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Een vertaalprobleem melden
The more alternate recipes you had unlocked. The more ways you can build your factories.
Didn't Ada already tell you
Choo choo mofo , build trains
The game is very casual, you can solve each "problem" you face in any way you like. But if you are not improving the old setups to be better, and slowly linking each factory so they support each other, you're going to be putting a lot of extra work on yourself making a whole new factory from scratch at every resource, instead of taking from another resource and transporting it over.
I have not played the full release yet. But back in the Beta I made a central hub of sorts. All factories only dod the basic things with each resource, and then sent it to the central hub via train. Where it was sorted into storage.
When I needed a lot of complex parts for the space elevator, I just linked those storage boxes to a machine that only existed to make the space elevator parts.
Need a different part? Unlink the old storage boxes and link up new ones.
So the setup was
Factory that made the basics -> train -> central hub storage (where each item was sorted and stored)
Then for the parts
Central hub storage -> directly linked to machine making the elevator parts -> space elevator.
Learning how to train was hard. I suggest YouTube guides. Well worth it once you know. Central hub storage was something I made up myself without a guide. But a guide could probably make a much more efficient one. Mine was messy.
Maybe blueprints would help - I tested some for roads but even these are only really usuable on really flat terrain. So either I build over the whole world with a lot of 4m foundations or what I did instead, was to build a road that is floating in the sky. I really don't know how to make a normal looking build for tracks or roads that look natural.
My base is in the south west (I choose the gras fields as starting point) and I expanded a long the west coast where I just build over the water.
Just out of curiousity - where did you build your main hub?
if its a phase 4 goal for the elevator, then its a subcomponent for the phase 5 goals for the elevators. you need LOTS. the extra you can sink for lots of points, so its worth any effort to automate. oh, and your gonna need to automate the nuclear pasta, you need it to make the teleporter fuel. also for tier 9 nuclear power.
some parts have demand at all points in time after you get them. the radio control is needed for a LOT of stuff, so get ready to automate a lot of em. the only 'useless' parts are ones that only go to the space elevator, and those are great to sink.
Logistics is a major primary challenge the game offers. Figuring it out is fun, implementing it even better. The larger, more convoluted and inter-connected, the higher the challenge.
What's your big aversion to using smart splitters? They're in the game for a reason.. I love my sushi belts.
Try not to feel bad or discouraged; consider it a challenge to overcome.. We all learn the game, and even play it, at our own pace. It takes time experimenting with different things to arrive at a solution you're comfortable with.
On this play through I've >100hrs, and I'm only at the start of phase 2; because I'm revelling in getting everything just right before focusing elsewhere. Don't expect perfection, particularly on your first playthrough - this whole first playthrough is more of a tutorial, until you have everything unlocked. Try not to feel pressured into anything - this is a sandbox game, take your time, experiment, learn and enjoy the journey. Earth can wait another couple years to be saved if need be - no ones going to reprimand you (Ada is a thing, not a someone)..
If the game was only about plopping down an absurd amount of buildings it wouldn't be much fun. The logistics, and making it as efficient as possible with little to no waste is a big part of the challenge.
Tl;dr lol play it however you feel, anything goes have fun