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Do a search on YouTube...there is a guy that does just that.
I usually make those 3x4m or 4x4m walls high. And i use a lot of floor holes. It has the advantage that the terrible belt mess get a bit more managable and you can have input and output appear and disapper directly at the end of the production line.
When the belts are on equal height you got 1 floor for both belts and machines.
Once you run the belts under or above you get those logistic floor in between. Always start with at least 7 meter of head space in those logistic floor and when in doubt 11.
This is respectively exactly 3 belts on top of each other and 4 belts on top of each other.
https://steamcommunity.com/sharedfiles/filedetails/?id=3159946901
So these are general Blueprint , with the machines on top of a platform, and the splitters/mergers under them in a logistic floor.
I then use another Blueprint which is just a another empty platform I can put over 1st blueprint, the stack another on top.
It's just a matter of planning then running belts and pipes at that point.
or you can go crazy and stuff a tubro motor factory into a MK3 BP designer
https://steamcommunity.com/sharedfiles/filedetails/?id=3339251065
If you think of a factory for a product that's built on a flat plane.
All building vertically means on a basic level is that instead of moving some intermediate products further along, you use a lift and send them up.
That might mean using a logistics floor (ie, a small floor where you can spaghetti belts as much/little as you want, but its hidden). Or it might mean you send the material directly to the next floor and work around it.
Once I have the scrap for aluminium for example, I sent it across to a smelting room for pure aluminium ingots. I sent those up to the next floor where I had a small copper smelting plant, and the rest of the room was assemblers making a mixture of sheets and casing.
It only becomes really complicated if you're actually trying to make factories that fit within a certain space, cos then you have to try and balance everything between floors so it's all a similar size.
https://steamcommunity.com/sharedfiles/filedetails/?id=3339601638
Luckily these builds fit in perfectly without too much of a struggle. The smelting room, capable of working at 1200/min if I ever get to the Mk6 belts. The next 2 floors are identical setups, each capable of handling 600/min.
https://steamcommunity.com/sharedfiles/filedetails/?id=3339601851
https://steamcommunity.com/sharedfiles/filedetails/?id=3339602155
Meanwhile, my heavy mod frame factory that I put far less effort into. I still intend to surround it with a building at some point, but it won't be anywhere near as nice as the ally factory.
https://steamcommunity.com/sharedfiles/filedetails/?id=3339602341
Lots of wet concrete and pure iron go in. The layout was effectively determined by SCIM's production planner. The entirety of the top two floors are creating the modular frames, so I kept all those together. Everything else is done on the bottom floor and fed into the 3 manufacturers.
I probably need to start using logistics floors more often, particularly between floors. Belts can end up such a mess...
Please don't ask me to elaborate further because this is some black magic physics ♥♥♥♥, but it does work.
https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf (Found under Lesson 12)
https://www.reddit.com/r/SatisfactoryGame/comments/xs4p0a/please_help_me_make_sense_of_this_how_can_water/