Satisfactory

Satisfactory

Statistieken weergeven:
T8 and now the game is becoming a real chore
Up until now, I have set a factory for more or less 1-2 items all the time. So one factory produces all basic iron items, one produces copper items and so on. Because I constantly need materials to build stuff.
Then one factory for all the advanced stuff, like motors or bolted frames. Of course all these factories basically require one of the smaller previous factory to be build again. And this keeps on going over and over again.

Build Adaptive Control Units for the space elevator - ok setup a whole chain again from the ore to the finished product. Oh now I need computers for research, ok set up a separate factory to only produce computers.

I dislike having to repeat the same thing over and over again. And now I need Radio Control Units and much more. So build even more of the already existing factories again.

I wonder if it would really be better to just build one factory where I produce everything in excess for easy storage and pick up and also try to use as inputs for more advanced stuff. But that seems daunting as well. Building such an elaborate network sure isn't easy. Or I could try to build like a main belt network with smart splitters to distribute items.

Even setting up a train network seems very difficult because I struggle with the terrain too much. Still haven't figured out how to even get belts down from mountains. I just build ugly looking ramps everywhere and have half clipping belts.

I tested using trucks but I don't think it is good. The main problem I have is that I can't easily transport different ressources at the same time. And also it was easy get clogged. Basically I tried transporting between two factories where each factory needed one resource from another. And the output from the truck station had two lines but without smart splitters it was completely useless - I guess it would be similar for trains. So I can always transport only one type of item, right?

In any case, I need some inspiration please. I really don't want to setup a factory to build the radio controlled units only to find out I need another factory which is exactly the same plus one added manufacturer at the end.
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1-15 van 34 reacties weergegeven
download blue prints. makes the game 10x more fun.
If you didn't want to build the smelter to smelt the iron ore. You can try using the Pure Iron Ore alternate recipe. It basically uses water to turn Iron Ore into almost 2 times the Iron Ingot. The basic recipe is 1 iron ore to 1 iron ingot. But pure iron ore is getting about 1 iron ore to about 1.8 iron ingots. Which is almost double the amount of Iron Ingot you get from the same amount of Iron ore.

The more alternate recipes you had unlocked. The more ways you can build your factories.
Origineel geplaatst door F4lc0n:
In any case, I need some inspiration please..

Didn't Ada already tell you

Choo choo mofo , build trains :steamhappy:
It sounds like you really need to get transportation down. It is a weakness in your build that is making other tasks harder.

The game is very casual, you can solve each "problem" you face in any way you like. But if you are not improving the old setups to be better, and slowly linking each factory so they support each other, you're going to be putting a lot of extra work on yourself making a whole new factory from scratch at every resource, instead of taking from another resource and transporting it over.


I have not played the full release yet. But back in the Beta I made a central hub of sorts. All factories only dod the basic things with each resource, and then sent it to the central hub via train. Where it was sorted into storage.

When I needed a lot of complex parts for the space elevator, I just linked those storage boxes to a machine that only existed to make the space elevator parts.

Need a different part? Unlink the old storage boxes and link up new ones.


So the setup was

Factory that made the basics -> train -> central hub storage (where each item was sorted and stored)


Then for the parts
Central hub storage -> directly linked to machine making the elevator parts -> space elevator.


Learning how to train was hard. I suggest YouTube guides. Well worth it once you know. Central hub storage was something I made up myself without a guide. But a guide could probably make a much more efficient one. Mine was messy.
I like the idea of a central hub and usually I like train sim games where I have to build a network. The biggest problem I have that I can't easily build roads or similar for my train tracks. Because the terrain is just not flat enough.

Maybe blueprints would help - I tested some for roads but even these are only really usuable on really flat terrain. So either I build over the whole world with a lot of 4m foundations or what I did instead, was to build a road that is floating in the sky. I really don't know how to make a normal looking build for tracks or roads that look natural.

My base is in the south west (I choose the gras fields as starting point) and I expanded a long the west coast where I just build over the water.

Just out of curiousity - where did you build your main hub?
I use the main belt system for the most part. Of course, you have to build an entire factory-like stucture to sort and maintain the proper amount of each item on the belt system or you risk clogging up the works really quickly. But that complexity is half the fun.
laughs in tier 9.

if its a phase 4 goal for the elevator, then its a subcomponent for the phase 5 goals for the elevators. you need LOTS. the extra you can sink for lots of points, so its worth any effort to automate. oh, and your gonna need to automate the nuclear pasta, you need it to make the teleporter fuel. also for tier 9 nuclear power.

some parts have demand at all points in time after you get them. the radio control is needed for a LOT of stuff, so get ready to automate a lot of em. the only 'useless' parts are ones that only go to the space elevator, and those are great to sink.
Me and my friend build a sky traintrack as well. Easiest way to get track arround the world. I miss a easy overview to build tracks, and long sections of track. Its a chore to set up trains, even more if you want to put signals down. Glad i'm done, propaly won't touch this again unless more content is avaible.
Origineel geplaatst door F4lc0n:
Even setting up a train network seems very difficult because I struggle with the terrain too much. Still haven't figured out how to even get belts down from mountains. I just build ugly looking ramps everywhere and have half clipping belts.

I tested using trucks but I don't think it is good. The main problem I have is that I can't easily transport different ressources at the same time. And also it was easy get clogged. Basically I tried transporting between two factories where each factory needed one resource from another. And the output from the truck station had two lines but without smart splitters it was completely useless - I guess it would be similar for trains. So I can always transport only one type of item, right?
I don't like telling players what to do because at its core this is a creative game, it's up to the player to decide, and in so doing taste that sweet satisfaction. But here's a simple hint. Trains do not need to be placed on the terrain just like trucks don't need too.. Truly working with the terrain is a bit of an art-form and takes some time to learn.

Logistics is a major primary challenge the game offers. Figuring it out is fun, implementing it even better. The larger, more convoluted and inter-connected, the higher the challenge.

What's your big aversion to using smart splitters? They're in the game for a reason.. I love my sushi belts.
Still haven't figured out how to even get belts down from mountains. I just build ugly looking ramps everywhere and have half clipping belts.
Try not to feel bad or discouraged; consider it a challenge to overcome.. We all learn the game, and even play it, at our own pace. It takes time experimenting with different things to arrive at a solution you're comfortable with.

On this play through I've >100hrs, and I'm only at the start of phase 2; because I'm revelling in getting everything just right before focusing elsewhere. Don't expect perfection, particularly on your first playthrough - this whole first playthrough is more of a tutorial, until you have everything unlocked. Try not to feel pressured into anything - this is a sandbox game, take your time, experiment, learn and enjoy the journey. Earth can wait another couple years to be saved if need be - no ones going to reprimand you (Ada is a thing, not a someone)..
Laatst bewerkt door Lawn-Mower; 26 sep 2024 om 13:19
What is a t8?
Origineel geplaatst door PopinFRESH:
What is a t8?
Tier 8
I am now at T8, but more running around the map to collect the spheres and sloops, along with HDD and slugs. I do not want to think about the production process that needs to be done. Also the things it unlocks do not interest me, although I need to pass it to get further and finish the 'story'
Congratulations OP, you just discovered one of the reasons many players are completely fine with starting over on a new save "this time, I'll do it like this...". You might try factories that overproduce for future projects, or you might try a mega factory, or you might simply try to make tons of smaller factories using trains or drones.
If the game was only about plopping down an absurd amount of buildings it wouldn't be much fun. The logistics, and making it as efficient as possible with little to no waste is a big part of the challenge.

Tl;dr lol play it however you feel, anything goes have fun
Origineel geplaatst door TH3R4BB!T:
Origineel geplaatst door PopinFRESH:
What is a t8?
Tier 8
I was joking fyi
The game is becoming a real chore eh? At least your not 1 of the 350,000+ players currently clicking a banana.
Laatst bewerkt door Liquid Todd / Slash; 26 sep 2024 om 13:25
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Geplaatst op: 26 sep 2024 om 11:24
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