factorio video? I doubt it, because Factorio doesn't allow the player freedom to explore the absurd.
Pretty sure people feel the same way about biters in Factorio. It is possible to not like every single aspect of a game.
https://www.youtube.com/playlist?list=PLsCHg-S1iaiEqTiuyhSCiX13CI1TJfGmT
Plus, the biters and spitters evolve in response to the player's actions, which keeps them interesting to fight even after you get better weapons. They migrate and conquer territory if you don't defend it. If you leave a biter nest alone for a while and come back later, it may well have grown and/or expanded into more nests. Satisfactory has nothing like that, AFAIK. If you see a monster somewhere, it'll always be the same encounter, in the same location, forever - the threat it poses doesn't evolve or change in way, except by getting weaker when the player gets better weapons.
So Factorio offers interesting combat and an opt-out option, Satisfactory offers boring combat and an opt-out option. Those are nowhere near the same thing IMHO.
What's absurd varies from game to game, but very few games limit the possibility space for creativity so hard that absurd stuff cannot be explored.
But yeah, I don't think Josh from LGIO has made a Factorio video. I'd assume it might not be as interesting to him. And people making videos in games they find interesting themselves usually make for better content than making videos in games they don't find interesting.
For the topic itself; No, Satisfactory and Factorio are fairly different from each other, although they have superficial similarities (building factories). I personally think of Satisfactory more like an architecture game with automation mechanics, while Factorio is more like logistics game with "tower defense".
Neither is better or worse than the other because they have different foci. Though the Factorio developers are almost religious zealots when it comes to getting rid of programming bugs. They fixed bugs a single person encountered when playing over 1000 hours on the same save file, for example. So in that regard Factorio might be "better", but if someone isn't interested in the gameplay of Factorio that doesn't matter.
Josh either plays a game that pays him or it's so easy to break so its easy content at least from my observation.
"Better" is in the eye of the beholder, just like beauty and what your favorite color is.
I think this is an excellent point about freedom and creativity. Just like you see lavish builds of bases from Valheim, but not Green Hell, because Valheim has much more freedom and creativity in its building.
Probably also why Josh never did a video on Green Hell, but he did for Valheim.
I enjoy both games, but I would say that's being overly generous. Satisfactory clearly takes a huge amount of inspiration from Factorio (as does any modern factory game). It just puts enough twists on the concepts to make them its own thing.
In here you run for your life thru the woods sometimes. Trying to run in quick get a few hits.
Bit like playing Skyrim while building stuff to block fireballs or be above em.
Can go Fortnite and get guns if you want. Sword more fun.