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Probably what you want is a foundation blueprint with support leg/s and a flat rectangular top to lay double rail across, then you jump from piece to piece laying track. Maybe even a couple of blueprints with different support lengths to account for terrain height, if you're feeling fancy.
Do your curves in the air since it will be the most freeform part anyway.
I also created one, where the tracks face down a little(2m ramp) at the end, one for up, one for up and down and a ramp(4x 2m ramps).
This makes laying down routes much faster.
I am also planning to make blueprints for intersections(3 directions and 4 directions) but haven't got around to that.
https://steamcommunity.com/sharedfiles/filedetails/?id=3339149532
https://steamcommunity.com/sharedfiles/filedetails/?id=3339149486
https://steamcommunity.com/sharedfiles/filedetails/?id=3339149583
So, you designed them like pillars, where the double-tracks are laying on and connect two blueprints? So, in your case, the tracks are "flying in the air"?
I see, you just posted screenshots. Thank you for the work. I will have a look into it.
To avoid that, you would need to lay down foundations. which honestly is just too much work for the huge distances I am building tracks for
Laying down conveyor pillars is not the only problem itself. But connecting this with each other with belts is the nasty part from my point of view.
I did that a lot before we had trains in EA. Often 4 stacked for different materials(AI Splitter become handy, so you don't have to do that anymore). Sometimes different directions(so 2 for in-materials, 2 for out-materials)
When you get into the routine, it is faster done, then you would expect. Also snapping improved since that times. But yeah, I like trains just much more. They are also handy, when your recipes change, so e.g. you get the recipe to use Plastic instead of Copper Sheets for AI Limiter. You just send Plastic to that train station, instead of Sheets, that could come from a completely different Outpost.
Thank you for that hint.
But with such system, you should always have one output of the smart splitter at Overflow and Sink it. Otherwise e.g. your Rods not being processed also blocks your Plates
i love figure out this sort of stuff(i do some times look at YouTuber's for inspiration).
Good luck to all fellow factory pioneers!
That would look like this:
Smart Splitter 1: Output 1: A, Output 2: B, Output 3: Overflow to Smart Splitter 2
Smart Splitter 2: Output 1: C, Output 2: D, Output 3: Overflow to Smart Splitter 3
...
Smart Splitter X: Output 1: Y, Output 2: Z, Output 3: Overflow to Sink
Because, if I lay down the tracks on the entire foundation, it does not connect, just as it is with in the conveyor belts. Sad, so there is extra work in connecting the parts (and they don't count as "blueprint-object").
https://steamcommunity.com/sharedfiles/filedetails/?id=3339299590
And ... the only thing I hear is this space-giraffe laughing all the time.
It was... tedious, but it works. I'm sure it's not the prettiest train line, but again, it works. Also my tracks have a full foundation between them, making the pillars 3 foundations wide. Overkill, yes, but it provides far more leeway for not placing pillars correctly around corners. An individual pillar can be twisted significantly without the tracks becoming too close to use at the same time.