Satisfactory

Satisfactory

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F4lc0n Sep 28, 2024 @ 12:56pm
Need guide for building vertical factories
up until now I have layed out all my factories only on the ground floor and it uses a lot of space, especially because I often leave a lot of space between my manifold lines. So for example one foundation for the smelter, then 1.5 -2 foundations for mergers and spliiters and then constructors and so on.
I had a nice setup for making Adaptive Control Units but I wanted to add Super Computers now and create Assembly Director Systems but I just can't fit it. I guess I should start going vertical. But I am a complete newbie. I have no idea how much space I need for each floor and how I should make the ressources go and down nicely. I tried looking on youtube, I mostly found guides on how to build "asthetic" but not really how to design my factory from scratch.
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Paragon Sep 28, 2024 @ 1:03pm 
Originally posted by F4lc0n:
up until now I have layed out all my factories only on the ground floor and it uses a lot of space, especially because I often leave a lot of space between my manifold lines. So for example one foundation for the smelter, then 1.5 -2 foundations for mergers and spliiters and then constructors and so on.
I had a nice setup for making Adaptive Control Units but I wanted to add Super Computers now and create Assembly Director Systems but I just can't fit it. I guess I should start going vertical. But I am a complete newbie. I have no idea how much space I need for each floor and how I should make the ressources go and down nicely. I tried looking on youtube, I mostly found guides on how to build "asthetic" but not really how to design my factory from scratch.

Do a search on YouTube...there is a guy that does just that.
Dooma Sep 28, 2024 @ 1:06pm 
I like to do special small floors below and above the actual production floor.
I usually make those 3x4m or 4x4m walls high. And i use a lot of floor holes. It has the advantage that the terrible belt mess get a bit more managable and you can have input and output appear and disapper directly at the end of the production line.
kLuns Sep 28, 2024 @ 1:06pm 
Scalti has old videos about vertical stuff.
When the belts are on equal height you got 1 floor for both belts and machines.
Once you run the belts under or above you get those logistic floor in between. Always start with at least 7 meter of head space in those logistic floor and when in doubt 11.
This is respectively exactly 3 belts on top of each other and 4 belts on top of each other.
Fenix Sep 28, 2024 @ 1:10pm 
Maybe something like this
https://steamcommunity.com/sharedfiles/filedetails/?id=3159946901
So these are general Blueprint , with the machines on top of a platform, and the splitters/mergers under them in a logistic floor.
I then use another Blueprint which is just a another empty platform I can put over 1st blueprint, the stack another on top.
It's just a matter of planning then running belts and pipes at that point.

or you can go crazy and stuff a tubro motor factory into a MK3 BP designer
https://steamcommunity.com/sharedfiles/filedetails/?id=3339251065
Last edited by Fenix; Sep 28, 2024 @ 1:12pm
F4lc0n Sep 28, 2024 @ 1:15pm 
Thanks, I will check out his videos. So far I haven't found any good guides on Youtube yet.
Evilsod Sep 28, 2024 @ 3:25pm 
Honestly, you're overthinking it.

If you think of a factory for a product that's built on a flat plane.
All building vertically means on a basic level is that instead of moving some intermediate products further along, you use a lift and send them up.
That might mean using a logistics floor (ie, a small floor where you can spaghetti belts as much/little as you want, but its hidden). Or it might mean you send the material directly to the next floor and work around it.

Once I have the scrap for aluminium for example, I sent it across to a smelting room for pure aluminium ingots. I sent those up to the next floor where I had a small copper smelting plant, and the rest of the room was assemblers making a mixture of sheets and casing.

It only becomes really complicated if you're actually trying to make factories that fit within a certain space, cos then you have to try and balance everything between floors so it's all a similar size.
https://steamcommunity.com/sharedfiles/filedetails/?id=3339601638
Luckily these builds fit in perfectly without too much of a struggle. The smelting room, capable of working at 1200/min if I ever get to the Mk6 belts. The next 2 floors are identical setups, each capable of handling 600/min.
https://steamcommunity.com/sharedfiles/filedetails/?id=3339601851
https://steamcommunity.com/sharedfiles/filedetails/?id=3339602155

Meanwhile, my heavy mod frame factory that I put far less effort into. I still intend to surround it with a building at some point, but it won't be anywhere near as nice as the ally factory.
https://steamcommunity.com/sharedfiles/filedetails/?id=3339602341

Lots of wet concrete and pure iron go in. The layout was effectively determined by SCIM's production planner. The entirety of the top two floors are creating the modular frames, so I kept all those together. Everything else is done on the bottom floor and fed into the 3 manufacturers.

I probably need to start using logistics floors more often, particularly between floors. Belts can end up such a mess...
Norljus Sep 28, 2024 @ 3:27pm 
Yakez has great guides for this: https://www.youtube.com/@Yakez42
Nu_Gundam Sep 28, 2024 @ 4:35pm 
The Water Tower design is a great way to manipulate pipes vertically without pumps.
Please don't ask me to elaborate further because this is some black magic physics ♥♥♥♥, but it does work.

https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf (Found under Lesson 12)

https://www.reddit.com/r/SatisfactoryGame/comments/xs4p0a/please_help_me_make_sense_of_this_how_can_water/
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Date Posted: Sep 28, 2024 @ 12:56pm
Posts: 8