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A few minutes with the chainsaw, left it running for a while, and now I have jetpack and/or explorer fuel for as long as I'll ever need.
To give you an idea of the conversion, 1 leaf is ~1.33 liquid biofuel and 1 wood is ~13 so even something like 1 stack each of wood and leaves is already almost 2k biofuel.
Each DNA is worth 1000 and the requirement increases very slowly. With Somerslooped production, killing a single nuclear hog for 7 remains turns into 14 protein turns into 28 DNA which is 28000 points.
I wish I'd got round to trying them sooner. By the time I did, I'd already unlocked most of the shop buildables. I could've got them all so much faster with the DNA.
I choose to be stuck in phase 2 deliberately to unlock all somersloop and mercer sphere stuff asap :)
Look at something like Heavy Modular Frames - on the old wiki they had power requirements for 60/min mapped out (may have changed slightly). Using this we can think about just 1 manufacturer making 1/min.
That would take ~590 MW to have a whole setup doing this with all the inputs and their inputs and all that.
Add 4 somersloops and you add only 165 MW to double the production rate. Twice the production for only ~28% more power.
And that's only partway up the production chain, it gets even more efficient if you put them into something using heavy modular frames (or both!).
EDIT: As another note they're limited enough it's usually worth fully overclocking the machines if you can feed enough input and it's still pretty efficient.
5 HMF/min would be ~2950 MW just making 5 lines to 5 manufacturers.
Making enough for 2.5 times to the input to a single overclocked slooped one that produces as much as those 5 is ~1337 MW for the inputs + 738 for the absurd hypercharged manufacturer. Which is still almost 30% less power (and of course a lot less raw materials, time to set up, etc)