Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DLSS without temporal part is what it was at 1.0 and it was bad, just like FSR 1.0.
first game I see this behavior though....
either way I reduced the antialiasing quality to low, at no noticeable visual difference
and it seems to gain a few frames in some situations
I'd say DLAA is more like TAA
since DLSS additionally upscales a downscaled rendering pipeline to improve performance.
The temporal AA used by DLAA and DLSS is exactly the same.