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A smart and programmable splitter has a 4-5 item storage inside it to hold items to process rules on.
If the item "overflowing" doesn't match the items on the other outputs it will choke holding those items... and starts misbehaving.
Ie if I have a smart splitter with left plastic, right rubber and middle overflow... then I put concrete in it. It won't overflow the concrete cause it's NOT rubber or plastic Then the splitter is clogged.
This happened a few times, I replaced it all with Programmables. The Overflow now is "Any Undefined" & "Overflow".
I did this for my storage mall.
For smart splitter doesn't count if there is space in container.....
It does count if the belt has space at that moment to receive another item
Summary:
- If you have a surefire way to never clog (typically by adding an overflow splitter after each defined splitter), then change it to Any Undefined.
- if you don't want to risk the clog, and don't mind some slipping through and have a way to deal with those that slip through (like a ficsit sink or miscellaneous storage bin, or just looping the sushi belt back into itself), than stick with Any.
I have had the same issue. Until I noticed it wasn't same speed belts at all. There was a tiny bit of slower belt stuck in the mouth of the splitter after upgrading all belts, resulting in invisible backup an hence "wrong" sorting. This short piece of slow belt wasn't even visible, let alone upgradable without replacing the splitter. Use the deleting tool to check via outlines on belt lengths into splitters (and lifts, there it can happen also).
I've seen this happen as well. 0% chance the storage is backed up but the splitter pushes it to overflow anyway.
This can also be seen happening on double output with chests. If you use the same conveyor for the input and output but use two conveyors for output, it will rarely, use the second conveyor for no reason. Presumably, the splitters/chests somehow manage to pull in items faster than they output, which every now and then results in something going the "wrong" way.
I imagine this is kind of a non-issue though. If you are early in the game, then you will never be making anything at the capacity of a conveyor (that is important enough for you to care about if it goes the wrong way). If you are in the end-game then you really don't care what goes into your overflow sink anyway.
It's still annoying to know this issue exists though. Means you need to build a second sweep-up system before the sink to make sure non-sinkables don't go in.
I notice this happening with faster belt. while it is feeding the needed stations/factory/storage if it goes too fast it see that "I sent an item to the right per instruction" but the same item appear the next instance, it send forward (overflow) cause the item in the right is still moving out.
Tazzamorous explained it perfectly.
I should be fair to myself and respond to this again.
The method you mentioned, which I didn't think of until you said it, basically does the same thing as the "Any" method, in the context we were talking about. As I mentioned before, you may have a certain situation of wanting "Any Undefined" instead, such as it being more important to you to save that resource FROM going through the other way, say to a sink. I would imagine one would only very temporarily want this. But still, my discoveries are very ever so slightly not completely useless.