Satisfactory

Satisfactory

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disable antialiasing (TAA) while using upscaling (DLSS) ?
somehow everytime I enable DLSS it forces TAA

I generally disable all forms of AA in games the use DLSS, as DLSS already softens jaggies by itself and I fail to see the point of adding even more AA on top, it also saves precious performance in most games

Any answer appreciated
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Showing 1-7 of 7 comments
Shintai Sep 25, 2024 @ 2:58pm 
DLSS uses its own AA, but it is hooked to TAA calls. But the output have nothing to do with TAA. So just ignore it.
vivan Sep 25, 2024 @ 3:16pm 
TAA stands for Temporal Anti-Aliasing and all it means is that it uses temporal infromation (previous frames). There're diferent implementations of it, and DLSS is one of them (the best one).

DLSS without temporal part is what it was at 1.0 and it was bad, just like FSR 1.0.
Originally posted by Shintai:
DLSS uses its own AA, but it is hooked to TAA calls. But the output have nothing to do with TAA. So just ignore it.
hum ok weird but ok

first game I see this behavior though....

either way I reduced the antialiasing quality to low, at no noticeable visual difference
and it seems to gain a few frames in some situations
Originally posted by vivan:
TAA stands for Temporal Anti-Aliasing and all it means is that it uses temporal infromation (previous frames). There're diferent implementations of it, and DLSS is one of them (the best one).

DLSS without temporal part is what it was at 1.0 and it was bad, just like FSR 1.0.
well I'd agree but
I'd say DLAA is more like TAA
since DLSS additionally upscales a downscaled rendering pipeline to improve performance.
Sinister Sep 26, 2024 @ 8:38am 
Originally posted by DBH.Whismerhill.{SSgt}:
Originally posted by vivan:
TAA stands for Temporal Anti-Aliasing and all it means is that it uses temporal infromation (previous frames). There're diferent implementations of it, and DLSS is one of them (the best one).

DLSS without temporal part is what it was at 1.0 and it was bad, just like FSR 1.0.
well I'd agree but
I'd say DLAA is more like TAA
since DLSS additionally upscales a downscaled rendering pipeline to improve performance.
Except DLSS can also be used in this game without using scaling.
cswiger Sep 26, 2024 @ 8:44am 
Originally posted by DBH.Whismerhill.{SSgt}:
I'd say DLAA is more like TAA
since DLSS additionally upscales a downscaled rendering pipeline to improve performance.
DLAA is DLSS. More precisely, DLAA is a special case of DLSS where the render target size matches the size of the display, so the scaling step can be skipped.

The temporal AA used by DLAA and DLSS is exactly the same.
ThanatosX Sep 26, 2024 @ 9:28am 
DLSS looked the best of the different options available to try for me, I set it to no scaling, just the AA. It's not perfect but it is still a very nice picture.
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Date Posted: Sep 25, 2024 @ 2:20pm
Posts: 7