Satisfactory

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Brahlam Sep 25, 2024 @ 11:03pm
How to Move a Blueprint in a Different Category?
Just started to use Blueprints, but I want to categorize them, but seem to be unable to move them from the generic category to a different one. Is there a trick to it? Can anyone kindly help?
Originally posted by Boothy:
I think a QoL update would be to always add a default Subcategory when creating a new blueprint Category. You need one anyway, and you can rename anyway if you don't like the default name used,
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Showing 1-14 of 14 comments
XistenZ Sep 25, 2024 @ 11:55pm 
There's an edig button that let you drag & drop things how you want
turvarya Sep 26, 2024 @ 12:39am 
Press Q, go to Blueprints, there is an Edit Button at the bottom
You can't do that stuff in the menu you open in the Blueprint Designer.
This also confused me for a while
Brahlam Sep 26, 2024 @ 1:26am 
Originally posted by XistenZ:
There's an edig button that let you drag & drop things how you want
I tried that, but it does not move it. Just remains in the generic one.
Maconijnr Sep 26, 2024 @ 1:39am 
Without loading into game to check, i can't remember the exact procedure for moving them, but i think you just drag and drop it on the category you want :)
However if you just load the blueprint into the designer then re-save it in the new category by selecting the save directory path, you can just delete the blueprint from the wrong category and technically it's moved lol
Don't forget when you make a new category you have to also add sub categories for the blue prints to be saved in :)
Fenix Sep 26, 2024 @ 1:47am 
Open blueprint tab on build menu (Q then click the blueprint tab)
Click Edit Button
Click Add Category Or Select the that Category.
Click Add Subcategory.
Now find the blueprint, drag and drop the Blueprint to the subcategory NAME (mouse pointer must be on the subcategory name, and let go the mouse button)
Brahlam Sep 26, 2024 @ 2:21am 
I think it may be related to the server or smth, I will try to restart it later and see if it works then.
Marid Audran Sep 26, 2024 @ 6:40am 
I'm having the same exact issue - I go to the "Edit" option for the Blueprints tab. All of my blueprints have the hashmark outline, and I can click-drag. I go to move the blueprint to a category I've created, and the screen moves to that category. I click the category - and I've also tried to click in the window itself - but it doesn't appear to do anything, though the edits appear to think there are unsaved changes when I exit out. It's strange, and I'm getting to an unweildly number of blueprints...
GobboKirk Sep 26, 2024 @ 6:48am 
Originally posted by Fenix:
Click Add Subcategory.
Just to emphasis this one, I forget every new save about this.
Marid Audran Sep 26, 2024 @ 6:53am 
Originally posted by GobboKirk:
Originally posted by Fenix:
Click Add Subcategory.
Just to emphasis this one, I forget every new save about this.

Oh jeez. I didn't even think about that. Seems unnecessary, and I've never categorized blueprints until 1.0. And I've been playing this game for far too many hours. Thanks for that! I went in and yep, that's the silly obvious step I kept missing!
The author of this thread has indicated that this post answers the original topic.
Boothy Sep 26, 2024 @ 7:02am 
I think a QoL update would be to always add a default Subcategory when creating a new blueprint Category. You need one anyway, and you can rename anyway if you don't like the default name used,
GobboKirk Sep 26, 2024 @ 7:34am 
Originally posted by Boothy:
I think a QoL update would be to always add a default Subcategory when creating a new blueprint Category. You need one anyway, and you can rename anyway if you don't like the default name used,
Yeah that would make sense
intelic76 Oct 3, 2024 @ 3:20pm 
I was having this same issue, and the new Category even states in the second sentence that "You can also drag a Blueprint here to automatically create a new Subcategory." I had tried at first to create one but forgot to click apply and it kept not letting me drag anything over. After reading here I tried that again and it took this time when manually creating the subcategory. It appears the automatically creating of one doesn't work at this time. =\
Brahlam Oct 3, 2024 @ 3:28pm 
Yep, it was the Subcategory... It is a bit wonky designed. But once understood it works fine.
[GA] Roachy Nov 23, 2024 @ 1:02pm 
Originally posted by intelic76:
It appears the automatically creating of one doesn't work at this time. =\

Yeah, this drove me nuts. It literally doesn't do what it says on the tin. I had to manually create a subcategory.
Last edited by [GA] Roachy; Nov 23, 2024 @ 1:03pm
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Date Posted: Sep 25, 2024 @ 11:03pm
Posts: 14