Satisfactory

Satisfactory

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Vigilante Sep 25, 2024 @ 3:35pm
why do the belts go... 60 -> 120 -> 270 -> 480
why is that 270 is the tooltip broke shouldn't it be 240?
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Showing 1-15 of 19 comments
Cheesecake Sep 25, 2024 @ 3:36pm 
its 270 and has been for YEARS. You can OC stuff and 9*30 = 270.
kLuns Sep 25, 2024 @ 3:36pm 
That would be too perfect.
Fenix Sep 25, 2024 @ 3:40pm 
Yeah the 60, 120, 270 (why not 240?), 480, 780 (720 or 960 would have made more sense)… mk6 being at 1200 makes sense since it’s the cap on mk3 miners
Gal Kraft Sep 25, 2024 @ 3:43pm 
Belt shopping at the department store feels the same way.
shoopy Sep 25, 2024 @ 4:11pm 
Some recipes require 90 of a thing.

Also outputs of 30 are very common, and you can feed 3 belts into a merger. 3 x 30 is 90, and 3 x 90 is 270 so you can merge 3 x 3 machines into one belt exactly.
Famine Sep 25, 2024 @ 4:12pm 
belts are funny things.

we have two real issues for belt speed- the material produced in one miner, and the input/output demands of various processes. a pure node can hit 1200/min.

but input/output demand is more of a limit for a linked line of splitters or mergers. and this is where it can really get messy, because 1200 ore does not mean 1200 ingots. if we mix in water at a refiner, 35 iron is 65 ingots. 34.28 refineries can process that 1200 ore into 2228 iron ingots (after 30, we need a second intake pipe). two out belts are needed, and the actual numbers a bit of a mess, but thats what a pure iron node can make just with water added.

copper on the other hand, gets a 15 to 37.5 ratio with water. so 80 refiners (with 2 intake pipes among them) to get 3000 copper ingots out of one pure node (3 output belts).

so once you have some good alt recipes, your belt speed is indeed an issue. finding a place to set up the refineries is a bit tricky on its own, however.
Cheesecake Sep 25, 2024 @ 4:16pm 
Originally posted by Famine:
belts are funny things.

we have two real issues for belt speed- the material produced in one miner, and the input/output demands of various processes. a pure node can hit 1200/min.

but input/output demand is more of a limit for a linked line of splitters or mergers. and this is where it can really get messy, because 1200 ore does not mean 1200 ingots. if we mix in water at a refiner, 35 iron is 65 ingots. 34.28 refineries can process that 1200 ore into 2228 iron ingots (after 30, we need a second intake pipe). two out belts are needed, and the actual numbers a bit of a mess, but thats what a pure iron node can make just with water added.

copper on the other hand, gets a 15 to 37.5 ratio with water. so 80 refiners (with 2 intake pipes among them) to get 3000 copper ingots out of one pure node (3 output belts).

so once you have some good alt recipes, your belt speed is indeed an issue. finding a place to set up the refineries is a bit tricky on its own, however.
Finding a place to setup refineries is not an issue once you realize you can build vertically.
PhailRaptor Sep 25, 2024 @ 9:35pm 
Originally posted by cboath11:
Finding a place to setup refineries is not an issue once you realize you can build vertically.

*laughs in pipe flow and pump connection issues*
phfor Sep 25, 2024 @ 9:39pm 
Originally posted by PhailRaptor:
Originally posted by cboath11:
Finding a place to setup refineries is not an issue once you realize you can build vertically.

*laughs in pipe flow and pump connection issues*
Easy when you bother understanding headlift, and the admittedly more complex situation of the pipe floor holes actually being problematic and you should just clip through the floor.
Aranador Sep 25, 2024 @ 10:29pm 
The answer ? Steel making. The earliest recipes are all about that 30 and 60, but along comes steel with it's sneaky 45 and 90. One Mk3 belt happily feeds 6 foundries for steel.
DaBa Sep 25, 2024 @ 10:31pm 
It's like this so people can ask questions why it is like that :mhwhappy:
PhailRaptor Sep 25, 2024 @ 10:38pm 
Originally posted by Aranador:
The answer ? Steel making. The earliest recipes are all about that 30 and 60, but along comes steel with it's sneaky 45 and 90. One Mk3 belt happily feeds 6 foundries for steel.

You could also just split a 30, and merge the resulting pair of 15s with another pair of 30s... That gives you a pair of 45s.

???
Aranador Sep 25, 2024 @ 11:23pm 
But bringing in 270 coal and 270 ore on 2 mk 3 belts is the point, not the dividing that up among your foundries.

Edit >
To be fair, you could bring in your coal and ore on mk 1 belts, and run one foundry and a second underclocked to 1/3 - you can do anything. But 270 on a mk3 supplies 6 foundries so nicely, and is the stepping stone into future recipes where you need 22.5 of something, and your nice simple mk1 belt fed early tier recopies get the old Satisfactory comfort zone shake up.
Last edited by Aranador; Sep 25, 2024 @ 11:25pm
Gal Kraft Sep 26, 2024 @ 12:00am 
I bet it was a typo, but they programmed it spaghetti style and exhausted themselves in hunting down the programming error. Hence 270.
Norseman Sep 26, 2024 @ 12:16am 
Originally posted by Vigilante:
why is that 270 is the tooltip broke shouldn't it be 240?
I guess the greatest common factor is 30 for them?

Check this out:
GCF(60, 120, 270, 480) = 30 [www.calculator.net]
Last edited by Norseman; Sep 26, 2024 @ 12:16am
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Date Posted: Sep 25, 2024 @ 3:35pm
Posts: 19